1、创建物体
2、加载物体
3、寻找物体
4、添加脚本
1、创建物体
GameObject go;
// Use this for initialization
void Start () {
go = new GameObject("New");
}
find 方法查找对应的组件(找到第一个匹配的组件)
GameObject go;
GameObject goLight;
Light light;
// Use this for initialization
void Start () {
go = new GameObject("New");
goLight = GameObject.Find("Directional Light");//页面组件
light = goLight.GetComponent<Light>();
light.color = Color.red;
}
两个灯光
GameObject go;
GameObject goLight;
GameObject goLight2;
Light light1;
Light light2;
// Use this for initialization
void Start () {
go = new GameObject("New");
goLight = GameObject.Find("1/2/DirectionalLight");
light1 = goLight.GetComponent<Light>();
light1.color = Color.red; goLight2 = GameObject.Find("1 (1)/2/DirectionalLight");
light2 = goLight2.GetComponent<Light>();
light2.color = Color.green;
}
第二种写法(两个灯光)
public Transform transRoot; Transform translight1;
Transform translight2; // Use this for initialization
void Start () { FindChild(transRoot,"RLight",ref translight1);
FindChild(transRoot, "GLight", ref translight2);
translight1.GetComponent<Light>().color = Color.red;
translight2.GetComponent<Light>().color = Color.green;
} /// <summary>
/// 寻找物体
/// </summary>
/// <param name="trans">作为父物体的transform</param>
/// <param name="findName">寻找的物体名称</param>
/// <param name="_trans">找到的物体</param>
void FindChild(Transform trans,string findName,ref Transform _trans)
{
if (trans.name.Equals(findName))
{
_trans = trans.transform;
return;
} if (trans.childCount!=)
{
for (int i = ,lenght=trans.childCount; i < lenght; i++)
{
FindChild(trans.GetChild(i),findName,ref _trans);
}
}
}
2、Awake() & Start() 做初始化
Update、LateUpdate、FixedUpdate 更新逻辑
GetComponent 找到其他脚本
Gameobject.Find 找到其他物体
3、游戏输入
在Edit → Project Settings → Input 设置游戏输入
在脚本中利用Input类来检测输入状态
Input.GetAxis 返回的值是 -1到1之间,0表示没有输入