文件名称:OpenGL SuperBible 4th Edition PDF part 2 of 2
文件大小:1.74MB
文件格式:RAR
更新时间:2011-09-14 12:51:17
OpenGL SuperBible
Welcome to the fourth edition of the OpenGL SuperBible. For more than ten years, we have
striven to provide the world’s best introduction to not only OpenGL, but 3D graphics
programming in general. This book is both a comprehensive reference of the entire
OpenGL API and a tutorial that will teach you how to use this powerful API to create stunning
3D visualizations, games, and other graphics of all kinds. Starting with basic 3D
terminology and concepts, we take you through basic primitive assembly, transformations,
lighting, texturing, and eventually bring you into the full power of the programmable
graphics pipeline with the OpenGL Shading Language.
Regardless of whether you are programming on Windows, Mac OS X, Linux, or a handheld
gaming device, this book is a great place to start learning OpenGL, and how to make
the most of it on your specific platform. The majority of the book is highly portable C++
code hosted by the GLUT or FreeGLUT toolkit. You will also find OS-specific chapters that
show how to wire OpenGL into your native window systems. Throughout the book, we
try to make few assumptions about how much previous knowledge the reader has of 3D
graphics programming topics. This yields a tutorial that is accessible by both the beginning
programmer and the experienced programmer beginning OpenGL.