一:首先查看一下关于UIEvent的定义
//事件类型
typedef NS_ENUM(NSInteger, UIEventType) {
UIEventTypeTouches,
UIEventTypeMotion,
UIEventTypeRemoteControl,
}; // 触摸事件的类型
typedef NS_ENUM(NSInteger, UIEventSubtype) { UIEventSubtypeNone = ,
//摇晃
UIEventSubtypeMotionShake = ,
//播放
UIEventSubtypeRemoteControlPlay = ,
//暂停
UIEventSubtypeRemoteControlPause = ,
//停止
UIEventSubtypeRemoteControlStop = ,
//播放和暂停切换
UIEventSubtypeRemoteControlTogglePlayPause = ,
//下一首
UIEventSubtypeRemoteControlNextTrack = ,
//上一首
UIEventSubtypeRemoteControlPreviousTrack = ,
//开始后退
UIEventSubtypeRemoteControlBeginSeekingBackward = ,
//结束后退
UIEventSubtypeRemoteControlEndSeekingBackward = ,
//开始快进
UIEventSubtypeRemoteControlBeginSeekingForward = ,
//结束快进
UIEventSubtypeRemoteControlEndSeekingForward = ,
}; NS_CLASS_AVAILABLE_IOS(2_0) @interface UIEvent : NSObject
//事件类型
@property(nonatomic,readonly) UIEventType type NS_AVAILABLE_IOS(3_0);
// 触摸事件的类型
@property(nonatomic,readonly) UIEventSubtype subtype NS_AVAILABLE_IOS(3_0); //事件的时间戳
@property(nonatomic,readonly) NSTimeInterval timestamp; //所有的触摸
- (nullable NSSet <UITouch *> *)allTouches;
//获得UIWindow的触摸
- (nullable NSSet <UITouch *> *)touchesForWindow:(UIWindow *)window;
//获得UIView的触摸
- (nullable NSSet <UITouch *> *)touchesForView:(UIView *)view;
//获得事件中特定手势的触摸
- (nullable NSSet <UITouch *> *)touchesForGestureRecognizer:(UIGestureRecognizer *)gesture NS_AVAILABLE_IOS(3_2); //会将丢失的触摸放到一个新的 UIEvent 数组中,你可以用 coalescedTouchesForTouch(_:) 方法来访问
- (nullable NSArray <UITouch *> *)coalescedTouchesForTouch:(UITouch *)touch NS_AVAILABLE_IOS(9_0);
//辅助UITouch的触摸,预测发生了一系列主要的触摸事件。这些预测可能不完全匹配的触摸的真正的行为,因为它的移动,所以他们应该被解释为一个估计。
- (nullable NSArray <UITouch *> *)predictedTouchesForTouch:(UITouch *)touch NS_AVAILABLE_IOS(9_0); @end
UIEvent是代表iOS系统中的一个事件,一个事件包含一个或多个的UITouch;UIEvent分为三类:UIEventTypeTouches触摸事件(通过触摸、手势进行触发,例如手指点击、缩放)、UIEventTypeMotion运动事件,通过加速器进行触发(例如手机晃动)、UIEventTypeRemoteControl远程控制事件通过其他远程设备触发(例如耳机控制按钮);
知识点1:在iOS中并不是所有的类都能处理接收并事件,只有继承自UIResponder类的对象才能处理事件,(如我们常用的UIView、UIViewController、UIApplication都继承自UIResponder,它们都能接收并处理事件)。在UIResponder中定义了上面三类事件相关的处理方法:
触摸事件:
(void)touchesBegan:(NSSet )touches withEvent:(UIEvent )event;
一根或多根手指开始触摸屏幕时执行; (void)touchesMoved:(NSSet )touches withEvent:(UIEvent )event;
一根或多根手指在屏幕上移动时执行,注意此方法在移动过程中会重复调用; (void)touchesEnded:(NSSet )touches withEvent:(UIEvent )event;
一根或多根手指触摸结束离开屏幕时执行; (void)touchesCancelled:(NSSet )touches withEvent:(UIEvent )event;
触摸意外取消时执行(例如正在触摸时打入电话);
运动事件:
(void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event NS_AVAILABLE_IOS(3_0);
运动开始时执行; (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event NS_AVAILABLE_IOS(3_0);
运动结束后执行; (void)motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event NS_AVAILABLE_IOS(3_0);
运动被意外取消时执行;
远程控制事件:
(void)remoteControlReceivedWithEvent:(UIEvent *)event NS_AVAILABLE_IOS(4_0);
接收到远程控制消息时执行;
知识点2:iOS「摇一摇」功能的实现(运动事件的运用)
- (void)viewDidLoad {
[super viewDidLoad];
// 设置允许摇一摇功能
[UIApplication sharedApplication].applicationSupportsShakeToEdit = YES;
// 并让自己成为第一响应者
[self becomeFirstResponder];
return;
} //摇一摇相关方法
- (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event {
NSLog(@"开始摇动");
return;
} - (void)motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event {
NSLog(@"取消摇动");
return;
} - (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event {
if (event.subtype == UIEventSubtypeMotionShake) { // 判断是否是摇动结束
NSLog(@"摇动结束");
}
return;
}
另外:监听运动事件前提,监听对象必须成为第一响应者;在模拟器中运行时,可以通过「Hardware」-「Shake Gesture」来测试「摇一摇」功能
知识点3:一个摇动随机图片显示的实例(运动事件的运用)
KCImageView.m #import "KCImageView.h" #define kImageCount 3 @implementation KCImageView - (instancetype)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { self.image = [self getImage]; } return self; } #pragma mark 设置控件可以成为第一响应者 - (BOOL)canBecomeFirstResponder{ return YES; } #pragma mark 运动开始 - (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event{ //这里只处理摇晃事件 if (motion == UIEventSubtypeMotionShake) { self.image = [self getImage]; } } #pragma mark 运动结束 - (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event{ } #pragma mark 随机取得图片 - (UIImage *)getImage{ int index = arc4random() % kImageCount; NSString *imageName = [NSString stringWithFormat:@"avatar%i.png",index]; UIImage *image = [UIImage imageNamed:imageName]; return image; } @end KCShakeViewController.m #import "KCShakeViewController.h" #import "KCImageView.h" @interface KCShakeViewController (){ KCImageView *_imageView; } @end @implementation KCShakeViewController - (void)viewDidLoad { [super viewDidLoad]; } #pragma mark 视图显示时让控件变成第一响应者 - (void)viewDidAppear:(BOOL)animated{ _imageView = [[KCImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; _imageView.userInteractionEnabled = true; [self.view addSubview:_imageView]; [_imageView becomeFirstResponder]; } #pragma mark 视图不显示时注销控件第一响应者的身份 - (void)viewDidDisappear:(BOOL)animated{ [_imageView resignFirstResponder]; } @end
知识点4:远程控制事件的运用
iOS远程控制事件,是通过其他远程设备触发的(比如耳机控制按钮),iOS远程控制事件相关的只有-(void)remoteControlReceivedWithEvent:(UIEvent *)event;监听远程控制事件的前提:启动远程事件接收,调用[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];UI控件同样要求必须成为第一响应者【使用参考运动事件】,但如果是视图控制器或UIApplication,就没有要求成为第一响应者,应用程序必须是 当前音频额控制者,目前iOS7给我们的远程控制权限仅限于音频控制;
一个关于音乐远程控制实例:
#import "ViewController.h" @interface ViewController (){ UIButton *_playButton; BOOL _isPlaying; } @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; [[UIApplication sharedApplication] beginReceivingRemoteControlEvents]; [self initLayout]; } - (BOOL)canBecomeFirstResponder{ return NO; } - (void)viewDidAppear:(BOOL)animated{ [super viewDidAppear:animated]; NSURL *url = [NSURL URLWithString:@"http://stream.jewishmusicstream.com:8000"]; _player = [[AVPlayer alloc] initWithURL:url]; } #pragma mark 远程控制事件 - (void)remoteControlReceivedWithEvent:(UIEvent *)event{ if(event.type == UIEventTypeRemoteControl){ switch (event.subtype) { case UIEventSubtypeRemoteControlPlay: [_player play]; _isPlaying = true; break; case UIEventSubtypeRemoteControlTogglePlayPause: [self btnClick:_playButton]; break; case UIEventSubtypeRemoteControlNextTrack: NSLog(@"Next..."); break; case UIEventSubtypeRemoteControlPreviousTrack: NSLog(@"Previous..."); break; case UIEventSubtypeRemoteControlBeginSeekingForward: NSLog(@"Begin seek forward..."); break; case UIEventSubtypeRemoteControlEndSeekingForward: NSLog(@"End seek forward..."); break; case UIEventSubtypeRemoteControlBeginSeekingBackward: NSLog(@"Begin seek backward..."); break; case UIEventSubtypeRemoteControlEndSeekingBackward: NSLog(@"End seek backward..."); break; default: break; } [self changeUIState]; } } #pragma mark 界面布局 - (void)initLayout{ //专辑封面 UIImage *image = [UIImage imageNamed:@"wxl.jpg"]; CGRect *frame = [UIScreen mainScreen].applicationFrame; UIImageView *imageView = [[UIImageView alloc] initWithFrame:frame]; imageView.image = image; imageView.contentMode = UIViewContentModeScaleAspectFill; [self.view addSubview:imageView]; //播放控制面板 UIView *view = [[UIView alloc] initWithFrame:CGRectMake(, , , )]; view.backgroundColor = [UIColor lightGrayColor]; view.alpha = 0.9; [self.view addSubview:view]; //添加播放按钮 _playButton = [UIButton buttonWithType:UIButtonTypeCustom]; _playButton.bounds = CGRectMake(, , , ); CGFloat playBtnX = view.frame.size.width/; CGFloat playBtnY = view.frame.size.height/; _playButton.center = CGPointMake(playBtnX, playBtnY); [self changeUIState]; [_playButton addTarget:self action:@selector(btnClick:) forControlEvents:UIControlEventTouchUpInside]; [view addSubview:_playButton]; } #pragma mark 界面状态 - (void)changeUIState{ if(_isPlaying){ UIImage *pauseImage = [UIImage imageNamed:@"playing_btn_pause_n.png"]; UIImage *pauseImageH = [UIImage imageNamed:@"playing_btn_pause_h.png"]; [_playButton setImage:pauseImage forState:UIControlStateNormal]; [_playButton setImage:pauseImageH forState:UIControlStateHighlighted]; }else{ UIImage *playImage = [UIImage imageNamed:@"playing_btn_play_n.png"]; UIImage *playImageH = [UIImage imageNamed:@"playing_btn_play_h.png"]; [_playButton setImage:playImage forState:UIControlStateNormal]; [_playButton setImage:playImageH forState:UIControlStateHighlighted]; } } - (void)btnClick:(UIButton *)btn{ if (_isPlaying) { [_player pause]; }else{ [_player play]; } _isPlaying =! _isPlaying; [self changeUIState]; } @end
二:首先查看一下关于UITouch的定义
//触摸事件在屏幕上有一个周期
typedef NS_ENUM(NSInteger, UITouchPhase) {
UITouchPhaseBegan, //开始触摸
UITouchPhaseMoved, //移动
UITouchPhaseStationary, //停留
UITouchPhaseEnded, //触摸结束
UITouchPhaseCancelled, //触摸中断
}; //检测是否支持3DTouch
typedef NS_ENUM(NSInteger, UIForceTouchCapability) {
UIForceTouchCapabilityUnknown = , //3D Touch检测失败
UIForceTouchCapabilityUnavailable = , //3D Touch不可用
UIForceTouchCapabilityAvailable = //3D Touch可用
}; NS_CLASS_AVAILABLE_IOS(2_0) @interface UITouch : NSObject //触摸产生或变化的时间戳 只读
@property(nonatomic,readonly) NSTimeInterval timestamp;
//触摸周期内的各个状态
@property(nonatomic,readonly) UITouchPhase phase;
//短时间内点击的次数 只读
@property(nonatomic,readonly) NSUInteger tapCount; //获取手指与屏幕的接触半径 IOS8以后可用 只读
@property(nonatomic,readonly) CGFloat majorRadius NS_AVAILABLE_IOS(8_0);
//获取手指与屏幕的接触半径的误差 IOS8以后可用 只读
@property(nonatomic,readonly) CGFloat majorRadiusTolerance NS_AVAILABLE_IOS(8_0); //触摸时所在的窗口 只读
@property(nullable,nonatomic,readonly,strong) UIWindow *window;
//触摸时所在视图
@property(nullable,nonatomic,readonly,strong) UIView *view;
//获取触摸手势
@property(nullable,nonatomic,readonly,copy) NSArray <UIGestureRecognizer *> *gestureRecognizers NS_AVAILABLE_IOS(3_2); //取得在指定视图的位置
// 返回值表示触摸在view上的位置
// 这里返回的位置是针对view的坐标系的(以view的左上角为原点(0,0))
// 调用时传入的view参数为nil的话,返回的是触摸点在UIWindow的位置
- (CGPoint)locationInView:(nullable UIView *)view;
//该方法记录了前一个触摸点的位置
- (CGPoint)previousLocationInView:(nullable UIView *)view; //获取触摸压力值,一般的压力感应值为1.0 IOS9 只读
@property(nonatomic,readonly) CGFloat force NS_AVAILABLE_IOS(9_0); //获取最大触摸压力值
@property(nonatomic,readonly) CGFloat maximumPossibleForce NS_AVAILABLE_IOS(9_0); @end
知识点1:触摸时,图片移动(实例)
- (void)viewDidLoad
{
UIImageView *image = [[UIImageView alloc] initWithFrame:CGRectMake(20.0, 50.0, 45.0, 45.0)];
image.image = [UIImage imageNamed:@"baby.png"];
image.tag = ;
[self.view addSubview:image]; [super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
} -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
UIImageView *view1 = (UIImageView*)[self.view viewWithTag:];
CGPoint point = [touch locationInView:self.view];
CGRect frame = view1.frame;
frame.origin = point;
view1.frame = frame;
}
知识点2:创建可以拖动的视图
CGPoint originalLocation;
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
originalLocation = [touch locationInView:self.view];
} -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint currentLocation = [touch locationInView:self.view];
CGRect frame = self.view.frame;
frame.origin.x += currentLocation.x-originalLocation.x;
frame.origin.y += currentLocation.y-originalLocation.y;
self.view.frame = frame;
}
这里先在touchesBegan中通过[touch locationInView:self.view]获取手指触摸在当前视图上的位置,用CGPoint变量记录,然后在手指移动事件touchesMoved方法中获取触摸对象当前位置,并通过于与原始位置的差值计算出移动偏移量,再设置当前视图的位置。