I'm trying to compute the histogram of an image using vImage's vImageHistogramCalculation_ARGBFFFF, but I'm getting a vImage_Error of type kvImageNullPointerArgument (error code a -21772).
我正在尝试使用vImage的vImageHistogramCalculation_ARGBFFFF来计算图像的直方图,但是我得到了kvImageNullPointerArgument类型的vImage_Error(错误代码a -21772)。
This is the exact same question, but I'm working in swift: Compute the histogram of an image using vImageHistogramCalculation
这是完全相同的问题,但我使用的是swift:使用vImageHistogramCalculation计算图像的直方图
//Get CGImage from UIImage
var image:UIImage = UIImage(named: "happiness1")!
var img:CGImageRef = image.CGImage
//create vImage_Buffer with data from CGImageRef
var inProvider:CGDataProviderRef = CGImageGetDataProvider(img)
var inBitmapData:CFDataRef = CGDataProviderCopyData(inProvider)
//The next three lines set up the inBuffer object
var height:vImagePixelCount = CGImageGetHeight(img)
var width:vImagePixelCount = CGImageGetWidth(img)
var rowBytes:UInt = CGImageGetBytesPerRow(img)
var data:UnsafePointer<Void> = UnsafePointer<Void>(CFDataGetBytePtr(inBitmapData))
//setup inBuffer
var inBuffer = vImage_Buffer(data: &data, height: height, width: width, rowBytes: rowBytes)
var histogram_entries:UInt32 = 4
var minVal:Pixel_F = 0
var maxVal:Pixel_F = 255
//let flags:vImage_Flags = kvImageNoFlags = 0
var histogram = UnsafeMutablePointer<UnsafeMutablePointer<vImagePixelCount>>()
var error:vImage_Error = vImageHistogramCalculation_ARGBFFFF(&inBuffer, histogram, histogram_entries, minVal, maxVal, 0)
println(error)
The problem is in the histogram variable, I need to recreate something like this:
问题是在直方图变量中,我需要重新创建如下内容:
// create an array of four histograms with eight entries each.
vImagePixelCount histogram[4][8] = {{0}};
// vImageHistogramCalculation requires an array of pointers to the histograms.
vImagePixelCount *histogramPointers[4] = { &histogram[0][0], &histogram[1][0], &histogram[2][0], &histogram[3][0] };
vImage_Error error = vImageHistogramCalculation_ARGBFFFF(&inBuffer, histogramPointers, 8, 0, 255, kvImageNoFlags);
// You can now access bin j of the histogram for channel i as histogram[i][j].
// The storage for the histogram will be cleaned up when execution leaves the
// current lexical block.
Suggestion?
建议吗?
1 个解决方案
#1
2
I've implemented vImageHistogramCalculation_ARGB8888 as an extension to UIImage in Swift with the following:
我实现了vImageHistogramCalculation_ARGB8888作为对Swift UIImage的扩展,如下所示:
func SIHistogramCalculation() -> (alpha: [UInt], red: [UInt], green: [UInt], blue: [UInt]) {
let imageRef = self.CGImage
let inProvider = CGImageGetDataProvider(imageRef)
let inBitmapData = CGDataProviderCopyData(inProvider)
var inBuffer = vImage_Buffer(data: UnsafeMutablePointer(CFDataGetBytePtr(inBitmapData)), height: UInt(CGImageGetHeight(imageRef)), width: UInt(CGImageGetWidth(imageRef)), rowBytes: CGImageGetBytesPerRow(imageRef))
var alpha = [UInt](count: 256, repeatedValue: 0)
var red = [UInt](count: 256, repeatedValue: 0)
var green = [UInt](count: 256, repeatedValue: 0)
var blue = [UInt](count: 256, repeatedValue: 0)
var alphaPtr = UnsafeMutablePointer<vImagePixelCount>(alpha)
var redPtr = UnsafeMutablePointer<vImagePixelCount>(red)
var greenPtr = UnsafeMutablePointer<vImagePixelCount>(green)
var bluePtr = UnsafeMutablePointer<vImagePixelCount> (blue)
var rgba = [redPtr, greenPtr, bluePtr, alphaPtr]
var histogram = UnsafeMutablePointer<UnsafeMutablePointer<vImagePixelCount>>(rgba)
var error = vImageHistogramCalculation_ARGB8888(&inBuffer, histogram, UInt32(kvImageNoFlags))
return (alpha, red, green, blue)
}
(Taken from https://github.com/FlexMonkey/ShinpuruImage)
(来自https://github.com/FlexMonkey/ShinpuruImage)
#1
2
I've implemented vImageHistogramCalculation_ARGB8888 as an extension to UIImage in Swift with the following:
我实现了vImageHistogramCalculation_ARGB8888作为对Swift UIImage的扩展,如下所示:
func SIHistogramCalculation() -> (alpha: [UInt], red: [UInt], green: [UInt], blue: [UInt]) {
let imageRef = self.CGImage
let inProvider = CGImageGetDataProvider(imageRef)
let inBitmapData = CGDataProviderCopyData(inProvider)
var inBuffer = vImage_Buffer(data: UnsafeMutablePointer(CFDataGetBytePtr(inBitmapData)), height: UInt(CGImageGetHeight(imageRef)), width: UInt(CGImageGetWidth(imageRef)), rowBytes: CGImageGetBytesPerRow(imageRef))
var alpha = [UInt](count: 256, repeatedValue: 0)
var red = [UInt](count: 256, repeatedValue: 0)
var green = [UInt](count: 256, repeatedValue: 0)
var blue = [UInt](count: 256, repeatedValue: 0)
var alphaPtr = UnsafeMutablePointer<vImagePixelCount>(alpha)
var redPtr = UnsafeMutablePointer<vImagePixelCount>(red)
var greenPtr = UnsafeMutablePointer<vImagePixelCount>(green)
var bluePtr = UnsafeMutablePointer<vImagePixelCount> (blue)
var rgba = [redPtr, greenPtr, bluePtr, alphaPtr]
var histogram = UnsafeMutablePointer<UnsafeMutablePointer<vImagePixelCount>>(rgba)
var error = vImageHistogramCalculation_ARGB8888(&inBuffer, histogram, UInt32(kvImageNoFlags))
return (alpha, red, green, blue)
}
(Taken from https://github.com/FlexMonkey/ShinpuruImage)
(来自https://github.com/FlexMonkey/ShinpuruImage)