/*
场景一lua代码
*/
require "MainScene02"
local dic_size = CCDirector:sharedDirector():getWinSize()
local win_w = dic_size.width
local win_h = dic_size.height
local cclog = function (...)
print ( string.format (...))
end
function MainScene_01()
local self = CCLayer:create()
-- click btn
local function clickMenu_scene()
-- 切换场景 < 特效 >
local fadeClipX = CCTransitionFlipX:create( 1 ,_main02())
CCDirector:sharedDirector():replaceScene(fadeClipX)
end
-- 初始化相关场景元素
local function init()
cclog( "....this is init thing......" )
-- put a bg pic
local pSrite = CCSprite:create( "bg_store.png" )
pSrite:setPosition(ccp(win_w/ 2 , win_h/ 2 ))
pSrite:setScaleX(win_w/pSrite:getContentSize().width)
self:addChild(pSrite)
-- create a Button Menu
local btn = CCMenuItemImage:create( "btn_store_normal.png" , "btn_store_selected.png" )
btn:setPosition(ccp(win_w/ 2 , win_h/ 2 ))
btn:registerScriptTapHandler(clickMenu_scene) -- 添加按钮点击触发事件
local btn_menu = CCMenu:createWithItem(btn)
btn_menu:setPosition(ccp( 0 , 0 ))
self:addChild(btn_menu)
end
init() --get init method
return self
end
function _main01()
local scene = CCScene:create()
scene:addChild(MainScene_01())
local dic = CCDirector:sharedDirector()
dic:setDisplayStats(false)
-- CCEGLView:sharedOpenGLView():setDesignResolutionSize(960,480, kResolutionShowAll)
-- CCEGLView:sharedOpenGLView():setDesignResolutionSize(480, 800, kResolutionShowAll)
dic:runWithScene(scene)
end
_main01()--调用方法
/*
场景二lua代码
*/
local dic_size = CCDirector:sharedDirector():getWinSize()
local win_w = dic_size.width
local win_h = dic_size.height
--初始化第二个场景的层元素
local function MainScene_02()
local layer = CCLayer:create()
local cclog = function (...)
print(string.format(...))
end
--点击按钮触发的方法
local function clickMainScene02_pop()
cclog("this is clicked ".."btn 02")
local fins = layer:getChildByTag(100)
fins:setVisible(true)
end
cclog("这是在切换新的场景。。。。。。。")
--创建层
--local layer = CCLayer:create()
--初始化场景的各个元素
local function inits()
--初始化第二个场景的背景
local bgSprite = CCSprite:create("bg_mainmenu.png")
bgSprite:setPosition(ccp(win_w/2, win_h/2))
bgSprite:setScaleX(win_w/bgSprite:getContentSize().width)
layer:addChild(bgSprite)
--添加按钮
local popMenu = CCMenuItemImage:create("menu1.png","menu1.png")
popMenu:registerScriptTapHandler(clickMainScene02_pop)
popMenu:setScale(2)
popMenu:setPosition(ccp(win_w/2, win_h/2))
local okMenu = CCMenu:createWithItem(popMenu)
okMenu:setPosition(ccp(0,0))
layer:addChild(okMenu)
local showSp = CCSprite:create("menu2.png")
showSp:setTag(100)
showSp:setAnchorPoint(ccp(0,0))
showSp:setPosition(ccp(win_w/2, win_h/2))
showSp:setVisible(false)
layer:addChild(showSp)
end
inits()
--[[
处理触碰事件
onTouchBegan
onTouchMoved
onTouchEnded
]]
local function onTouchBegan()
cclog("xiaoshiba -------------")
layer:getChildByTag(100):setVisible(false)
return true
end
local function onTouchMoved()
cclog("onTouchMoved")
end
local function onTouchEnded()
cclog("onTouchEnded")
--任意触碰时 将菜单隐藏
layer:getChildByTag(100):setVisible(false)
end
local function onTouch(eventTye,x,y)
if eventType == "began" then
return onTouchBegan(x,y)
elseif eventType == "moved" then
return onTouchMoved(x,y)
else
return onTouchEnded(x,y)
end
end
--注册触碰事件
layer:setTouchEnabled(true)
layer:registerScriptTouchHandler(onTouch)
return layer
end
function _main02()
local sc02 = CCScene:create()
sc02:addChild(MainScene_02())
return sc02
end