博客地址: http://blog.csdn.net/yueqian_zhu/
这一节讲解master 选举以及之后的处理流程
上一节说到在Master启动过程中,首先调用了 Akka actor的preStart方法。
override def preStart() {
logInfo("Starting Spark master at " + masterUrl)
logInfo(s"Running Spark version ${org.apache.spark.SPARK_VERSION}")
// Listen for remote client disconnection events, since they don't go through Akka's watch()
context.system.eventStream.subscribe(self, classOf[RemotingLifecycleEvent])
webUi.bind()
masterWebUiUrl = "http://" + masterPublicAddress + ":" + webUi.boundPort
context.system.scheduler.schedule(0 millis, WORKER_TIMEOUT millis, self, CheckForWorkerTimeOut)
masterMetricsSystem.registerSource(masterSource)
masterMetricsSystem.start()
applicationMetricsSystem.start()
// Attach the master and app metrics servlet handler to the web ui after the metrics systems are
// started.
masterMetricsSystem.getServletHandlers.foreach(webUi.attachHandler)
applicationMetricsSystem.getServletHandlers.foreach(webUi.attachHandler)
//HA的流程从这里开始
//这里可以选择Master的元数据信息保存在哪里,我们以ZK为例讲解
//这里用Apache Curator作为zk的client,它包装了zk client 复杂的api
val (persistenceEngine_, leaderElectionAgent_) = RECOVERY_MODE match {
case "ZOOKEEPER" =>
logInfo("Persisting recovery state to ZooKeeper")
val zkFactory =
new ZooKeeperRecoveryModeFactory(conf, SerializationExtension(context.system))
(zkFactory.createPersistenceEngine(), zkFactory.createLeaderElectionAgent(this))
case "FILESYSTEM" =>
val fsFactory =
new FileSystemRecoveryModeFactory(conf, SerializationExtension(context.system))
(fsFactory.createPersistenceEngine(), fsFactory.createLeaderElectionAgent(this))
case "CUSTOM" =>
val clazz = Class.forName(conf.get("spark.deploy.recoveryMode.factory"))
val factory = clazz.getConstructor(classOf[SparkConf], classOf[Serialization])
.newInstance(conf, SerializationExtension(context.system))
.asInstanceOf[StandaloneRecoveryModeFactory]
(factory.createPersistenceEngine(), factory.createLeaderElectionAgent(this))
case _ =>
(new BlackHolePersistenceEngine(), new MonarchyLeaderAgent(this))
}
persistenceEngine = persistenceEngine_
leaderElectionAgent = leaderElectionAgent_
}
上面的persistenceEngine_封装了在zk中读写元数据信息,以及序列化反序列化的接口
leaderElectionAgent_封装了master的选举过程,见下面代码注释中的解释
private[master] class ZooKeeperLeaderElectionAgent(val masterActor: LeaderElectable,继续查看master中的逻辑
conf: SparkConf) extends LeaderLatchListener with LeaderElectionAgent with Logging {
//依赖zk中的一个节点来判断选主
val WORKING_DIR = conf.get("spark.deploy.zookeeper.dir", "/spark") + "/leader_election"
private var zk: CuratorFramework = _
private var leaderLatch: LeaderLatch = _
private var status = LeadershipStatus.NOT_LEADER
//构造这个对象之后就调用了start方法
start()
//leaderLatch.start()一旦调用,LeaderLatch会和其它使用相同latch path的其它LeaderLatch交涉,然后随机的选择其中一个作为leader
private def start() {
logInfo("Starting ZooKeeper LeaderElection agent")
zk = SparkCuratorUtil.newClient(conf)
leaderLatch = new LeaderLatch(zk, WORKING_DIR)
leaderLatch.addListener(this)
leaderLatch.start()
}
override def stop() {
leaderLatch.close()
zk.close()
}
//当一个master被选为主时,isLeader方法被回调,说明在这一轮选举中胜出
override def isLeader() {
synchronized {
// could have lost leadership by now.
if (!leaderLatch.hasLeadership) {
return
}
logInfo("We have gained leadership")
updateLeadershipStatus(true)
}
}
//当一个master被选为备时,notLeader方法被回调,说明在这一轮选举中落败
override def notLeader() {
synchronized {
// could have gained leadership by now.
if (leaderLatch.hasLeadership) {
return
}
logInfo("We have lost leadership")
updateLeadershipStatus(false)
}
}
private def updateLeadershipStatus(isLeader: Boolean) {
//当一个master之前状态为备,目前被选为主
if (isLeader && status == LeadershipStatus.NOT_LEADER) {
status = LeadershipStatus.LEADER
masterActor.electedLeader()//调用master类的electedLeader方法
//当一个master之前状态为主,目前被选为备
} else if (!isLeader && status == LeadershipStatus.LEADER) {
status = LeadershipStatus.NOT_LEADER
masterActor.revokedLeadership()//调用master类的revokedLeadership方法
}
}
private object LeadershipStatus extends Enumeration {
type LeadershipStatus = Value
val LEADER, NOT_LEADER = Value
}
}
override def receiveWithLogging: PartialFunction[Any, Unit] = {开始恢复
case ElectedLeader => {
//既然之前是备,现在想变成主,就需要读取zk中的必要的信息来构造元数据
val (storedApps, storedDrivers, storedWorkers) = persistenceEngine.readPersistedData()
state = if (storedApps.isEmpty && storedDrivers.isEmpty && storedWorkers.isEmpty) {
RecoveryState.ALIVE//如果没有任何元数据需要构造,则直接置为alive状态
} else {
RecoveryState.RECOVERING//不然需要置为恢复中
}
logInfo("I have been elected leader! New state: " + state)
if (state == RecoveryState.RECOVERING) {
beginRecovery(storedApps, storedDrivers, storedWorkers)//见下面介绍
recoveryCompletionTask = context.system.scheduler.scheduleOnce(WORKER_TIMEOUT millis, self,
CompleteRecovery)
}
}
case CompleteRecovery => completeRecovery()
//之前是主,现在被置为备了,不需要额外操作,退出即可
case RevokedLeadership => {
logError("Leadership has been revoked -- master shutting down.")
System.exit(0)
}private def beginRecovery(storedApps: Seq[ApplicationInfo], storedDrivers: Seq[DriverInfo], storedWorkers: Seq[WorkerInfo]) { for (app <- storedApps) { logInfo("Trying to recover app: " + app.id) try { registerApplication(app)//将读到的app加载到内存 app.state = ApplicationState.UNKNOWN//状态置为unknown app.driver ! MasterChanged(masterUrl, masterWebUiUrl)//向driver发送MasterChanged消息 } catch { case e: Exception => logInfo("App " + app.id + " had exception on reconnect") } } for (driver <- storedDrivers) { // Here we just read in the list of drivers. Any drivers associated with now-lost workers // will be re-launched when we detect that the worker is missing. drivers += driver//将读到的driver加载到内存 } for (worker <- storedWorkers) { logInfo("Trying to recover worker: " + worker.id) try { registerWorker(worker)//将读到的worker信息加载到内存 worker.state = WorkerState.UNKNOWN//同样状态需要置为unknown,需要等到worker发送消息过来之后才能认为该worker是可用的 worker.actor ! MasterChanged(masterUrl, masterWebUiUrl)//向worker发送MasterChanged消息 } catch { case e: Exception => logInfo("Worker " + worker.id + " had exception on reconnect") } }}看driver端收到MasterChanged消息会发生什么?在AppClient.scala中只有主master会发送MasterChanged消息,所以这里的masterUrl肯定是新的主master的case MasterChanged(masterUrl, masterWebUiUrl) => logInfo("Master has changed, new master is at " + masterUrl) //收到这个消息之后,driver需要修改之前保存的master信息,用于之后向新的master通信 changeMaster(masterUrl) alreadyDisconnected = false sender ! MasterChangeAcknowledged(appId)//向master反馈MasterChangeAcknowledged消息master这时会收到所有app中driver发来的消息,我们看master收到MasterChangeAcknowledged消息的处理方式,参数为appIdcase MasterChangeAcknowledged(appId) => { idToApp.get(appId) match { case Some(app) => logInfo("Application has been re-registered: " + appId) app.state = ApplicationState.WAITING //收到消息后将app状态置为WAITING case None => logWarning("Master change ack from unknown app: " + appId) } if (canCompleteRecovery) { completeRecovery() } //这个只是优先判断消息处理是否都结束了,这样就不用等待worker_timeout的时间间隔再调用completeRecovery了}看worker端收到MasterChanged消息会发生什么?在Worker.scala中case MasterChanged(masterUrl, masterWebUiUrl) => logInfo("Master has changed, new master is at " + masterUrl) changeMaster(masterUrl, masterWebUiUrl)//同上//master不与Executor交互,所以需要worker来告诉master关于Executor的信息val execs = executors.values. map(e => new ExecutorDescription(e.appId, e.execId, e.cores, e.state)) sender ! WorkerSchedulerStateResponse(workerId, execs.toList, drivers.keys.toSeq)继续看master中的处理逻辑case WorkerSchedulerStateResponse(workerId, executors, driverIds) => { idToWorker.get(workerId) match { case Some(worker) => logInfo("Worker has been re-registered: " + workerId) worker.state = WorkerState.ALIVE //这时可以将之前worker状态unknown修改为ALIVE,代表该worker可用 //将接受到的Executor信息更新到相关的app,worker中 val validExecutors = executors.filter(exec => idToApp.get(exec.appId).isDefined) for (exec <- validExecutors) { val app = idToApp.get(exec.appId).get val execInfo = app.addExecutor(worker, exec.cores, Some(exec.execId)) worker.addExecutor(execInfo) execInfo.copyState(exec) } //将master中driver信息更新,状态置为RUNNING for (driverId <- driverIds) { drivers.find(_.id == driverId).foreach { driver => driver.worker = Some(worker) driver.state = DriverState.RUNNING worker.drivers(driverId) = driver } } case None => logWarning("Scheduler state from unknown worker: " + workerId) } if (canCompleteRecovery) { completeRecovery() } //同上}这一切都处理完毕之后,看master的completeRecovery,这个是在beginRecovery调用之后,在延迟worker_timeout时间之后调用,一般情况下,上面的消息来回发送处理应该都已经结束了
private def completeRecovery() { // Ensure "only-once" recovery semantics using a short synchronization period. synchronized { if (state != RecoveryState.RECOVERING) { return } state = RecoveryState.COMPLETING_RECOVERY//状态置为恢复完成 } // Kill off any workers and apps that didn't respond to us. //清理在这个worker_timeout间隔过后还未处理成功的worker和app workers.filter(_.state == WorkerState.UNKNOWN).foreach(removeWorker) apps.filter(_.state == ApplicationState.UNKNOWN).foreach(finishApplication) // Reschedule drivers which were not claimed by any workers //在一番消息通信之后,本应该在driver中更新的worker信息不见了,则重启driver或者删除 drivers.filter(_.worker.isEmpty).foreach { d => logWarning(s"Driver ${d.id} was not found after master recovery") if (d.desc.supervise) { logWarning(s"Re-launching ${d.id}") relaunchDriver(d) } else { removeDriver(d.id, DriverState.ERROR, None) logWarning(s"Did not re-launch ${d.id} because it was not supervised") } } state = RecoveryState.ALIVE //这时恢复状态真正结束了 schedule() //整个选主流程结束时候,重新调度一次 logInfo("Recovery complete - resuming operations!")}