文件名称:learn sprite kit for game development
文件大小:6.25MB
文件格式:PDF
更新时间:2018-03-01 03:06:41
sprite kit ios
What’s in This Book Here is a brief overview of the chapters in this book: nnIn Chapter 1, you’ll start with a template that gives you an intro screen and a main game screen that will serve as the foundation for everything else that you do with Spite Kit. nnIn Chapter 2, you’ll add some basic physics so that your character doesn’t just float around the screen. Then you’ll use some SKTextures for handling the graphical side of the animation and some SKActions for handling the timing and movement side of the animation. nnIn Chapter 3, you’ll work with user interaction to drive character movement. nnIn Chapter 4, we introduce some ideas about how you add environmental objects with which your character can interact, like ledges to run along and boundaries so that you can handle screen wrapping. nnIn Chapter 5, you’ll add some bad guys and bonuses. We like bonuses! nnIn Chapter 6, we’ll present one way to create a sort of “cast of characters” that will handle the timing and spawning of bad guys and bonuses. You don’t want everyone showing up on stage all at once! nnIn Chapter 7, it’s all about points, as in a score! It’s all about the points, right?! nnIn Chapter 8, you’ll work with sprite interaction. You don’t want your character just running around the screen, “floating” right through the enemies and obstacles, now do you? nnIn Chapter 9, you’ll add more levels. You want the game to get progressively harder as time goes on in order to keep it challenging and interesting, after all. nnIn Chapter 10, we’ll wrap things up and point you where you can go from here to make your game even more interesting and complex.