Packt.Swift.Developing.iOS.Applications.2016

时间:2020-03-29 12:49:13
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文件名称:Packt.Swift.Developing.iOS.Applications.2016

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更新时间:2020-03-29 12:49:13

Swift iOS

About This Book Write expressive, understandable, and maintainable Swift 2 code with this hands-on course Unveil the complex underpinnings of Swift to turn your app ideas into reality Specialize in developing real iOS apps, and 2D and 3D video games using Swift and Cocoapods Dive deep into protocol extensions, learn new error handling model and use featured Swift design patterns to write more efficient code Who This Book Is For This course would be for app developers who are new to developing for iOS or OSX and are trying to get grips with Swift for the first time. What You Will Learn From a solid understanding of the Swift 2 language Get to know the practical aspects of how a computer program actually works Understand the paradigms used by Apple's frameworks, so you are not intimidated by them Create a server in Swift to deliver JSON data to an iOS app Take advantage of Cocoapods to use third-party libraries Build games with SpriteKit and SceneKit Develop an app running on the cloud to act as an API server for your client's apps Dive into the core components of Swift 2 including operators, collections, control flow, and functions Create and use classes, structures, and enums including object-oriented topics such as inheritance, protocols, and extensions Develop a practical understanding of subscripts, optionals, and closures Master Objective-C interoperability with mix and match Access network resources using Swift Implement various standard design patterns in the Swift language In Detail The Swift––Developing iOS Applications course will take you on a journey to become an efficient iOS and OS X developer, with the latest trending topic in town. Right from the basics to the advanced level topics, this course would cover everything in detail. We'll embark our journey by dividing the learning path into four modules. Each of these modules are a mini course in their own right; and as you complete each one, you'll gain key skills and be ready for the material in the next module. The first module is like a step-by-step guide to programming in Swift 2. Each topic is separated into compressible sections that are full of practical examples and easy-to-understand explanations. Each section builds on the previous topics, so you can develop a proficient and comprehensive understanding of app development in Swift 2. By the end of this module, you'll have a basic understanding of Swift 2 and its functionalities. The second module will be the an easy-to-follow guide filled with tutorials to show you how to build real-world apps. The difficulty and complexity level increases chapter by chapter. Each chapter is dedicated to build a new app, beginning from a basic and unstyled app through to a full 3D game. The last two chapters show you how to build a complete client-server e-commerce app right from scratch. You'll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps. The third and the last module of our course will take an example-based approach where each concept covered is supported by example code to not only give you a good understanding of the concept, but also to demonstrate how to properly implement it. Style and approach This course includes all the resources that will help you jump into the app development .This course covers all the important aspects Swift application development and is divided into individual modules so that you develop your skill after the completion of a module and get ready for the next. Through this comprehensive course, you'll learn how to use Swift programming with hands-on examples from scratch to finish! Table of Contents Module 1: Learning Swift - Second Edition Chapter 1: Introducing Swift Chapter 2: Building Blocks – Variables, Collections, and Flow Control Chapter 3: One Piece at a Time – Types, Scopes, and Projects Chapter 4: To Be or Not To Be – Optionals Chapter 5: A Modern Paradigm – Closures and Functional Programming Chapter 6: Make Swift Work For You – Protocols and Generics Chapter 7: Everything Is Connected – Memory Management Chapter 8: Paths Less Traveled – Error Handling Chapter 9: Writing Code the Swift Way – Design Patterns and Techniques Chapter 10: Harnessing the Past – Understanding and Translating Objective-C Chapter 11: A Whole New World – Developing an App Chapter 12: What's Next? – Resources, Advice, and the Next Steps Module 2: Swift 2 by Example Chapter 1: Welcome to the World of Swift Chapter 2: Building a Guess the Number App Chapter 3: A Memory Game in Swift Chapter 4: A TodoList App in Swift Chapter 5: A Pretty Weather App Chapter 6: Flappy Swift Chapter 7: Polishing Flappy Swift Chapter 8: Cube Runner Chapter 9: Completing Cube Runner Chapter 10: ASAP – an E-commerce App in Swift Chapter 11: ASAPServer, a Server in Swift Module 3: Mastering Swift 2 Chapter 1: Taking the First Steps with Swift Chapter 2: Learning about Variables, Constants, Strings, and Operators Chapter 3: Using Collections and Cocoa Data Types Chapter 4: Control Flow and Functions Chapter 5: Classes and Structures Chapter 6: Using Protocols and Protocol Extensions Chapter 7: Writing Safer Code with Availability and Error Handling Chapter 8: Working with XML and JSON Data Chapter 9: Custom Subscripting Chapter 10: Using Optional Types Chapter 11: Working with Generics Chapter 12: Working with Closures Chapter 13: Using Mix and Match Chapter 14: Concurrency and Parallelism in Swift Chapter 15: Swift Formatting and Style Guide Chapter 16: Network Development with Swift Chapter 17: Adopting Design Patterns in Swift Title: Swift: Developing iOS Applications Author: Andrew J Wagner, Giordano Scalzo, Jon Hoffman Length: 1005 pages Edition: 1 Language: English Publisher: Packt Publishing Publication Date: 2016-08-31 ISBN-10: B01LD8K63I


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