1,FBX、DAE模型的格式、导入与骨骼动画 传送门
本文来源于 ZwqXin (http://www.zwqxin.com/), 转载请注明
原文地址:http://www.zwqxin.com/archives/opengl/model-fbx-dae-format-import-animation.html
2,基于FBX SDK的FBX模型解析与加载 传送门
http://blog.csdn.net/bugrunner/article/details/7210511
http://www.cnblogs.com/clayman/archive/2010/12/10/1901779.html
3,fbxsdk file inport/export(译) 传送门
http://fufesou.github.io/2015/12/08/fbxsdk-1-IO/
4,讲解蒙皮动画机制的外文文章 传送门
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/skinned-mesh-animation-using-matrices-r3577
5,* 问答
http://*.com/questions/13566608/loading-skinning-information-from-fbx
http://*.com/questions/29496325/fbx-transformations/31069317#31069317
http://gamedev.stackexchange.com/questions/59419/c-fbx-animation-importer-using-the-fbx-sdk
6,讲解FbxSDK的外文文章
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/how-to-work-with-fbx-sdk-r3582
7,FBX BlendShape/Morph动画解析 (讲变形动画的博客文章,非骨骼蒙皮动画,含代码)
http://www.cnblogs.com/wantnon/p/4306170.html
8,有关骨骼动画的帖子,收集了很多文章
http://www.cnblogs.com/lai3d/archive/2009/12/22/1629749.html
9,FBX、DAE模型的格式、导入与骨骼动画
http://www.zwqxin.com/archives/opengl/model-fbx-dae-format-import-animation.html