Unity3D配合AndroidStudio打包

时间:2021-09-10 08:11:56
SET UNITY_PATH="C:\Program Files\Unity\Editor\Unity.exe"
echo UNITY_PATH=%UNITY_PATH% SET GITROOT=D:\Work\Project\liveclient.git
echo GITROOT =%GITROOT% SET SVNROOT=D:\Work\Project\MeetVRClient
echo SVNROOT =%SVNROOT% SET PROJECT_PATH=%SVNROOT%\Client
echo PROJECT_PATH =%PROJECT_PATH% d:
cd %GITROOT%
git pull d:
cd %SVNROOT%
svn cleanup
echo cleanup %SVNROOT% svn revert -R -q ./
echo revert %SVNROOT% svn revert -R -q %SVNROOT%\Client\Assets
echo revert %SVNROOT%\Client\Assets
svn revert -R -q %SVNROOT%\Client\ProjectSettings
echo revert %SVNROOT%\Client\ProjectSettings svn up --force --accept tc
echo svn up %SVNROOT% echo begin build... %UNITY_PATH% -quit -batchmode -projectPath %PROJECT_PATH% -executeMethod BuildProject.ExportAndroidProject
if "%ERRORLEVEL%" == "1" (
echo build failed!
exit 1
)
echo build successed! @ECHO OFF SET OUTPUT=%SVNROOT%\Package\Android\AndroidProject\MeetVRExport\assets
echo OUTPUT=%OUTPUT% SET DESTDIR=%GITROOT%\unity-vr\src\main\assets
echo DESTDIR=%DESTDIR% rd /s /q %DESTDIR%
echo del %DESTDIR% ok xcopy %OUTPUT% %DESTDIR% /c/e/q/y/i
echo copy %DESTDIR% ok cd %GITROOT% gradlew clean assembleMeetVRRelease
if "%ERRORLEVEL%" == "1" (
echo build failed!
exit 1
) echo gradlew build ok