Introduction to 3D Game Programming with DirectX 10

时间:2013-03-27 11:17:20
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文件名称:Introduction to 3D Game Programming with DirectX 10

文件大小:14.49MB

文件格式:RAR

更新时间:2013-03-27 11:17:20

DirectX 游戏开发 编程 书籍 pdf

This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts. Part I explains the mathematical tools that will be used throughout this book. Part II shows how to implement fundamental tasks in Direct3D, such as initialization, defining 3D geometry, setting up cameras, creating vertex, pixel, and geometry shaders, lighting, texturing, blending, and stenciling. Part III is largely about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with meshes, terrain rendering, picking, particle systems, environment mapping, normal mapping, shadows, and rendering to textures. For the beginner, this book is best read front to back. The chapters have been organized so that the difficulty increases progressively with each chapter. In this way, there are no sudden jumps in complexity that leave the reader lost. In general, for a particular chapter, we will use the techniques and concepts previously developed. Therefore, it is important that you have mastered the material of a chapter before continuing. Experienced programmers can pick the chapters of interest. Finally, you may be wondering what kinds of games you can create after reading this book. The answer to that question is best obtained by skimming through this book and seeing the types of applications that are developed. From that you should be able to visualize the types of games that can be developed based on the techniques taught in this book and some of your own ingenuity. Intended Audience This book was designed with the following three audiences in mind: Intermediate level C++ programmers who would like an introduction to 3D programming using the latest iteration of Direct3D. 3D programmers experienced with an API other than DirectX (e.g., OpenGL) who would like an introduction to Direct3D 10. Experienced Direct3D 9 programmers wishing to learn the latest iteration of Direct3D.


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Introduction to 3D Game Programming with DirectX 10.pdf

网友评论

  • 很好的DX10资源。
  • 已经在看了 ,亚马逊评价很好的一本书
  • 相当有权威的教材,本文档为扫描版,排版和图像存在些问题,但不会对阅读造成太大影响
  • 很好的一本书,如果是中文版的就更好了!
  • 很不错,讲得很详细也很有条理
  • 这边书感觉还好,不过貌似对我来说不是特别有用
  • 很赞的一本书,期望尽快能有11版本出现。。。
  • 可以用,就是里面的图不是非常清晰,是pdf