首先是发送端:
/// <summary> /// 发送UDP消息 /// </summary> /// <param>消息内容</param> void Send(string msg) { UdpClient udpClient = new UdpClient(); IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Broadcast, 10249); byte[] buffer = Encoding.UTF8.GetBytes(msg); udpClient.Send(buffer, buffer.Length, ipEndPoint); }
然后是接收端:
static void Main()
{
UdpClient udpServer = new UdpClient(10249);
IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, 10249);
udpServer.BeginReceive(Received, udpServer);
}
/// <summary>
/// 异步接收UDP数据
/// </summary>
/// <param></param>
void Received(IAsyncResult iar)
{
udpServer = iar.AsyncState as UdpClient;
byte[] buffer = udpServer.EndReceive(iar, ref ipEndPoint);
//将获取的byte[]数据转换成字符串
string m = Encoding.UTF8.GetString(buffer).Trim();
Console.WriteLine("Receive:{0}",m);
//继续异步接收数据
udpServer.BeginReceive(Received, udpServer);
}
接收端采用了异步执行的方式,当然也可以用Thread来做!
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