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文件名称:3D Math Primer for Graphics and Game Development.djvu
文件大小:4.76MB
文件格式:ZIP
更新时间:2012-11-20 06:41:09
3D Math Primer Graphics
Chapter 1 is the introduction, which you have almost finished reading. Hopefully, it has
explained for whom this book is written and why we think you should read the rest of it.
Chapter 2 explains the Cartesian coordinate system in 2D and 3D and discusses how the Car-
Cartesian coordinate system is used to locate points in space.
Chapter 3 discusses examples of coordinate spaces and how they are nested in a hierarchy.
Chapter 4 introduces vectors and explains the geometric and mathematical interpretations of
vectors.
Chapter 5 discusses mathematical operations on vectors and explains the geometric interpre-
interpretation of each operation.
Chapter 6 provides a usable C++ 3D vector class.
Chapter 7 introduces matrices from a mathematical and geometric perspective and shows
how matrices can be used to perform linear transformations.
Chapter 8 discusses different types of linear transformations and their corresponding matri-
matrices in detail.
Chapter 9 covers a few more interesting and useful properties of matrices.
Chapter 10 discusses different techniques for representing orientation and angular displace-
displacement in 3D.
Chapter 1: Introduction
Chapter 11 provides C++ classes for performing the math from Chapters 7 to 10.
Chapter 12 introduces a number of geometric primitives and discusses how to represent and
manipulate them mathematically.
Chapter 13 presents an assortment of useful tests that can be performed on geometric
primitives.
Chapter 14 discusses how to store and manipulate triangle meshes and presents a C++ class
designed to hold triangle meshes.
Chapter 15 is a survey of computer graphics with special emphasis on key mathematical
points.
Chapter 16 discusses a number of techniques for visibility determination, an important issue
in computer graphics.
Chapter 17 reminds you to visit our web page and gives some suggestions for further
reading.
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3D Math Primer for Graphics and Game Development
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