Quivers weigh one pound and hold twenty arrows. Twenty arrows weigh one pound.
Quivers重一磅并且拿着二十个箭头。二十个箭头重一磅。
What's the point of having a case that weighs the same as what it holds? It won't let you hold more?
如果一个箱子的重量与它的重量相同,那又有什么意义呢?它不会让你持有更多?
2 个解决方案
#1
61
They answer the question of “where did you put your arrows such that they’re easily accessible?” If you tell me, as DM, that you have 20 arrows but no quiver, then I’m wondering where the arrows are and how you’re grabbing them to shoot your bow. Some alternative answers might be fine, but if they’re just stowed in your pack somewhere, then I will probably say you can’t easily shoot your bow as quickly as you otherwise could because you have to go and get out an arrow every time. And the rules back me up there:
他们回答的问题是“你把箭放在哪里以便容易接近?”如果你告诉我,作为DM,你有20支箭但没有箭袋,那么我想知道箭是在哪里以及你是怎么做的抓住他们射弓。一些替代答案可能没什么问题,但是如果它们只是存放在你的背包里,那么我可能会说你不能轻易地射击你的弓,因为你必须每次都去箭头。规则支持我:
Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon).
从箭袋,箱子或其他容器中取出弹药是攻击的一部分(你需要一只*的手来装载单手武器)。
With a quiver, we know you don’t need any extra special effort to get your ammunition. Without a quiver, well, that’s unclear and it’s going to be up to the DM to decide.
有了箭袋,我们知道你不需要任何额外的特殊努力来获得你的弹药。如果没有箭袋,那么目前还不清楚,这将取决于DM的决定。
Also, having stats for a quiver is useful simply because archers usually have one, and people will want to know how many arrows they can hold, how much they weigh, and how much they cost. The Player’s Handbook description answers those questions for us.
此外,有一个箭袋的统计数据是有用的,因为弓箭手通常有一个,人们会想知道他们可以容纳多少箭头,他们多少重量,以及他们花多少钱。玩家手册描述为我们回答了这些问题。
#2
15
Quivers have the same point as a suitcase when you fly on an airplane.
When you check in your baggage at the airport, your suitcase (which has an empty weight of a few pounds) is also filled with clothes and other things that each have their own weight. On the scale at the airport, the result is the total weight of container and its contents. The person at the airport weighs them to make sure that you are not exceeding the weight allowance for luggage.
当您在机场办理行李托运时,您的行李箱(空重几磅)也装满了衣服和其他每个都有自己重量的东西。在机场的规模上,结果是集装箱的总重量及其内容。机场的人对它们进行称重,以确保您的行李重量不超过行李重量。
Total weight = the container's weight plus the contents' weight.
总重量=容器的重量加上内容的重量。
Your quiver has an empty weight (1 pound) and a certain volume - the volume is "20 arrows" when full. The contents (arrows) plus the quiver (container) each weigh one pound, which adds up to 2 pounds total weight when full.
你的箭袋有一个空重(1磅)和一定的音量 - 装满时音量为“20箭”。内容(箭头)加上箭袋(容器)每个重一磅,满装时总重量增加2磅。
For whatever game mechanics reasons they had, the game designers assigned "1 pound" as the weight of a quiver. They could just as easily made it "half a pound" or "two pounds." Note that IRL, quivers also play a role in protecting the arrows from damage, but that's more granular /s imulationist detail than we need to get to for this question.
无论游戏机制如何,游戏设计师都将“1磅”作为箭袋的重量。他们可以很容易地把它变成“半磅”或“两磅”。请注意,IRL,quivers也在保护箭头免受伤害方面发挥作用,但这比我们在这个问题上需要的更细化/更复杂的细节。
Regarding your actual question, having to do with encumbrance.
From our comments under @KRyan's answer:
根据@ KRyan的回答我们的评论:
@NathanSantee Is your DM using the variant Encumbrance rules? (Basic Rules, page 60). The basic carrying capacity is 15 times your strength. – KorvinStarmast 5 mins ago
Yes but I interpreted it as 5 x strength + containers. – Nathan Santee 4 mins ago@NathanSantee你的DM是否使用变量保留规则? (基本规则,第60页)。基本承载能力是你的力量的15倍。 - KorvinStarmast 5分钟前是的但是我把它解释为5 x强度+容器。 - Nathan Santee 4分钟前
Then you read something into the rules that is not there. From the Basic Rules, page 60; PHB p. 176).
然后你读了一些不存在的规则。从基本规则,第60页; PHB p。 176)。
Lifting and Carrying
Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry.{emphasis mine}提升和携带你的力量分数决定你可以承受的重量。以下术语定义了您可以举起或携带的东西。{emphasis mine}
Carrying Capacity. Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don’t usually have to worry about it.
承载能力。你的承受能力是你的力量分数乘以15.这是你可以携带的重量(以磅为单位),这足够高,大多数角色通常不必担心它。
Push, Drag, or Lift. You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.
推,拖或提升。您可以以磅为单位推动,拖拽或举重,最高可达承载能力的两倍(或者是力量得分的30倍)。在推动或拖动重量超过您的承载能力时,您的速度会降至5英尺。
[...]
Variant: Encumbrance
When you use this variant, ignore the Strength column of the Armor table in chapter 5. If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet. If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.变体:保留当您使用此变体时,请忽略第5章中Armor表的力量列。如果您的体重超过力量分数的5倍,则会受到阻碍,这意味着您的速度会下降10英尺。如果你的体重超过你的力量得分的10倍,直到你的最大承载能力,你就会受到严重阻碍,这意味着你的速度下降了20英尺,你在能力检定,攻击检定和使用豁免检定上都处于劣*量,敏捷或体质。
You can carry more, but it slows you down
You will note that nowhere in the rules above are the weights of the containers set to zero, nor are they waived. The key result of carrying more than 55 pounds with a strength of 11 is that your speed is reduced by 10. For example, if you are a human, your speed will be 20 instead of 30 until you reduce the total weight to 55 pounds or less.
您会注意到,上述规则中没有任何地方将容器的重量设置为零,也不会放弃它们。携带超过55磅,力量为11的关键结果是你的速度降低了10倍。例如,如果你是一个人,你的速度将是20而不是30,直到你减轻总重量55磅或减。
You asked in a comment why you need containers.
您在评论中询问为什么需要容器。
Just as in real life, you typically use containers to hold things, which frees your hands to do what you are trying to do until you need those things in the container.
就像在现实生活中一样,你通常使用容器来装东西,这样可以让你的手做你想做的事情,直到你需要容器中的东西。
@Graham points out an exception to the general case
If you are in a static defense situation tactically (you don't need to move at all) then you may well have a small forest of arrows stuck in the ground in front of you, as you wait for the enemy to attack. Access to them is "reach down, grab one".
@Graham指出了一般情况的例外情况如果你在战术上处于静态防御状态(你根本不需要移动)那么你可能会在你面前的地面上留下一小片箭头,如同你等待敌人攻击。访问它们是“向下,抓住一个”。
#1
61
They answer the question of “where did you put your arrows such that they’re easily accessible?” If you tell me, as DM, that you have 20 arrows but no quiver, then I’m wondering where the arrows are and how you’re grabbing them to shoot your bow. Some alternative answers might be fine, but if they’re just stowed in your pack somewhere, then I will probably say you can’t easily shoot your bow as quickly as you otherwise could because you have to go and get out an arrow every time. And the rules back me up there:
他们回答的问题是“你把箭放在哪里以便容易接近?”如果你告诉我,作为DM,你有20支箭但没有箭袋,那么我想知道箭是在哪里以及你是怎么做的抓住他们射弓。一些替代答案可能没什么问题,但是如果它们只是存放在你的背包里,那么我可能会说你不能轻易地射击你的弓,因为你必须每次都去箭头。规则支持我:
Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon).
从箭袋,箱子或其他容器中取出弹药是攻击的一部分(你需要一只*的手来装载单手武器)。
With a quiver, we know you don’t need any extra special effort to get your ammunition. Without a quiver, well, that’s unclear and it’s going to be up to the DM to decide.
有了箭袋,我们知道你不需要任何额外的特殊努力来获得你的弹药。如果没有箭袋,那么目前还不清楚,这将取决于DM的决定。
Also, having stats for a quiver is useful simply because archers usually have one, and people will want to know how many arrows they can hold, how much they weigh, and how much they cost. The Player’s Handbook description answers those questions for us.
此外,有一个箭袋的统计数据是有用的,因为弓箭手通常有一个,人们会想知道他们可以容纳多少箭头,他们多少重量,以及他们花多少钱。玩家手册描述为我们回答了这些问题。
#2
15
Quivers have the same point as a suitcase when you fly on an airplane.
When you check in your baggage at the airport, your suitcase (which has an empty weight of a few pounds) is also filled with clothes and other things that each have their own weight. On the scale at the airport, the result is the total weight of container and its contents. The person at the airport weighs them to make sure that you are not exceeding the weight allowance for luggage.
当您在机场办理行李托运时,您的行李箱(空重几磅)也装满了衣服和其他每个都有自己重量的东西。在机场的规模上,结果是集装箱的总重量及其内容。机场的人对它们进行称重,以确保您的行李重量不超过行李重量。
Total weight = the container's weight plus the contents' weight.
总重量=容器的重量加上内容的重量。
Your quiver has an empty weight (1 pound) and a certain volume - the volume is "20 arrows" when full. The contents (arrows) plus the quiver (container) each weigh one pound, which adds up to 2 pounds total weight when full.
你的箭袋有一个空重(1磅)和一定的音量 - 装满时音量为“20箭”。内容(箭头)加上箭袋(容器)每个重一磅,满装时总重量增加2磅。
For whatever game mechanics reasons they had, the game designers assigned "1 pound" as the weight of a quiver. They could just as easily made it "half a pound" or "two pounds." Note that IRL, quivers also play a role in protecting the arrows from damage, but that's more granular /s imulationist detail than we need to get to for this question.
无论游戏机制如何,游戏设计师都将“1磅”作为箭袋的重量。他们可以很容易地把它变成“半磅”或“两磅”。请注意,IRL,quivers也在保护箭头免受伤害方面发挥作用,但这比我们在这个问题上需要的更细化/更复杂的细节。
Regarding your actual question, having to do with encumbrance.
From our comments under @KRyan's answer:
根据@ KRyan的回答我们的评论:
@NathanSantee Is your DM using the variant Encumbrance rules? (Basic Rules, page 60). The basic carrying capacity is 15 times your strength. – KorvinStarmast 5 mins ago
Yes but I interpreted it as 5 x strength + containers. – Nathan Santee 4 mins ago@NathanSantee你的DM是否使用变量保留规则? (基本规则,第60页)。基本承载能力是你的力量的15倍。 - KorvinStarmast 5分钟前是的但是我把它解释为5 x强度+容器。 - Nathan Santee 4分钟前
Then you read something into the rules that is not there. From the Basic Rules, page 60; PHB p. 176).
然后你读了一些不存在的规则。从基本规则,第60页; PHB p。 176)。
Lifting and Carrying
Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry.{emphasis mine}提升和携带你的力量分数决定你可以承受的重量。以下术语定义了您可以举起或携带的东西。{emphasis mine}
Carrying Capacity. Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don’t usually have to worry about it.
承载能力。你的承受能力是你的力量分数乘以15.这是你可以携带的重量(以磅为单位),这足够高,大多数角色通常不必担心它。
Push, Drag, or Lift. You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.
推,拖或提升。您可以以磅为单位推动,拖拽或举重,最高可达承载能力的两倍(或者是力量得分的30倍)。在推动或拖动重量超过您的承载能力时,您的速度会降至5英尺。
[...]
Variant: Encumbrance
When you use this variant, ignore the Strength column of the Armor table in chapter 5. If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet. If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.变体:保留当您使用此变体时,请忽略第5章中Armor表的力量列。如果您的体重超过力量分数的5倍,则会受到阻碍,这意味着您的速度会下降10英尺。如果你的体重超过你的力量得分的10倍,直到你的最大承载能力,你就会受到严重阻碍,这意味着你的速度下降了20英尺,你在能力检定,攻击检定和使用豁免检定上都处于劣*量,敏捷或体质。
You can carry more, but it slows you down
You will note that nowhere in the rules above are the weights of the containers set to zero, nor are they waived. The key result of carrying more than 55 pounds with a strength of 11 is that your speed is reduced by 10. For example, if you are a human, your speed will be 20 instead of 30 until you reduce the total weight to 55 pounds or less.
您会注意到,上述规则中没有任何地方将容器的重量设置为零,也不会放弃它们。携带超过55磅,力量为11的关键结果是你的速度降低了10倍。例如,如果你是一个人,你的速度将是20而不是30,直到你减轻总重量55磅或减。
You asked in a comment why you need containers.
您在评论中询问为什么需要容器。
Just as in real life, you typically use containers to hold things, which frees your hands to do what you are trying to do until you need those things in the container.
就像在现实生活中一样,你通常使用容器来装东西,这样可以让你的手做你想做的事情,直到你需要容器中的东西。
@Graham points out an exception to the general case
If you are in a static defense situation tactically (you don't need to move at all) then you may well have a small forest of arrows stuck in the ground in front of you, as you wait for the enemy to attack. Access to them is "reach down, grab one".
@Graham指出了一般情况的例外情况如果你在战术上处于静态防御状态(你根本不需要移动)那么你可能会在你面前的地面上留下一小片箭头,如同你等待敌人攻击。访问它们是“向下,抓住一个”。