Ramblings in Realtime Quake 3D Engine

时间:2012-05-12 18:07:57
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文件名称:Ramblings in Realtime Quake 3D Engine

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更新时间:2012-05-12 18:07:57

Abrash Michael Ramblings

(ebook - PDF - Programming) Abrash, Michael - Ramblings in Realtime (On the Quake 3D Engine) (2000).pdf As for how to rethink the design, do it by pursuing whatever ideas occur to you, no matter how off-the-wall they seem. Many of the truly brilliant design ideas I’ve heard over the years sounded like nonsense at first, because they didn’t fit my preconceived view of the world. Often, such ideas are in fact off-the-wall, but just as the news about Paradise’s chip sparked Tom’s imagination, aggressively pursuing seemingly-outlandish ideas can open up new design possibilities for you. Case in point: The evolution of Quake’s 3-D graphics engine.


网友评论

  • 现在都是shader了。里面的数学和设计原理可以参考,更好的理解图形渲染
  • 开发quake时的基础信息,包括各种原理的概述,值得一看