文件名称:Game Coding Complete 3rd Edition
文件大小:5.49MB
文件格式:PDF
更新时间:2015-03-15 07:17:54
游戏编程
Part One—Game Programming Fundamentals: Exposes some stuff that you‘ll want in your game programming toolbox, like a good random number generator. It also introduces the major components of games and how they interact. After you read the chapters in this part, you‘ll have a good working knowledge of the real architecture that game developers use. Part Two—Get Your Game Running: It‘s now time to learn how to get all of the main building blocks of your game together, including the initialization and shutdown code, the main loop, game data structures, user interfaces and input device code, and sprites and fonts. You‘ll find your first meaty game code examples, including user interface code and your main loop. Often, many programming books just gloss over this stuff and jump right into the cool 3D code. But in reality, this is the stuff you really need to know to create a successful game, no matter what type of game you want to build. Part Three—Core Game Technologies: The tougher code examples are in this section, such as 3D programming, scripting with Lua, game audio, physics, and network game programming. Part Four—Advanced Topics and Bringing It All Together: In this section, you‘ll find chapters on AI, programming with threads, creating tools in C#, and bringing all the code in the book together to make a little game. You‘ll also see some of my best debugging tricks and an entire chapter on how it feels to be there when you release a commercial game.