I have such slider:
我有这样的滑块:
<Slider Minimum="0" Maximum="100"
TickFrequency="1"
IsMoveToPointEnabled="True"
IsSnapToTickEnabled="False"/>
I want to make next behavior: when MouseDown occured at any point of slider, Thumb not only moves once to that point, but also following cursor until MouseUp occurs.
我想做下一个行为:当MouseDown在滑块的任何一点出现时,Thumb不仅会移动一次到该点,而且还会跟随光标直到MouseUp发生。
Sorry if it was asked already, i couldn't find that question.
对不起,如果已经问过,我找不到那个问题。
2 个解决方案
#1
3
This behavior will happen only when you drag the slider thumb itself, it is by design.
仅当您拖动滑块拇指本身时,才会发生此行为。
However, here's some code that will do it ;-)
但是,这里有一些代码可以做到;-)
Hook to the MouseMove event in XAML:
挂钩到XAML中的MouseMove事件:
<Slider MouseMove="Slider_OnMouseMove" IsMoveToPointEnabled="True"/>
Then insert this code:
然后插入此代码:
private void Slider_OnMouseMove(object sender, MouseEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed)
{
var slider = (Slider)sender;
Point position = e.GetPosition(slider);
double d = 1.0d / slider.ActualWidth * position.X;
var p = slider.Maximum * d;
slider.Value = p;
}
}
Note :
注意 :
- You might have to take margins and padding of your slider into account should they differ, I haven't.
- 如果它们不同,您可能需要考虑滑块的边距和填充,我没有。
- This was done on an horizontal slider.
- 这是在水平滑块上完成的。
- Minimum value of my slider was 0, make sure to adjust the calculation should your minimum be negative.
- 我的滑块的最小值为0,如果最小值为负,请务必调整计算。
- Finally, it does seem to work only when IsMoveToPointEnabled is set.
- 最后,它似乎只在IsMoveToPointEnabled设置时才有效。
#2
1
Aybe's solution works better in the thumb_MouseMove event.
Aybe的解决方案在thumb_MouseMove事件中效果更好。
void timelineThumb_MouseMove(object sender, MouseEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed)
{
var thumb = sender as Thumb;
Point pos = e.GetPosition(uiVideoPlayerTimelineSlider);
double d = 1.0d / uiVideoPlayerTimelineSlider.ActualWidth * pos.X;
uiVideoPlayerTimelineSlider.Value = uiVideoPlayerTimelineSlider.Maximum * d;
}
}
#1
3
This behavior will happen only when you drag the slider thumb itself, it is by design.
仅当您拖动滑块拇指本身时,才会发生此行为。
However, here's some code that will do it ;-)
但是,这里有一些代码可以做到;-)
Hook to the MouseMove event in XAML:
挂钩到XAML中的MouseMove事件:
<Slider MouseMove="Slider_OnMouseMove" IsMoveToPointEnabled="True"/>
Then insert this code:
然后插入此代码:
private void Slider_OnMouseMove(object sender, MouseEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed)
{
var slider = (Slider)sender;
Point position = e.GetPosition(slider);
double d = 1.0d / slider.ActualWidth * position.X;
var p = slider.Maximum * d;
slider.Value = p;
}
}
Note :
注意 :
- You might have to take margins and padding of your slider into account should they differ, I haven't.
- 如果它们不同,您可能需要考虑滑块的边距和填充,我没有。
- This was done on an horizontal slider.
- 这是在水平滑块上完成的。
- Minimum value of my slider was 0, make sure to adjust the calculation should your minimum be negative.
- 我的滑块的最小值为0,如果最小值为负,请务必调整计算。
- Finally, it does seem to work only when IsMoveToPointEnabled is set.
- 最后,它似乎只在IsMoveToPointEnabled设置时才有效。
#2
1
Aybe's solution works better in the thumb_MouseMove event.
Aybe的解决方案在thumb_MouseMove事件中效果更好。
void timelineThumb_MouseMove(object sender, MouseEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed)
{
var thumb = sender as Thumb;
Point pos = e.GetPosition(uiVideoPlayerTimelineSlider);
double d = 1.0d / uiVideoPlayerTimelineSlider.ActualWidth * pos.X;
uiVideoPlayerTimelineSlider.Value = uiVideoPlayerTimelineSlider.Maximum * d;
}
}