Shade Exaple1

时间:2024-12-21 14:38:08
Shader "Custom/Diffuse Texture" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD CGPROGRAM
#pragma surface surf Lambert sampler2D _MainTex; struct Input {
float2 uv_MainTex;
}; void surf (Input IN, inout SurfaceOutput o) {
half4 c = tex2D (_MainTex, IN.uv_MainTex);
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
FallBack "Diffuse"
}