编程知识汇总--3D模型文件的通用格式:FBX

时间:2022-11-18 04:45:43

1,FBX、DAE模型的格式、导入与骨骼动画  传送门

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2,基于FBX SDK的FBX模型解析与加载  传送门

http://blog.csdn.net/bugrunner/article/details/7210511

http://www.cnblogs.com/clayman/archive/2010/12/10/1901779.html


3,fbxsdk file inport/export(译)  传送门

http://fufesou.github.io/2015/12/08/fbxsdk-1-IO/


4,讲解蒙皮动画机制的外文文章  传送门

http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/skinned-mesh-animation-using-matrices-r3577


5,* 问答 

http://*.com/questions/13566608/loading-skinning-information-from-fbx

http://*.com/questions/29496325/fbx-transformations/31069317#31069317

http://gamedev.stackexchange.com/questions/59419/c-fbx-animation-importer-using-the-fbx-sdk


6,讲解FbxSDK的外文文章

http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/how-to-work-with-fbx-sdk-r3582


7,FBX BlendShape/Morph动画解析 (讲变形动画的博客文章,非骨骼蒙皮动画,含代码)

http://www.cnblogs.com/wantnon/p/4306170.html


8,有关骨骼动画的帖子,收集了很多文章

http://www.cnblogs.com/lai3d/archive/2009/12/22/1629749.html


9,FBX、DAE模型的格式、导入与骨骼动画

http://www.zwqxin.com/archives/opengl/model-fbx-dae-format-import-animation.html