一.主队里介绍
主队列:是和主线程相关联的队列,主队列是GCD自带的一种特殊的串行队列,放在主队列中的任务,都会当到主线程中执行。
提示:如果把任务放倒主队列中进行处理,那么无论处理函数是异步的还是同步的都不会开启新的线程。
获取主队列的方式:
dispatch_queue_t queue=dispatch_get_main_queue();
(1)使用异步函数执行主队列的任务
#import "ViewController.h"
@interface ViewController ()
@property(nonatomic,strong) NSThread *thread;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
//打印主线程
NSLog(@"打印主线程--%@", [NSThread mainThread]);
//获取主队列
dispatch_queue_t queue = dispatch_get_main_queue();
//2.把任务添加到主队列中执行
dispatch_async(queue, ^{
NSLog(@"使用异步函数执行主队列中的任务1--%@",[NSThread currentThread]);
});
dispatch_async(queue, ^{
NSLog(@"使用异步函数执行主队列中的任务2--%@",[NSThread currentThread]);
});
dispatch_async(queue, ^{
NSLog(@"使用异步函数执行主队列中的任务3--%@",[NSThread currentThread]);
});
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
(2)使用同步函数,在主线程中执行主队列中得任务,会发生死循环,任务无法往下执行。示意图如下:
二.基本使用
1.问题
任务1和任务2是在主线程执行还是子线程执行,还是单独再开启一个新的线程?
#import "ViewController.h"
@interface ViewController ()
@property(nonatomic,strong) NSThread *thread;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
//打印主线程
NSLog(@"主线程--%@", [NSThread mainThread]);
//开启一个后台线程,调用执行test方法
[self performSelectorInBackground:@selector(test) withObject:nil];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)test{
NSLog(@"当前线程---%@",[NSThread currentThread]);
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
//异步函数
dispatch_async(queue, ^{
NSLog(@"任务1所在的线程----%@",[NSThread currentThread]);
});
//同步函数
dispatch_sync(queue, ^{
NSLog(@"任务2所在的线程----%@",[NSThread currentThread]);
});
}
@end
答案:任务1是在单独开启的线程中执行的。任务2是在子线程中执行的。
2.开启子线程,加载图片
#import "ViewController.h"
@interface ViewController ()
@property(nonatomic,strong) UIImageView *iconView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
_iconView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].bounds];
[self.view addSubview:_iconView];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
//获取一个全局并发队列
dispatch_queue_t queue = dispatch_get_global_queue(0, 0);
//把任务添加到队列中执行
dispatch_async(queue, ^{
//打印当前线程
NSLog(@"%@",[NSThread currentThread]);
//从网络上下载图片
NSURL *urlstr=[NSURL URLWithString:@"http://h.hiphotos.baidu.com/baike/w%3D268/sign=30b3fb747b310a55c424d9f28f444387/1e30e924b899a9018b8d3ab11f950a7b0308f5f9.jpg"];
NSData *data = [NSData dataWithContentsOfURL:urlstr];
UIImage *image = [UIImage imageWithData:data];
//提示
NSLog(@"图片加载完毕");
//回到主线程,展示图片
[self.iconView performSelectorOnMainThread:@selector(setImage:)
withObject:image
waitUntilDone:NO];
});
}
@end
要求使用GCD的方式,在子线程加载图片完毕后,主线程拿到加载的image刷新UI界面。
#import "ViewController.h"
@interface ViewController ()
@property(nonatomic,strong) UIImageView *iconView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
_iconView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].bounds];
[self.view addSubview:_iconView];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
//获取一个全局并发队列
dispatch_queue_t queue = dispatch_get_global_queue(0, 0);
//把任务添加到队列中执行
dispatch_async(queue, ^{
//打印当前线程
NSLog(@"%@",[NSThread currentThread]);
//从网络上下载图片
NSURL *urlstr=[NSURL URLWithString:@"http://h.hiphotos.baidu.com/baike/w%3D268/sign=30b3fb747b310a55c424d9f28f444387/1e30e924b899a9018b8d3ab11f950a7b0308f5f9.jpg"];
NSData *data = [NSData dataWithContentsOfURL:urlstr];
UIImage *image = [UIImage imageWithData:data];
//提示
NSLog(@"图片加载完毕");
//回到主线程,展示图片
// [self.iconView performSelectorOnMainThread:@selector(setImage:)
// withObject:image
// waitUntilDone:NO];
dispatch_async(dispatch_get_main_queue(), ^{
_iconView.image = image;
//打印当前线程
NSLog(@"%@",[NSThread currentThread]);
});
});
}
@end
好处:子线程中得所有数据都可以直接拿到主线程中使用,更加的方便和直观。
三.线程间通信
从子线程回到主线程
dispatch_async( dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
//执⾏耗时的异步操作...
dispatch_async(dispatch_get_main_queue(), ^{
//回到主线程,执⾏UI刷新操作
});
});