菜单栏这是游戏里面基本的控件来的,
头文件:
#include <CCMenu.h>
继承关系图:
![[Cocos2d-x For WP8]Menu菜单 [Cocos2d-x For WP8]Menu菜单](https://image.shishitao.com:8440/aHR0cDovL2NvY29zMmQuY29jb2FjaGluYS5jb20vY29jb3MyZC14X2RvY19odG1sL2QxL2RhMC9jbGFzc2NvY29zMmRfMV8xX2NfY19tZW51LnBuZw%3D%3D.png?w=700&webp=1)
头文件:
#include <CCMenuItem.h>
继承关系图:
![[Cocos2d-x For WP8]Menu菜单 [Cocos2d-x For WP8]Menu菜单](https://image.shishitao.com:8440/aHR0cDovL2NvY29zMmQuY29jb2FjaGluYS5jb20vY29jb3MyZC14X2RvY19odG1sL2QzL2RkYy9jbGFzc2NvY29zMmRfMV8xX2NfY19tZW51X2l0ZW0ucG5n.png?w=700&webp=1)
1 CCMenuItemLable
包括CCMenuItemAtlasFont和CCMenuItemFont是两种定义菜单项字体的方式,其中CCMenuItemFont是通过设定字体名称来设置字体,这个字体是系统自带的。CCMenuItemAtlasFont则是通过字体配置文件png文件,即配置文件所对应的图片。
2.CCMenuItemSprite 这个菜单项的特点就是可以封装图片进入菜单项
3.CCMenuItemToggle 可以将任意的CCMenuItem封装进去,作为一个按钮式的开关
示例代码:
CCScene* HelloWorld::scene()
{
CCScene * scene = NULL;
do
{ // 'scene'是一个可以自动释放的对象
scene = CCScene::create();
//创建失败跳出循环
CC_BREAK_IF(! scene);
MenuLayer1 *layer = new MenuLayer1();
scene->addChild(layer);
} while ();
// 返回scene
return scene;
} MenuLayer1::MenuLayer1()
{
//设置默认字体的大小
CCMenuItemFont::setFontSize( );
//设置默认字体的名字
CCMenuItemFont::setFontName("Courier New");
// Font Item
// 创建三个精灵作为字体的三个状态
CCSprite* spriteNormal = CCSprite::create("cat.png", CCRectMake(,*,,));
CCSprite* spriteSelected = CCSprite::create("cat.png", CCRectMake(,*,,));
CCSprite* spriteDisabled = CCSprite::create("cat.png", CCRectMake(,*,,));
//dynamic_cast<CCNode*>(mgr)->addChild(spriteNormal);
//dynamic_cast<CCNode*>(mgr)->addChild(spriteSelected);
//dynamic_cast<CCNode*>(mgr)->addChild(spriteDisabled); //创建一个精灵菜单
CCMenuItemSprite* item1 = CCMenuItemSprite::create(spriteNormal, spriteSelected, spriteDisabled, this, menu_selector(MenuLayer1::menuCallback) ); //创建一个图片的菜单栏项 Image Item
CCMenuItem* item2 = CCMenuItemImage::create("SendScoreButton.png", "SendScoreButtonPressed.png", this, menu_selector(MenuLayer1::menuCallback2) ); //创建一个label Label Item (LabelAtlas)
CCLabelAtlas* labelAtlas = CCLabelAtlas::create("", "fps_images.png", , , '.');
//创建一个label菜单栏
CCMenuItemLabel* item3 = CCMenuItemLabel::create(labelAtlas, this, menu_selector(MenuLayer1::menuCallbackDisabled) );
item3->setDisabledColor( ccc3(,,) );
item3->setColor( ccc3(,,) ); //创建一个字体的菜单栏 Font Item
CCMenuItemFont *item4 = CCMenuItemFont::create("I toggle enable items", this, menu_selector(MenuLayer1::menuCallbackEnable) ); item4->setFontSizeObj();
item4->setFontName("Marker Felt"); // Font Item
CCMenuItemFont* item5 = CCMenuItemFont::create("Quit", this, menu_selector(MenuLayer1::onQuit));
//创建一个颜色变化的动作
CCActionInterval* color_action = CCTintBy::create(0.5f, , -, -);
//逆向动作
CCActionInterval* color_back = color_action->reverse();
//创建一个动作的组合
CCFiniteTimeAction* seq = CCSequence::create(color_action, color_back, NULL);
//重复地运行该动作
item5->runAction(CCRepeatForever::create((CCActionInterval*)seq));
//创建菜单栏
CCMenu* menu = CCMenu::create( item1, item2, item3, item4, item5, NULL);
//垂直布局
menu->alignItemsVertically(); //创建菜单栏的弹跳效果 elastic effect
//获取屏幕的大小
CCSize s = CCDirector::sharedDirector()->getWinSize(); int i=;
CCNode* child;
CCArray * pArray = menu->getChildren();
CCObject* pObject = NULL;
//类似foreach循环
CCARRAY_FOREACH(pArray, pObject)
{
if(pObject == NULL)
break;
//转化为基类CCNode
child = (CCNode*)pObject;
//获取坐标,该坐标相对于左下角作为(0,0)参考点
CCPoint dstPoint = child->getPosition();
int offset = (int) (s.width/ + );
if( i % == )
offset = -offset; child->setPosition( CCPointMake( dstPoint.x + offset, dstPoint.y) );
child->runAction( // 创建弹跳效果的动画
CCEaseElasticOut::create(
CCMoveBy::create(, CCPointMake(dstPoint.x - offset,)), 0.35f
)
);
i++;
} m_disabledItem = item3; item3->retain();
//m_disabledItem->setIsEnabled( false ); addChild(menu); } void MenuLayer1::registerWithTouchDispatcher()
{
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, cocos2d::kCCMenuHandlerPriority+, true);
} MenuLayer1::~MenuLayer1()
{
m_disabledItem->release();
} void MenuLayer1::menuCallback(CCObject* sender)
{ } void MenuLayer1::menuCallbackConfig(CCObject* sender)
{ } void MenuLayer1::allowTouches(ccTime dt)
{
CCDirector::sharedDirector()->getTouchDispatcher()->setPriority(cocos2d::kCCMenuHandlerPriority+, this);
unscheduleAllSelectors();
CCLog("TOUCHES ALLOWED AGAIN");
} void MenuLayer1::menuCallbackDisabled(CCObject* sender)
{
// hijack all touch events for 5 seconds
CCDirector::sharedDirector()->getTouchDispatcher()->setPriority(cocos2d::kCCMenuHandlerPriority-, this);
schedule(schedule_selector(MenuLayer1::allowTouches), 5.0f);
CCLog("TOUCHES DISABLED FOR 5 SECONDS");
} void MenuLayer1::menuCallbackEnable(CCObject* sender)
{
m_disabledItem->setEnabled(! m_disabledItem->isEnabled() );
} void MenuLayer1::menuCallback2(CCObject* sender)
{
((CCLayerMultiplex*)m_pParent)->switchTo();
} void MenuLayer1::onQuit(CCObject* sender)
{
//[[Director sharedDirector] end];
//getCocosApp()->exit();
}
运行的效果: