I wrote a method that returns
我写了一个返回的方法
List<KeyValuePair<CommandType, List<string>>>
CommandType
is of Type enum
命令类型是enum类型。
public enum CommandType
{
Programmed,
Manual
}
My issue is that the value in the KeyValuePair
sometimes is an enum
, and sometimes it is a list of strings, but I need to keep all the KeyValuePair
in one list.
我的问题是KeyValuePair中的值有时是enum,有时是字符串列表,但我需要将所有KeyValuePair保存在一个列表中。
currently, I pass the value as an object in the keyvaluepair and when the method returns the list and an iterate through it, based on the key, I cast the value back to its original type.
目前,我将该值作为keyvaluepair中的一个对象进行传递,当方法返回列表并对其进行迭代时,基于该键,我将该值转换回原始类型。
Is there a better way to implement this?
有更好的方法来实现这一点吗?
here is a sample code
这是一个示例代码
public enum ProgrammedCommands
{
Sntp,
Snmp,
}
private List<KeyValuePair<CommandType, object>> GetCommandsFromTemplate(string[] templateLines)
{
var list = new List<KeyValuePair<CommandType, object>>();
if (templateLines != null)
for (int lineIndex = 0; lineIndex < templateLines.Length; lineIndex++)
{
if (templateLines[lineIndex].Contains("!*") && templateLines[lineIndex].Contains("*!"))
{
KeyValuePair<CommandType, object> ProgrammedSetting;
List<string> programmedCommandList;
if (templateLines[lineIndex].Contains("SNTP - SNTP Server Commands"))
{
ProgrammedSetting = new KeyValuePair<CommandType, object>(CommandType.Programmed, ProgrammedCommands.Sntp);
list.Add(ProgrammedSetting);
}
else if (templateLines[lineIndex].Contains("MANUAL"))
{
lineIndex++;
List<string> manual = new List<string>();
while (true)
{
if (lineIndex >= templateLines.Length)
break;
if (templateLines[lineIndex].Contains("!!["))
lineIndex++;
else if (templateLines[lineIndex].Contains("]!!"))
break;
else
{
manual.Add(templateLines[lineIndex]);
lineIndex++;
}
}
ProgrammedSetting = new KeyValuePair<CommandType, object>(CommandType.Manual, manual);
list.Add(ProgrammedSetting);
}
}
}
return list;
}
1 个解决方案
#1
2
If you want to use a single storage for different types, since the type of values can be determined only at run-time, then you should use object
type for boxing values and then when you need to work with a value in a typed manner, check for its type and unbox it to desired type and use it.
如果你想使用一个存储为不同类型,因为只有在运行时才能确定类型的值,那么您应该使用拳击值的对象类型,然后当你需要使用一个值类型的方式,检查其类型,从箱子中取出所需的类型和使用它。
So you can use one of these data structures based on your requirements:
因此,您可以根据您的需求使用其中一个数据结构:
-
Dictionary<CommandType, object>
← The key should be unique. - 字典< CommandType、对象>←键应该是唯一的。
-
List<KeyValuePair<CommandType, object>>
← There key of pair doesn't need to be unique. - 列表< KeyValuePair < CommandType、对象> >←键的对不需要是唯一的。
Note: You probably can imagine solutions like creating a common base class BaseType
and derive two different ListContainer
and EnumContainer
from the BaseType
and creating ListContainer
and EnumContainer
at runtime and store in a Dictionary<CommandType, BaseType>
. Such structures probably just can help you to limit the storage to desired type rather than using object.
注意:您可能可以想象一些解决方案,比如创建一个通用基类BaseType,从BaseType派生两个不同的ListContainer和EnumContainer,在运行时创建ListContainer和EnumContainer,并将其存储在Dictionary
#1
2
If you want to use a single storage for different types, since the type of values can be determined only at run-time, then you should use object
type for boxing values and then when you need to work with a value in a typed manner, check for its type and unbox it to desired type and use it.
如果你想使用一个存储为不同类型,因为只有在运行时才能确定类型的值,那么您应该使用拳击值的对象类型,然后当你需要使用一个值类型的方式,检查其类型,从箱子中取出所需的类型和使用它。
So you can use one of these data structures based on your requirements:
因此,您可以根据您的需求使用其中一个数据结构:
-
Dictionary<CommandType, object>
← The key should be unique. - 字典< CommandType、对象>←键应该是唯一的。
-
List<KeyValuePair<CommandType, object>>
← There key of pair doesn't need to be unique. - 列表< KeyValuePair < CommandType、对象> >←键的对不需要是唯一的。
Note: You probably can imagine solutions like creating a common base class BaseType
and derive two different ListContainer
and EnumContainer
from the BaseType
and creating ListContainer
and EnumContainer
at runtime and store in a Dictionary<CommandType, BaseType>
. Such structures probably just can help you to limit the storage to desired type rather than using object.
注意:您可能可以想象一些解决方案,比如创建一个通用基类BaseType,从BaseType派生两个不同的ListContainer和EnumContainer,在运行时创建ListContainer和EnumContainer,并将其存储在Dictionary