参考书籍:设计模式-可复用面向对象软件基础(黑皮书)
书中写到,装饰者模式的意图是动态的给对象添加一些额外的职责。就增加功能来说,Decorator模式相比生成子类更为灵活。装饰者模式的另一个别名是包装器Wrapper
学习知识常常需要摆脱抽象的理论带给我们的不便,那么最好的方式就是从实践中去理解知识,下面我从传统模式一步一步变换到装饰者模式,这样装饰者模式的好处暴露无遗
模拟QQ秀这一穿衣功能
先看一组代码
传统类
package DecoratorPattern;
public class Person {
private String name;
public Person(String name){
this.name = name;
}
public void wearTshirt(){
System.out.println("T恤");
}
public void wearJeans(){
System.out.println("牛仔裤");
}
public void wearSneakers(){
System.out.println("球鞋");
}
public void wearSuit(){
System.out.println("西装");
}
public void wearTrousers(){
System.out.println("西裤");
}
public void wearLeatherShoes(){
System.out.println("皮鞋");
}
public void show(){
System.out.println("装扮的" + name);
}
}
测试类(客户端类)
package DecoratorPattern;
public class Test {
public static void main(String[] args) {
Person zs = new Person("张三");
System.out.println("第一种装扮:");
zs.wearTshirt();
zs.wearJeans();
zs.wearSneakers();
zs.show();
System.out.println("\n第二种装扮:");
zs.wearSuit();
zs.wearTrousers();
zs.wearLeatherShoes();
zs.show();
}
}
上述代码存在着明显的缺陷,如果现需要不断添加新的衣服,那么就需要频繁的更改原有类Person,这不符合设计原则
现在做一个简单的变化,将展示与穿衣服分开
类图
新的人类
package DecoratorPattern;
public class NewPerson {
private String name;
public NewPerson(String name){
this.name = name;
}
public void show(){
System.out.println("装扮的" + name);
}
}
抽象服饰类
package DecoratorPattern;
public abstract class Finery {
public abstract void show();
}
具体服饰类
package DecoratorPattern.FineryImpl;
import DecoratorPattern.Finery;
public class Jeans extends Finery{
public void show() {
System.out.println("牛仔裤");
}
}
package DecoratorPattern.FineryImpl;
import DecoratorPattern.Finery;
public class LeatherShoes extends Finery {
public void show() {
System.out.println("皮鞋");
}
}
package DecoratorPattern.FineryImpl;
import DecoratorPattern.Finery;
public class Sneakers extends Finery {
public void show() {
System.out.println("球鞋");
}
}
package DecoratorPattern.FineryImpl;
import DecoratorPattern.Finery;
public class Suit extends Finery {
public void show() {
System.out.println("西装");
}
}
package DecoratorPattern.FineryImpl;
import DecoratorPattern.Finery;
public class Trousers extends Finery {
public void show() {
System.out.println("西裤");
}
}
package DecoratorPattern.FineryImpl;
import DecoratorPattern.Finery;
public class TShirts extends Finery{
public void show() {
System.out.println("T恤");
}
}
测试类
package DecoratorPattern;
import DecoratorPattern.FineryImpl.Jeans;
import DecoratorPattern.FineryImpl.LeatherShoes;
import DecoratorPattern.FineryImpl.Sneakers;
import DecoratorPattern.FineryImpl.Suit;
import DecoratorPattern.FineryImpl.TShirts;
import DecoratorPattern.FineryImpl.Trousers;
public class Test1 {
public static void main(String[] args) {
NewPerson zs = new NewPerson("张三");
System.out.println("第一种装扮:");
Finery tx = new TShirts();
Finery nzk = new Jeans();
Finery ax = new Sneakers();
tx.show();
nzk.show();
ax.show();
zs.show();
System.out.println("\n第二种装扮:");
Finery xz = new Suit();
Finery xk = new Trousers();
Finery bx = new LeatherShoes();
xz.show();
xk.show();
bx.show();
zs.show();
}
}
上述解决方式,虽然实现了设计模式的开闭原则,但是依然存在着严重的问题
- 类繁多,这样每增加一个服饰就要增加一个类,不方便
- 展示复杂,我们期望的是内部组装完毕再展示出来
应用装饰者模式,解决如上问题
装饰者模式结构
参与者
Component:组件
ConcreteComponent:具体组件
Decorator:抽象装饰类
ConcreteDecorator:具体装饰类
类图
外观抽象类
package DecoratorPattern;
public abstract class Appearance {
public abstract void show();
}
人
package DecoratorPattern;
public class Person extends Appearance {
private String name;
public Person(String name){
this.name = name;
}
public void show() {
System.out.println("装扮的" + name);
}
}
抽象装饰
package DecoratorPattern;
public abstract class Finery extends Appearance {
protected Appearance component;
public void Decorate(Appearance component){
this.component = component;
}
public void show(){
if(component != null){
component.show();
}
}
}
具体装饰
package DecoratorPattern.FineryImpl;
import DecoratorPattern.Finery;
public class Jeans extends Finery {
public void show(){
super.show();
System.out.println("牛仔裤");
}
}
package DecoratorPattern.FineryImpl;
import DecoratorPattern.Finery;
public class Sneakers extends Finery {
public void show(){
super.show();
System.out.println("球鞋");
}
}
package DecoratorPattern.FineryImpl;
import DecoratorPattern.Finery;
public class TShirt extends Finery {
public void show(){
super.show();
System.out.println("T恤");
}
}
测试类
package DecoratorPattern;
import DecoratorPattern.FineryImpl.Jeans;
import DecoratorPattern.FineryImpl.Sneakers;
import DecoratorPattern.FineryImpl.TShirt;
public class Test {
public static void main(String[] args) {
Person xc = new Person("小菜");
System.out.println("第一种装扮:");
Sneakers ax = new Sneakers();
Jeans nzk = new Jeans();
TShirt tx = new TShirt();
tx.Decorate(xc);
nzk.Decorate(tx);
ax.Decorate(nzk);
ax.show();
}
}