#GDC2018 gdc18_aftermath_Adunn.pdf

时间:2023-03-20 16:13:03
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文件名称:#GDC2018 gdc18_aftermath_Adunn.pdf
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更新时间:2023-03-20 16:13:03
GDC GDC2018 Session Description: An update on what’s been happening in the world of TDR debugging and NVIDIA’s ‘Aftermath’ technology. With the increasing complexity of rendering APIs and GPU technology, we need to find a better way of debugging issues that present on the GPU. Since the release of Aftermath last year there has been many changes and improvements in this pivotal area; in this session we’ll recap where we are and review the latest and greatest! Speaker: Alex Dunn, Senior Developer Technology Engineer

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