用OpenGL 导入 3DS 源文件

时间:2012-01-24 08:27:47
【文件属性】:

文件名称:用OpenGL 导入 3DS 源文件

文件大小:81KB

文件格式:RAR

更新时间:2012-01-24 08:27:47

OpenGL 3DS

AppWizard has created this 3DSLoader application for you. This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your application. This file contains a summary of what you will find in each of the files that make up your 3DSLoader application. MySDOpenGL.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. 3DSLoader.h This is the main header file for the application. It includes other project specific headers (including Resource.h) and declares the CMy3DSLoaderApp application class. 3DSLoader.cpp This is the main application source file that contains the application class CMy3DSLoaderApp. 3DSLoader.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. 3DSLoader.clw This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions. res\3DSLoader.ico This is an icon file, which is used as the application's icon. This icon is included by the main resource file 3DSLoader.rc. res\3DSLoader.rc2 This file contains resources that are not edited by Microsoft Visual C++. You should place all resources not editable by the resource editor in this file. ///////////////////////////////////////////////////////////////////////////// For the main frame window: MainFrm.h, MainFrm.cpp These files contain the frame class CMainFrame, which is derived from CFrameWnd and controls all SDI frame features. res\Toolbar.bmp This bitmap file is used to create tiled images for the toolbar. The initial toolbar and status bar are constructed in the CMainFrame class. Edit this toolbar bitmap using the resource editor, and update the IDR_MAINFRAME TOOLBAR array in 3DSLoader.rc to add toolbar buttons. ///////////////////////////////////////////////////////////////////////////// AppWizard creates one document type and one view: 3DSLoaderDoc.h, 3DSLoaderDoc.cpp - the document These files contain your CMy3DSLoaderDoc class. Edit these files to add your special document data and to implement file saving and loading (via CMy3DSLoaderDoc::Serialize). 3DSLoaderView.h, 3DSLoaderView.cpp - the view of the document These files contain your CMy3DSLoaderView class. CMy3DSLoaderView objects are used to view CMy3DSLoaderDoc objects. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named 3DSLoader.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system's current language, you will need to copy the corresponding localized resources MFC42XXX.DLL from the Microsoft Visual C++ CD-ROM onto the system or system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. For example, MFC42DEU.DLL contains resources translated to German.) If you don't do this, some of the UI elements of your application will remain in the language of the operating system. /////////////////////////////////////////////////////////////////////////////


【文件预览】:
3DSLOADER_01
----3DSLOADER()
--------3DSREADER.CPP(15KB)
--------3DSLoaderView.h(3KB)
--------STDAFX.CPP(211B)
--------RES()
--------TRIOBJECT.H(3KB)
--------3DSLOADER.OPT(55KB)
--------3DSLoader.aps(44KB)
--------resource.h(690B)
--------3DSLOADER.CPP(4KB)
--------TRILIST.H(940B)
--------3DSLoader.rc(12KB)
--------3DSLOADER.NCB(217KB)
--------MAINFRM.CPP(2KB)
--------STDAFX.H(1KB)
--------3dsExport.cpp(5KB)
--------3DSLOADERDOC.H(2KB)
--------3DSLOADER.CLW(2KB)
--------MAINFRM.H(2KB)
--------TRIOBJECT.CPP(6KB)
--------GLSTRUCTURES.H(4KB)
--------TRILIST.CPP(2KB)
--------3DSLOADERDOC.CPP(2KB)
--------3DSREADER.H(2KB)
--------3dsExport.h(1KB)
--------3DSLOADERVIEW.CPP(14KB)
--------3DSLOADER.DSW(543B)
--------BASICREAD.H(1KB)
--------header.h(98B)
--------3DSLoader.dsp(5KB)
--------3DSLOADER.PLG(2KB)
--------3DSLOADER.H(1KB)
--------README.TXT(4KB)

网友评论

  • 还没太搞懂,不过还是感谢分享
  • 很不错,不过我想知道怎么用纯gl导入模型 不用glu和glut库
  • 资料有参考价值,但是缺少一些注释
  • 好吧 下载下来不会用 几乎零基础 不知道该打开那个文件 哪位大神可以教教我?跪谢了!
  • 导入还是不错的,不过也还有纹理贴图还有点问题
  • 很不错。帮助很大!!谢谢
  • 有参考价值的资料,可以运行,但是换成自己的模型就有点问题了。。。
  • 很不错的导入
  • 不错 可以导入
  • 不错 可以导入 但我自己做的一个模型导入后 有一部分不能旋转 不知道是不是我模型的问题
  • 程序不错,很赞。
  • 好吧,我是菜鸟,c:\documents and settings\administrator\桌面\3dsloader\3dsreader.cpp(5) : fatal error C1083: Cannot open precompiled header file: 'Debug/3DSLoader.pch': No such file or directory 执行 cl.exe 时出错.一个这个问题把我难住了,求大神指教
  • 我用好几个模型都无法导入
  • 不错的!可以导入!
  • 很不错的资料,可以运行,有的3ds可以导入显示有的不行,代码很有参考价值。
  • 不知道为什么我运行不了。。。 而且没有注释感觉比较难懂
  • 导入3ds文件没问题,值得下载
  • 值得学习,可以导入
  • 可以导入3ds文件,值得学习
  • 可以导入3ds文件,很不错的资料,谢谢。
  • 可以导入自己做的3ds文件,有些bug,适合学习
  • 可以导入3ds文件 并能做一些简单的操作 很适合学习学习