文件名称:Learning Unity Android Game Development
文件大小:4.47MB
文件格式:PDF
更新时间:2018-08-25 16:14:30
Unity 5
Chapter 1, Saying Hello to Unity and Android, explores the feature lists of the Android platform and the Unity 3D game engine and explains why they are great choices for development. We also cover the setting up of the development environment and create a simple Hello World application for your device and emulators. Chapter 2, Looking Good – The Graphical Interface, takes a detailed look at the graphical user interface. By creating a Tic-Tac-Toe game, you learn about the user interface while you make it pleasing to look at. Chapter 3, The Backbone of Any Game – Meshes, Materials, and Animations, explores how you can utilize meshes, materials, and animations in Unity. Through the creation of a Tank Battle game, we cover the core of what players will see when they play the game. Chapter 4, Setting the Stage – Camera Effects and Lighting, explains the camera effects and lighting options that are available in Unity. With the addition of shadows, lightmaps, distance fog, and a skybox, our Tank Battle environment becomes more dynamic. By utilizing special camera effects, we create extra feedback for players. Chapter 5, Getting Around – Pathfinding and AI, shows the creation of bile enemies in our Tank Battle game. We explore pathfinding and AI to give players a target that is more meaningful than a stationary dummy. Chapter 6, Specialities of the Mobile Device – Touch and Tilt, covers the features that make the modern mobile device special. We create a Monkey Ball-style game to understand the touch interface and tilt controls. Chapter 7, Throwing Your Weight Around – Physics and a 2D Camera, shows you how to create a clone of the Angry Birds game while taking a short break from the Monkey Ball game. Physics and Unity's 2D pipeline are also explored here. Chapter 8, Special Effects – Sound and Particles, returns us to the Monkey Ball game to add special effects. The inclusion of sound effects and particles allows us to create a more complete game experience. Chapter 9, Optimization, covers optimization in Unity 3D. We cover the benefits an