利用SetConsoleTextAttribute函数设置控制台颜色

时间:2021-08-25 23:44:33
控制台单调的颜色只有黑白两种,看起来多少难免有些单调。在没学图形化编程之前,每天看着控制台程序难免会枯燥无味。
不过,利用SetConsoleTextAttribute函数可以设置控制台的前景色和背景色。

闲言少叙,书归正传。

①效果图:(颜色可以混合,遵循配色原理)
利用SetConsoleTextAttribute函数设置控制台颜色

#include <windows.h>
#include <iostream>
using namespace std;


int main()
{
HANDLE hOut;


hOut = GetStdHandle(STD_OUTPUT_HANDLE);


SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_GREEN);
cout << "This text is yellow." << endl;


SetConsoleTextAttribute(hOut,
FOREGROUND_GREEN |
FOREGROUND_BLUE);
cout << "This text is cyan." << endl;


SetConsoleTextAttribute(hOut,
FOREGROUND_BLUE |
FOREGROUND_RED);
cout << "This text is magenta." << endl;


SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_GREEN |
FOREGROUND_BLUE);
cout << "This text is white." << endl;


return 0;
}



②效果图:(明暗颜色)
利用SetConsoleTextAttribute函数设置控制台颜色

#include <windows.h>
#include <iostream>
using namespace std;

int main()
{
HANDLE hOut;

hOut = GetStdHandle(STD_OUTPUT_HANDLE);

SetConsoleTextAttribute(hOut,
FOREGROUND_RED);
cout << "Red " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_INTENSITY);
cout << "Red" << endl;

SetConsoleTextAttribute(hOut,
FOREGROUND_GREEN);
cout << "Green " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_GREEN |
FOREGROUND_INTENSITY);
cout << "Green" << endl;

SetConsoleTextAttribute(hOut,
FOREGROUND_BLUE);
cout << "Blue " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_BLUE |
FOREGROUND_INTENSITY);
cout << "Blue" << endl;

SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_GREEN);
cout << "Yellow " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_GREEN |
FOREGROUND_INTENSITY);
cout << "Yellow" << endl;

SetConsoleTextAttribute(hOut,
FOREGROUND_GREEN |
FOREGROUND_BLUE);
cout << "Cyan " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_GREEN |
FOREGROUND_BLUE |
FOREGROUND_INTENSITY);
cout << "Cyan" << endl;

SetConsoleTextAttribute(hOut,
FOREGROUND_BLUE |
FOREGROUND_RED);
cout << "Magenta " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_BLUE |
FOREGROUND_RED |
FOREGROUND_INTENSITY);
cout << "Magenta" << endl;

SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_GREEN |
FOREGROUND_BLUE);
cout << "White " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_GREEN |
FOREGROUND_BLUE |
FOREGROUND_INTENSITY);
cout << "White" << endl;

return 0;
}

③背景颜色:
利用SetConsoleTextAttribute函数设置控制台颜色
#include <windows.h>
#include <iostream>
using namespace std;

int main()
{
HANDLE hOut;

hOut = GetStdHandle(STD_OUTPUT_HANDLE);

SetConsoleTextAttribute(hOut,
BACKGROUND_RED);
cout << "Red " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_INTENSITY);
cout << "Red " << endl;

SetConsoleTextAttribute(hOut,
BACKGROUND_GREEN);
cout << "Green " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_GREEN |
BACKGROUND_INTENSITY);
cout << "Green " << endl;

SetConsoleTextAttribute(hOut,
BACKGROUND_BLUE);
cout << "Blue " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_BLUE |
BACKGROUND_INTENSITY);
cout << "Blue " << endl;

SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_GREEN);
cout << "Yellow " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_GREEN |
BACKGROUND_INTENSITY);
cout << "Yellow " << endl;

SetConsoleTextAttribute(hOut,
BACKGROUND_GREEN |
BACKGROUND_BLUE);
cout << "Cyan " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_GREEN |
BACKGROUND_BLUE |
BACKGROUND_INTENSITY);
cout << "Cyan " << endl;

SetConsoleTextAttribute(hOut,
BACKGROUND_BLUE |
BACKGROUND_RED);
cout << "Magenta " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_BLUE |
BACKGROUND_RED |
BACKGROUND_INTENSITY);
cout << "Magenta " << endl;

SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_GREEN |
BACKGROUND_BLUE);
cout << "White " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_GREEN |
BACKGROUND_BLUE |
BACKGROUND_INTENSITY);
cout << "White " << endl;

return 0;
}

以上的介绍大致上能满足需要了。如果需要更多的颜色使用方法。请参考
http://charon.bdeb.qc.ca/docs/cpp/www.adrianxw.dk/SoftwareSite/Consoles/Consoles4.html

后续会更新自定义颜色的原理和方法。。。