libevent+多线程的服务器模型

时间:2022-03-04 03:56:29

最近在看memcached的源码,觉得它那种libevent+多线程的服务器模型真的很不错,我将这个模型封装成一个C++类,根据我的简单测试,这个模型的效率真的很不错,欢迎大家试用。

这个类的使用方法很简单(缺点是不太灵活),只要派生一个类,根据需要重写以下这几个虚函数就行了:

//新建连接成功后,会调用该函数
virtual void ConnectionEvent(Conn *conn) { }
//读取完数据后,会调用该函数
virtual void ReadEvent(Conn *conn) { }
//发送完成功后,会调用该函数(因为串包的问题,所以并不是每次发送完数据都会被调用)
virtual void WriteEvent(Conn *conn) { }
//断开连接(客户自动断开或异常断开)后,会调用该函数
virtual void CloseEvent(Conn *conn, short events) { }
//发生致命错误(如果创建子线程失败等)后,会调用该函数
//该函数的默认操作是输出错误提示,终止程序
virtual void ErrorQuit(const char *str);

如果大家有什么建议或意见,欢迎给我发邮件:aa1080711@163.com


上代码:

头文件:TcpEventServer.h

//TcpEventServer.h
#ifndef TCPEVENTSERVER_H_
#define TCPEVENTSERVER_H_

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>
#include <signal.h>
#include <time.h>
#include <pthread.h>
#include <fcntl.h>

#include <map>
using std::map;

#include <event.h>
#include <event2/bufferevent.h>
#include <event2/buffer.h>
#include <event2/listener.h>
#include <event2/util.h>
#include <event2/event.h>

class TcpEventServer;
class Conn;
class ConnQueue;
struct LibeventThread;

//这个类一个链表的结点类,结点里存储各个连接的信息,
//并提供了读写数据的接口
class Conn
{
//此类只能由TcpBaseServer创建,
//并由ConnQueue类管理
friend class ConnQueue;
friend class TcpEventServer;

private:
const int m_fd; //socket的ID
evbuffer *m_ReadBuf; //读数据的缓冲区
evbuffer *m_WriteBuf; //写数据的缓冲区

Conn *m_Prev; //前一个结点的指针
Conn *m_Next; //后一个结点的指针
LibeventThread *m_Thread;

Conn(int fd=0);
~Conn();

public:
LibeventThread *GetThread() { return m_Thread; }
int GetFd() { return m_fd; }

//获取可读数据的长度
int GetReadBufferLen()
{ return evbuffer_get_length(m_ReadBuf); }

//从读缓冲区中取出len个字节的数据,存入buffer中,若不够,则读出所有数据
//返回读出数据的字节数
int GetReadBuffer(char *buffer, int len)
{ return evbuffer_remove(m_ReadBuf, buffer, len); }

//从读缓冲区中复制出len个字节的数据,存入buffer中,若不够,则复制出所有数据
//返回复制出数据的字节数
//执行该操作后,数据还会留在缓冲区中,buffer中的数据只是原数据的副本
int CopyReadBuffer(char *buffer, int len)
{ return evbuffer_copyout(m_ReadBuf, buffer, len); }

//获取可写数据的长度
int GetWriteBufferLen()
{ return evbuffer_get_length(m_WriteBuf); }

//将数据加入写缓冲区,准备发送
int AddToWriteBuffer(char *buffer, int len)
{ return evbuffer_add(m_WriteBuf, buffer, len); }

//将读缓冲区中的数据移动到写缓冲区
void MoveBufferData()
{ evbuffer_add_buffer(m_WriteBuf, m_ReadBuf); }

};

//带头尾结点的双链表类,每个结点存储一个连接的数据
class ConnQueue
{
private:
Conn *m_head;
Conn *m_tail;
public:
ConnQueue();
~ConnQueue();
Conn *InsertConn(int fd, LibeventThread *t);
void DeleteConn(Conn *c);
//void PrintQueue();
};

//每个子线程的线程信息
struct LibeventThread
{
pthread_t tid; //线程的ID
struct event_base *base; //libevent的事件处理机
struct event notifyEvent; //监听管理的事件机
int notifyReceiveFd; //管理的接收端
int notifySendFd; //管道的发送端
ConnQueue connectQueue; //socket连接的链表

//在libevent的事件处理中要用到很多回调函数,不能使用类隐含的this指针
//所以用这样方式将TcpBaseServer的类指针传过去
TcpEventServer *tcpConnect; //TcpBaseServer类的指针
};

class TcpEventServer
{
private:
int m_ThreadCount; //子线程数
int m_Port; //监听的端口
LibeventThread *m_MainBase; //主线程的libevent事件处理机
LibeventThread *m_Threads; //存储各个子线程信息的数组
map<int, event*> m_SignalEvents; //自定义的信号处理

public:
static const int EXIT_CODE = -1;

private:
//初始化子线程的数据
void SetupThread(LibeventThread *thread);

//子线程的入门函数
static void *WorkerLibevent(void *arg);
//(主线程收到请求后),对应子线程的处理函数
static void ThreadProcess(int fd, short which, void *arg);
//被libevent回调的各个静态函数
static void ListenerEventCb(evconnlistener *listener, evutil_socket_t fd,
sockaddr *sa, int socklen, void *user_data);
static void ReadEventCb(struct bufferevent *bev, void *data);
static void WriteEventCb(struct bufferevent *bev, void *data);
static void CloseEventCb(struct bufferevent *bev, short events, void *data);

protected:
//这五个虚函数,一般是要被子类继承,并在其中处理具体业务的

//新建连接成功后,会调用该函数
virtual void ConnectionEvent(Conn *conn) { }

//读取完数据后,会调用该函数
virtual void ReadEvent(Conn *conn) { }

//发送完成功后,会调用该函数(因为串包的问题,所以并不是每次发送完数据都会被调用)
virtual void WriteEvent(Conn *conn) { }

//断开连接(客户自动断开或异常断开)后,会调用该函数
virtual void CloseEvent(Conn *conn, short events) { }

//发生致命错误(如果创建子线程失败等)后,会调用该函数
//该函数的默认操作是输出错误提示,终止程序
virtual void ErrorQuit(const char *str);

public:
TcpEventServer(int count);
~TcpEventServer();

//设置监听的端口号,如果不需要监听,请将其设置为EXIT_CODE
void SetPort(int port)
{ m_Port = port; }

//开始事件循环
bool StartRun();
//在tv时间里结束事件循环
//否tv为空,则立即停止
void StopRun(timeval *tv);

//添加和删除信号处理事件
//sig是信号,ptr为要回调的函数
bool AddSignalEvent(int sig, void (*ptr)(int, short, void*));
bool DeleteSignalEvent(int sig);

//添加和删除定时事件
//ptr为要回调的函数,tv是间隔时间,once决定是否只执行一次
event *AddTimerEvent(void(*ptr)(int, short, void*),
timeval tv, bool once);
bool DeleteTImerEvent(event *ev);
};

#endif

实现文件:TcpEventServer.cpp

//TcpEventServer.cpp
#include "TcpEventServer.h"

Conn::Conn(int fd) : m_fd(fd)
{
m_Prev = NULL;
m_Next = NULL;
}

Conn::~Conn()
{

}

ConnQueue::ConnQueue()
{
//建立头尾结点,并调整其指针
m_head = new Conn(0);
m_tail = new Conn(0);
m_head->m_Prev = m_tail->m_Next = NULL;
m_head->m_Next = m_tail;
m_tail->m_Prev = m_head;
}

ConnQueue::~ConnQueue()
{
Conn *tcur, *tnext;
tcur = m_head;
//循环删除链表中的各个结点
while( tcur != NULL )
{
tnext = tcur->m_Next;
delete tcur;
tcur = tnext;
}
}

Conn *ConnQueue::InsertConn(int fd, LibeventThread *t)
{
Conn *c = new Conn(fd);
c->m_Thread = t;
Conn *next = m_head->m_Next;

c->m_Prev = m_head;
c->m_Next = m_head->m_Next;
m_head->m_Next = c;
next->m_Prev = c;
return c;
}

void ConnQueue::DeleteConn(Conn *c)
{
c->m_Prev->m_Next = c->m_Next;
c->m_Next->m_Prev = c->m_Prev;
delete c;
}

/*
void ConnQueue::PrintQueue()
{
Conn *cur = m_head->m_Next;
while( cur->m_Next != NULL )
{
printf("%d ", cur->m_fd);
cur = cur->m_Next;
}
printf("\n");
}
*/


TcpEventServer::TcpEventServer(int count)
{
//初始化各项数据
m_ThreadCount = count;
m_Port = -1;
m_MainBase = new LibeventThread;
m_Threads = new LibeventThread[m_ThreadCount];
m_MainBase->tid = pthread_self();
m_MainBase->base = event_base_new();

//初始化各个子线程的结构体
for(int i=0; i<m_ThreadCount; i++)
{
SetupThread(&m_Threads[i]);
}

}

TcpEventServer::~TcpEventServer()
{
//停止事件循环(如果事件循环没开始,则没效果)
StopRun(NULL);

//释放内存
event_base_free(m_MainBase->base);
for(int i=0; i<m_ThreadCount; i++)
event_base_free(m_Threads[i].base);

delete m_MainBase;
delete [] m_Threads;
}

void TcpEventServer::ErrorQuit(const char *str)
{
//输出错误信息,退出程序
fprintf(stderr, "%s", str);
if( errno != 0 )
fprintf(stderr, " : %s", strerror(errno));
fprintf(stderr, "\n");
exit(1);
}

void TcpEventServer::SetupThread(LibeventThread *me)
{
//建立libevent事件处理机制
me->tcpConnect = this;
me->base = event_base_new();
if( NULL == me->base )
ErrorQuit("event base new error");

//在主线程和子线程之间建立管道
int fds[2];
if( pipe(fds) )
ErrorQuit("create pipe error");
me->notifyReceiveFd = fds[0];
me->notifySendFd = fds[1];

//让子线程的状态机监听管道
event_set( &me->notifyEvent, me->notifyReceiveFd,
EV_READ | EV_PERSIST, ThreadProcess, me );
event_base_set(me->base, &me->notifyEvent);
if ( event_add(&me->notifyEvent, 0) == -1 )
ErrorQuit("Can't monitor libevent notify pipe\n");
}

void *TcpEventServer::WorkerLibevent(void *arg)
{
//开启libevent的事件循环,准备处理业务
LibeventThread *me = (LibeventThread*)arg;
//printf("thread %u started\n", (unsigned int)me->tid);
event_base_dispatch(me->base);
//printf("subthread done\n");
}

bool TcpEventServer::StartRun()
{
evconnlistener *listener;

//如果端口号不是EXIT_CODE,就监听该端口号
if( m_Port != EXIT_CODE )
{
sockaddr_in sin;
memset(&sin, 0, sizeof(sin));
sin.sin_family = AF_INET;
sin.sin_port = htons(m_Port);
listener = evconnlistener_new_bind(m_MainBase->base,
ListenerEventCb, (void*)this,
LEV_OPT_REUSEABLE|LEV_OPT_CLOSE_ON_FREE, -1,
(sockaddr*)&sin, sizeof(sockaddr_in));
if( NULL == listener )
ErrorQuit("TCP listen error");
}

//开启各个子线程
for(int i=0; i<m_ThreadCount; i++)
{
pthread_create(&m_Threads[i].tid, NULL,
WorkerLibevent, (void*)&m_Threads[i]);
}

//开启主线程的事件循环
event_base_dispatch(m_MainBase->base);

//事件循环结果,释放监听者的内存
if( m_Port != EXIT_CODE )
{
//printf("free listen\n");
evconnlistener_free(listener);
}
}

void TcpEventServer::StopRun(timeval *tv)
{
int contant = EXIT_CODE;
//向各个子线程的管理中写入EXIT_CODE,通知它们退出
for(int i=0; i<m_ThreadCount; i++)
{
write(m_Threads[i].notifySendFd, &contant, sizeof(int));
}
//结果主线程的事件循环
event_base_loopexit(m_MainBase->base, tv);
}

void TcpEventServer::ListenerEventCb(struct evconnlistener *listener,
evutil_socket_t fd,
struct sockaddr *sa,
int socklen,
void *user_data)
{
TcpEventServer *server = (TcpEventServer*)user_data;

//随机选择一个子线程,通过管道向其传递socket描述符
int num = rand() % server->m_ThreadCount;
int sendfd = server->m_Threads[num].notifySendFd;
write(sendfd, &fd, sizeof(evutil_socket_t));
}

void TcpEventServer::ThreadProcess(int fd, short which, void *arg)
{
LibeventThread *me = (LibeventThread*)arg;

//从管道中读取数据(socket的描述符或操作码)
int pipefd = me->notifyReceiveFd;
evutil_socket_t confd;
read(pipefd, &confd, sizeof(evutil_socket_t));

//如果操作码是EXIT_CODE,则终于事件循环
if( EXIT_CODE == confd )
{
event_base_loopbreak(me->base);
return;
}

//新建连接
struct bufferevent *bev;
bev = bufferevent_socket_new(me->base, confd, BEV_OPT_CLOSE_ON_FREE);
if (!bev)
{
fprintf(stderr, "Error constructing bufferevent!");
event_base_loopbreak(me->base);
return;
}

//将该链接放入队列
Conn *conn = me->connectQueue.InsertConn(confd, me);

//准备从socket中读写数据
bufferevent_setcb(bev, ReadEventCb, WriteEventCb, CloseEventCb, conn);
bufferevent_enable(bev, EV_WRITE);
bufferevent_enable(bev, EV_READ);

//调用用户自定义的连接事件处理函数
me->tcpConnect->ConnectionEvent(conn);
}

void TcpEventServer::ReadEventCb(struct bufferevent *bev, void *data)
{
Conn *conn = (Conn*)data;
conn->m_ReadBuf = bufferevent_get_input(bev);
conn->m_WriteBuf = bufferevent_get_output(bev);

//调用用户自定义的读取事件处理函数
conn->m_Thread->tcpConnect->ReadEvent(conn);
}

void TcpEventServer::WriteEventCb(struct bufferevent *bev, void *data)
{
Conn *conn = (Conn*)data;
conn->m_ReadBuf = bufferevent_get_input(bev);
conn->m_WriteBuf = bufferevent_get_output(bev);

//调用用户自定义的写入事件处理函数
conn->m_Thread->tcpConnect->WriteEvent(conn);

}

void TcpEventServer::CloseEventCb(struct bufferevent *bev, short events, void *data)
{
Conn *conn = (Conn*)data;
//调用用户自定义的断开事件处理函数
conn->m_Thread->tcpConnect->CloseEvent(conn, events);
conn->GetThread()->connectQueue.DeleteConn(conn);
bufferevent_free(bev);
}

bool TcpEventServer::AddSignalEvent(int sig, void (*ptr)(int, short, void*))
{
//新建一个信号事件
event *ev = evsignal_new(m_MainBase->base, sig, ptr, (void*)this);
if ( !ev ||
event_add(ev, NULL) < 0 )
{
event_del(ev);
return false;
}

//删除旧的信号事件(同一个信号只能有一个信号事件)
DeleteSignalEvent(sig);
m_SignalEvents[sig] = ev;

return true;
}

bool TcpEventServer::DeleteSignalEvent(int sig)
{
map<int, event*>::iterator iter = m_SignalEvents.find(sig);
if( iter == m_SignalEvents.end() )
return false;

event_del(iter->second);
m_SignalEvents.erase(iter);
return true;
}

event *TcpEventServer::AddTimerEvent(void (*ptr)(int, short, void *),
timeval tv, bool once)
{
int flag = 0;
if( !once )
flag = EV_PERSIST;

//新建定时器信号事件
event *ev = new event;
event_assign(ev, m_MainBase->base, -1, flag, ptr, (void*)this);
if( event_add(ev, &tv) < 0 )
{
event_del(ev);
return NULL;
}
return ev;
}

bool TcpEventServer::DeleteTImerEvent(event *ev)
{
int res = event_del(ev);
return (0 == res);
}

测试文件:test.cpp

/*
这是一个测试用的服务器,只有两个功能:
1:对于每个已连接客户端,每10秒向其发送一句hello, world
2:若客户端向服务器发送数据,服务器收到后,再将数据回发给客户端
*/

//test.cpp
#include "TcpEventServer.h"
#include <set>
#include <vector>
using namespace std;

//测试示例
class TestServer : public TcpEventServer
{
private:
vector<Conn*> vec;
protected:
//重载各个处理业务的虚函数
void ReadEvent(Conn *conn);
void WriteEvent(Conn *conn);
void ConnectionEvent(Conn *conn);
void CloseEvent(Conn *conn, short events);
public:
TestServer(int count) : TcpEventServer(count) { }
~TestServer() { }

//退出事件,响应Ctrl+C
static void QuitCb(int sig, short events, void *data);
//定时器事件,每10秒向所有客户端发一句hello, world
static void TimeOutCb(int id, int short events, void *data);
};

void TestServer::ReadEvent(Conn *conn)
{
conn->MoveBufferData();
}

void TestServer::WriteEvent(Conn *conn)
{

}

void TestServer::ConnectionEvent(Conn *conn)
{
TestServer *me = (TestServer*)conn->GetThread()->tcpConnect;
printf("new connection: %d\n", conn->GetFd());
me->vec.push_back(conn);
}

void TestServer::CloseEvent(Conn *conn, short events)
{
printf("connection closed: %d\n", conn->GetFd());
}

void TestServer::QuitCb(int sig, short events, void *data)
{
printf("Catch the SIGINT signal, quit in one second\n");
TestServer *me = (TestServer*)data;
timeval tv = {1, 0};
me->StopRun(&tv);
}

void TestServer::TimeOutCb(int id, short events, void *data)
{
TestServer *me = (TestServer*)data;
char temp[33] = "hello, world\n";
for(int i=0; i<me->vec.size(); i++)
me->vec[i]->AddToWriteBuffer(temp, strlen(temp));
}

int main()
{
printf("pid: %d\n", getpid());
TestServer server(3);
server.AddSignalEvent(SIGINT, TestServer::QuitCb);
timeval tv = {10, 0};
server.AddTimerEvent(TestServer::TimeOutCb, tv, false);
server.SetPort(2111);
server.StartRun();
printf("done\n");

return 0;
}

编译与运行命令:

qch@LinuxMint ~/program/ztemp $ g++ TcpEventServer.cpp test.cpp -o test -levent
qch@LinuxMint ~/program/ztemp $ ./test
pid: 20264
new connection: 22
connection closed: 22
^CCatch the SIGINT signal, quit in one second
done