1. 实例的编译运行
新建工程时,可以直接通过cmake生成,但如果工程没有编译完全或者安装成功的话,在安装目录没法找到GUISupport/MFC/VTKMFCSettings.cmake,从而无法正常新建工程。这里主要讲解手动新建工程的过程,以方便大家的学习
和进一步理解。
a.新建工程,然后将vtkSDI文件夹直接覆盖工程里面的文件,res文件可以不复制。
b.设置头文件
b.添加lib路径和文件
c.修改property里面的general选项里的character set的设置。
d.编译运行
e.选择vtkdata中的vtk文件,然后进行查看处理
值得注意的是,要运用vtk和MFC联合编程,编译VTK源代码的时候一定要选择vtk gui support里的MFC.
2.实例源码详解
学过MFC的基本都知道,MFC中view类主要处理显示视图,doc类处理文档,mainframe主要为整个窗口的和工程的设置管理。由此,VTK与MFC联合编程时,需要主要的是数据操作,以及显示要很好的与MFC中的结构结合,做到MVC分离的要求和规范,视图-模型和控制一定要处理开来,尤其是大工程的处理时,才能不混乱。
a.view类设置
头文件
// vtkSDIView.h : interface of the CvtkSDIView class
//
#pragma once
//添加MFC显示窗口的头文件#include "vtkMFCWindow.h" class CvtkSDIView : public CView{public: virtual ~CvtkSDIView();#ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const;#endif CvtkSDIDoc* GetDocument() const;
//获得vtkRender的指针 vtkRenderer* GetRenderer() { ASSERT(pvtkRenderer); return pvtkRenderer; } virtual void OnDraw(CDC* pDC); // overridden to draw this view afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnDestroy(); afx_msg BOOL OnEraseBkgnd(CDC* pDC); afx_msg void OnSize(UINT nType, int cx, int cy);private:
//显示的变量,vtkrender和vtkMFCWindow vtkRenderer *pvtkRenderer; vtkMFCWindow *pvtkMFCWindow;protected: DECLARE_DYNCREATE(CvtkSDIView) CvtkSDIView(); virtual BOOL OnPreparePrinting(CPrintInfo* pInfo); virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo); virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo); DECLARE_MESSAGE_MAP()public: virtual void OnInitialUpdate();};#ifndef _DEBUG // debug version in vtkSDIView.cppinline CvtkSDIDoc* CvtkSDIView::GetDocument() const { return reinterpret_cast<CvtkSDIDoc*>(m_pDocument); }#endif
// vtkSDIView.cpp : implementation of the CvtkSDIView class
//
#include "stdafx.h"
#include "vtkSDI.h"
#include "vtkSDIDoc.h"
#include "vtkSDIView.h"
#include "vtkCallbackCommand.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CvtkSDIView
IMPLEMENT_DYNCREATE(CvtkSDIView, CView)
BEGIN_MESSAGE_MAP(CvtkSDIView, CView)
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
ON_WM_CREATE()
ON_WM_DESTROY()
ON_WM_ERASEBKGND()
ON_WM_SIZE()
END_MESSAGE_MAP()
// CvtkSDIView construction/destruction
CvtkSDIView::CvtkSDIView()
{
this->pvtkMFCWindow = NULL;
//新建视图类对象
this->pvtkRenderer = vtkRenderer::New();
}
CvtkSDIView::~CvtkSDIView()
{
// delete generic vtk window
if (this->pvtkMFCWindow) delete this->pvtkMFCWindow;
}
void CvtkSDIView::OnDraw(CDC* pDC)
{
CvtkSDIDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if (this->pvtkMFCWindow)
{
if (pDC->IsPrinting())
this->pvtkMFCWindow->DrawDC(pDC);
}
}
// CvtkSDIView printing
BOOL CvtkSDIView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CvtkSDIView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CvtkSDIView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
// CvtkSDIView diagnostics
#ifdef _DEBUG
void CvtkSDIView::AssertValid() const
{
CView::AssertValid();
}
void CvtkSDIView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CvtkSDIDoc* CvtkSDIView::GetDocument() const // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CvtkSDIDoc)));
return (CvtkSDIDoc*)m_pDocument;
}
#endif //_DEBUG
// CvtkSDIView message handlers
int CvtkSDIView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
return 0;
}
void CvtkSDIView::OnDestroy()
{
// Delete the the renderer, window and interactor objects.
if (this->pvtkRenderer) this->pvtkRenderer->Delete();
// destroy base
CView::OnDestroy();
}
BOOL CvtkSDIView::OnEraseBkgnd(CDC* pDC)
{
return TRUE;
}
void CvtkSDIView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
if (this->pvtkMFCWindow)
this->pvtkMFCWindow->MoveWindow(0, 0, cx, cy);
}
static void handle_double_click(vtkObject* obj, unsigned long,
void*, void*)
{
//交互响应回调函数,输出提示信息 vtkRenderWindowInteractor* iren = vtkRenderWindowInteractor::SafeDownCast(obj); if(iren && iren->GetRepeatCount()) { AfxMessageBox("Double Click"); }}void CvtkSDIView::OnInitialUpdate(){ CView::OnInitialUpdate();
//初始化的时候创建vtkMFCwindow对象 if (this->pvtkMFCWindow) delete this->pvtkMFCWindow; this->pvtkMFCWindow = new vtkMFCWindow(this);
//将render对象添加到实现窗口vtkMFCwindow中 this->pvtkMFCWindow->GetRenderWindow()->AddRenderer(this->pvtkRenderer); //添加交互中鼠标左键响应回调函数 vtkCallbackCommand* callback = vtkCallbackCommand::New(); callback->SetCallback(handle_double_click); this->pvtkMFCWindow->GetInteractor()->AddObserver(vtkCommand::LeftButtonPressEvent, callback, 1.0); callback->Delete();}
头文件
// vtkSDIDoc.h : interface of the CvtkSDIDoc class
//
#pragma once
class CvtkSDIDoc : public CDocument
{
protected: // create from serialization only
CvtkSDIDoc();
DECLARE_DYNCREATE(CvtkSDIDoc)
// Attributes
private:
vtkDataSetReader *pvtkDataSetReader;
// Operations
public:
// Overrides
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
// Implementation
public:
virtual ~CvtkSDIDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
private:
void ExecutePipeline();
void RemoveActors();
//数据处理和显示的mapper和actor对象 vtkDataSetMapper *pvtkDataSetMapper; vtkActor *pvtkActor; vtkActor2D *pvtkActor2D; vtkTextMapper *pvtkTextMapper;// Generated message map functionsprotected: DECLARE_MESSAGE_MAP()public: virtual void OnCloseDocument(); virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);};
// vtkSDIDoc.cpp : implementation of the CvtkSDIDoc class
//
#include "stdafx.h"
#include "vtkSDI.h"
#include "vtkSDIDoc.h"
#include "vtkSDIView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CvtkSDIDoc
IMPLEMENT_DYNCREATE(CvtkSDIDoc, CDocument)
BEGIN_MESSAGE_MAP(CvtkSDIDoc, CDocument)
END_MESSAGE_MAP()
// CvtkSDIDoc construction/destruction
CvtkSDIDoc::CvtkSDIDoc()
{
this->pvtkDataSetReader = NULL;
// 创建对象,从而可以显示
this->pvtkDataSetMapper = vtkDataSetMapper::New();
this->pvtkActor = vtkActor::New();
this->pvtkActor2D = vtkActor2D::New();
this->pvtkTextMapper = vtkTextMapper::New();
}
CvtkSDIDoc::~CvtkSDIDoc()
{
}
BOOL CvtkSDIDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
//移除原有actor对象
RemoveActors();
//执行数据处理流程
ExecutePipeline();
return TRUE;
}
// CvtkSDIDoc serialization
void CvtkSDIDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: add storing code here
}
else
{
// TODO: add loading code here
}
}
// CvtkSDIDoc diagnostics
#ifdef _DEBUG
void CvtkSDIDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CvtkSDIDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
// CvtkSDIDoc commands
void CvtkSDIDoc::RemoveActors()
{
//活的view类对象
POSITION pos = this->GetFirstViewPosition();
CvtkSDIView *pcvtkSDIView = NULL;
if (pos)
{
pcvtkSDIView = (CvtkSDIView *)GetNextView(pos);
}
else // return
{
ASSERT(FALSE);
return;
}
//移除actor对象
pcvtkSDIView->GetRenderer()->RemoveActor(this->pvtkActor);
pcvtkSDIView->GetRenderer()->RemoveActor(this->pvtkActor2D);
}
//openfile 打开数据文件,将数据导入BOOL CvtkSDIDoc::OnOpenDocument(LPCTSTR lpszPathName){ if (!CDocument::OnOpenDocument(lpszPathName)) return FALSE; //移除对象 RemoveActors(); //读入数据 this->pvtkDataSetReader = vtkDataSetReader::New(); this->pvtkDataSetReader->SetFileName(lpszPathName); //运行数据导入流程,导入数据 ExecutePipeline(); return TRUE;}
//释放创建的内存
void CvtkSDIDoc::OnCloseDocument(){ // delete data if (this->pvtkDataSetReader) this->pvtkDataSetReader->Delete(); // Delete the the objects used to form the visualisation. if (this->pvtkDataSetMapper) this->pvtkDataSetMapper->Delete(); if (this->pvtkActor) this->pvtkActor->Delete(); if (this->pvtkActor2D) this->pvtkActor2D->Delete(); if (this->pvtkTextMapper) this->pvtkTextMapper->Delete(); CDocument::OnCloseDocument();}
//数据处理流程void CvtkSDIDoc::ExecutePipeline(){ // 获得视图类对象 POSITION pos = this->GetFirstViewPosition(); CvtkSDIView *pcvtkSDIView = NULL; if (pos) { pcvtkSDIView = (CvtkSDIView *)GetNextView(pos); } else // return { ASSERT(FALSE); return; } if (pvtkDataSetReader) // 有数据,将数据添加到render中显示 { this->pvtkDataSetMapper->SetInput(this->pvtkDataSetReader->GetOutput()); this->pvtkActor->SetMapper(this->pvtkDataSetMapper); this->pvtkTextMapper->SetInput(this->pvtkDataSetReader->GetFileName()); this->pvtkTextMapper->GetTextProperty()->SetFontSize(12); this->pvtkActor2D->SetMapper(this->pvtkTextMapper); pcvtkSDIView->GetRenderer()->SetBackground(0.0,0.0,0.4); pcvtkSDIView->GetRenderer()->AddActor(this->pvtkActor); pcvtkSDIView->GetRenderer()->AddActor(this->pvtkActor2D); pcvtkSDIView->GetRenderer()->ResetCamera(); pvtkDataSetReader->Delete(); pvtkDataSetReader = NULL; } else //无导入数据,显示textmapper, hello world { this->pvtkTextMapper->SetInput("Hello World"); this->pvtkTextMapper->GetTextProperty()->SetFontSize(24); this->pvtkActor2D->SetMapper(this->pvtkTextMapper); pcvtkSDIView->GetRenderer()->SetBackground(0.0,0.0,0.4); pcvtkSDIView->GetRenderer()->AddActor(this->pvtkActor2D); pcvtkSDIView->GetRenderer()->ResetCamera(); }}
好了,到这里,基本对MFC和vtk联合编程就有了个详细的了解了,这样也就可以自己用VTK结合MFC构建自己的工程了。