I am trying to get the coordinates of my mouse relative to the window. I understand that I need to reference the JFrame or something but cannot for the life of me figure out how, my class provided me with this beginner code and I have built it up from there.
我试图获取鼠标相对于窗口的坐标。我知道我需要引用JFrame或其他东西,但不能为我的生活弄清楚如何,我的课程为我提供了这个初学者代码并且我已经从那里构建了它。
public class TheGame extends JFrame
{
public static final int WIDTH = 785;
public static final int HEIGHT = 670;
public static int width;
public static int height;
public static int borderX;
public static int borderY;
public TheGame()
{
super("PLATFORMGAME");
setSize(WIDTH,HEIGHT);
PlatformGame game = new PlatformGame();
((Component)game).setFocusable(true);
getContentPane().add(game);
setVisible(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public static void main( String args[] )
{
TheGame run = new TheGame();
}
}
Here is my mouse listener class:
这是我的鼠标监听器类:
public class mouse extends JFrame {
static Point p;
BufferedImage sprite;
public mouse() {
Point p = MouseInfo.getPointerInfo().getLocation();
try {
sprite = ImageIO.read(new File("mouse_pointer.png")) ;
} catch (IOException e1) {
e1.printStackTrace();
}
}
public Point getlocation() {
return p = MouseInfo.getPointerInfo().getLocation();
}
public static double getNorP(double uno, double dos) {
if ((uno - dos) > 0) {return -1;}
else {return 1;}
}
public static double getX(Char c) {
return MouseInfo.getPointerInfo().getLocation().x ;
//return MouseInfo.getPointerInfo().getLocation().x - ReferenceJFrame.getLocationOnScreen().x;
}
public static double getY(Char c) {
return MouseInfo.getPointerInfo().getLocation().y -29;
//return MouseInfo.getPointerInfo().getLocation().y - ReferenceJFrame.getLocationOnScreen().y;
}
public static double getXD(Char c) {
return Math.abs(c.rX-(double)getX(c));
}
public static double getYD(Char c) {
return Math.abs(c.rY-(double)getY(c));
}
// public static float getAngle(Point target,int x,int y) {
// return (float) Math.toDegrees(Math.atan2(getX()-x, getY()-y));
}
public static double getXP(Char c) {
return (getXD(c))/(getXD(c)+getYD(c)) * getNorP(c.rX,getX(c));
}
public static double getYP(Char c) {
return (getYD(c))/(getXD(c)+getYD(c)) * getNorP(c.rY,getY(c));
}
public void draw(Graphics window, Char c) {
window.drawImage(sprite,(int) getX(c)-16,(int) getY(c)-8, 16, 16, null);
}
}
This returns the coordinates of the mouse relative to the screen but not to the window. I understand a fair amount of java except for JFrame type stuff.
这将返回鼠标相对于屏幕的坐标,但不返回窗口。除了JFrame类型的东西,我理解了相当数量的java。
2 个解决方案
#1
1
First off, don't use MouseInfo
, this isn't really your best choice for getting the mouse location, instead, start by adding a MouseListener
to your PlatformGame
, see How to Write a Mouse Listener for more details.
首先,不要使用MouseInfo,这不是获取鼠标位置的最佳选择,而是首先将MouseListener添加到PlatformGame,有关详细信息,请参阅如何编写鼠标侦听器。
This will, when the mouse listener is called, pass a MouseEvent
which will be within the coordinate space of the component the MouseListener
is registered to, so, no need to do any conversions whatsoever!
这将在调用鼠标侦听器时传递MouseEvent,该MouseEvent将位于MouseListener注册到的组件的坐标空间内,因此,无需进行任何转换!
Now, if for some bizarre reason, you still want to convert from the PlatformGame
coordinate space to the frame's, you could use something as simple as...
现在,如果由于某些奇怪的原因,您仍然希望从PlatformGame坐标空间转换为框架,您可以使用简单的东西......
evt = SwingUtilities.convertMouseEvent(evt.getComponent(), evt, SwingUtilities.windowForComponent(evt.getComponent()));
where evt
is the MouseEvent
其中evt是MouseEvent
#2
2
You can use JFrame
's method getLocation()
that returns a Point
object. Then use something like:
您可以使用返回Point对象的JFrame方法getLocation()。然后使用类似的东西:
mouseX = MouseInfo.getPointerInfo().getLocation().x - frame.getLocation().x;
mouseY = MouseInfo.getPointerInfo().getLocation().y - frame.getLocation().y;
In your case the getMouseLocation() method would look like this:
在您的情况下,getMouseLocation()方法如下所示:
public Point getMouseLocation(){
int x = MouseInfo.getPointerInfo().getLocation().x - run.getLocation().x;
int y = MouseInfo.getPointerInfo().getLocation().y - run.getLocation().y;
return new Point(x,y);
}
#1
1
First off, don't use MouseInfo
, this isn't really your best choice for getting the mouse location, instead, start by adding a MouseListener
to your PlatformGame
, see How to Write a Mouse Listener for more details.
首先,不要使用MouseInfo,这不是获取鼠标位置的最佳选择,而是首先将MouseListener添加到PlatformGame,有关详细信息,请参阅如何编写鼠标侦听器。
This will, when the mouse listener is called, pass a MouseEvent
which will be within the coordinate space of the component the MouseListener
is registered to, so, no need to do any conversions whatsoever!
这将在调用鼠标侦听器时传递MouseEvent,该MouseEvent将位于MouseListener注册到的组件的坐标空间内,因此,无需进行任何转换!
Now, if for some bizarre reason, you still want to convert from the PlatformGame
coordinate space to the frame's, you could use something as simple as...
现在,如果由于某些奇怪的原因,您仍然希望从PlatformGame坐标空间转换为框架,您可以使用简单的东西......
evt = SwingUtilities.convertMouseEvent(evt.getComponent(), evt, SwingUtilities.windowForComponent(evt.getComponent()));
where evt
is the MouseEvent
其中evt是MouseEvent
#2
2
You can use JFrame
's method getLocation()
that returns a Point
object. Then use something like:
您可以使用返回Point对象的JFrame方法getLocation()。然后使用类似的东西:
mouseX = MouseInfo.getPointerInfo().getLocation().x - frame.getLocation().x;
mouseY = MouseInfo.getPointerInfo().getLocation().y - frame.getLocation().y;
In your case the getMouseLocation() method would look like this:
在您的情况下,getMouseLocation()方法如下所示:
public Point getMouseLocation(){
int x = MouseInfo.getPointerInfo().getLocation().x - run.getLocation().x;
int y = MouseInfo.getPointerInfo().getLocation().y - run.getLocation().y;
return new Point(x,y);
}