#GDC2018 FINAL FANTASY XV_Behind_the_Scene_GDC2018.pdf

时间:2023-03-20 16:09:23
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文件名称:#GDC2018 FINAL FANTASY XV_Behind_the_Scene_GDC2018.pdf
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更新时间:2023-03-20 16:09:23
GDC GDC2018 Session Description: Improving visual fidelity in modern games is a challenging task and Final Fantasy XV was not an exception. Doing this requires detailed analysis of the game engine to come up with a list of technologies which would naturally fit into existing content. The existing game was already very high fidelity. With all the resources and excellent cooperation from Square Enix Business Division 2 we were ready to take risks and tried to utilize every single piece from GameWorks to make the fantasy become a bit more real. Speakers: Masaya Takeshige, Senior Development Technology Engineer & Evgeny Makarov, Senior Developer Technology Engineer

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