<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - OBJLoader + MTLLoader</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: #000; color: #fff; margin: 0px; overflow: hidden; } #info { color: #fff; position: absolute; top: 10px; width: 100%; text-align: center; z-index: 100; display:block; } #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer } </style> </head> <body> <script src="three.js"></script> <script src="DDSLoader.js"></script> <script src="MTLLoader.js"></script> <script src="OBJLoader.js"></script> <script src="TrackballControls.js"></script> <script src="Detector.js"></script> <script src="stats.min.js"></script> <script> // 容器 var container, stats, // 控制器 controls; // 镜头 var camera, // 场景 scene, // 渲染 renderer; var mouseX = 0, mouseY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); //创建一个一个视角 camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 4000 ); //设置视角离原点的位置(眼睛距离模型的距离) camera.position.z = 700; //控制器 controls = new THREE.TrackballControls( camera ); //设置旋转速度 controls.rotateSpeed = 3; // 使动画循环使用时阻尼或自转 意思是否有惯性 controls.enableDamping = true; //是否可以缩放 controls.enableZoom = true; //是否自动旋转 controls.autoRotate = true; //设置相机距离原点的最远距离 controls.minDistance = 500; //设置相机距离原点的最远距离 controls.maxDistance = 2000; //是否开启右键拖拽 controls.enablePan = true; // scene scene = new THREE.Scene(); var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 ); scene.add( ambientLight ); var pointLight = new THREE.PointLight( 0xffffff, 0.8 ); camera.add( pointLight ); scene.add( camera ); // model 开始创建模型 var onProgress = function ( xhr ) { if ( xhr.lengthComputable ) { var percentComplete = xhr.loaded / xhr.total * 100; console.log( Math.round( percentComplete, 2 ) + '% downloaded' ); } }; //报错通知 var onError = function ( xhr ) { }; THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() ); // 加载mtl new THREE.MTLLoader() .setPath( '' ) .load( 'Mountains2.mtl', function ( materials ) { materials.preload(); // 加载obj new THREE.OBJLoader() .setMaterials( materials ) .setPath( '' ) .load( 'Mountains2.obj', function ( object ) { object.position.y = - 95; scene.add( object ); }, onProgress, onError ); } ); // renderer = new THREE.WebGLRenderer({antialias: false, alpha: true}); // 设置透明); // 设置分辨率 renderer.setPixelRatio( window.devicePixelRatio ); // 设置渲染尺寸 renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); // 自适应监听 window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function onDocumentMouseMove( event ) { mouseX = ( event.clientX - windowHalfX ) / 2; mouseY = ( event.clientY - windowHalfY ) / 2; } // 时刻渲染 function animate() { controls.update(); renderer.render( scene, camera ); requestAnimationFrame( animate ); } function render() { camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y += ( - mouseY - camera.position.y ) * .05; camera.lookAt( scene.position ); renderer.render( scene, camera ); } </script> </body> </html>