参考:https://msdn.microsoft.com/en-us/library/windows/desktop/bb318665(v=vs.85).aspx
Microsoft DirectSound提供了一个系统,可以捕捉来自输入设备的声音,并通过使用高级三维定位效果的各种播放设备播放声音,以及用于回声,失真,混响和其他效果的滤波器。
信息显示在以下主题中。
Playing Sounds | This section is a guide to playing WAV sounds through DirectSound buffers. |
3-D Sound | Using DirectSound, you can locate sounds in space and apply Doppler shift to moving sounds. 3-D effects are applied to individual DirectSound buffers. Global parameters are set on an object called the listener. |
Using Effects | DirectSound provides support for effects processing of sounds by Microsoft DirectX Media Objects (DMOs). |
Capturing Waveforms | DirectSound enables you to capture sounds from a microphone or other input to the sound card, for immediate playback or storage in a file. Data can be captured in Pulse Code Modulation (PCM) or compressed formats. |
Optimizing Performance | This section offers some miscellaneous tips for improving the performance of applications that play their audio data directly into DirectSound buffers. |
For more information, see the Microsoft.DirectX.DirectSound managed code reference documentation.