做出点一个控件然后他和他上下左右的4个控件一起变色。
#import "ViewController.h"
@interface ViewController () @end @implementation ViewController - (void)viewDidLoad {
[super viewDidLoad];
//每个方块的高度和宽度
CGFloat width=50 ;
CGFloat height=50;
//列数
int lie=5;
//一行之中的方块间隙
CGFloat Xjianxi=(self.view.frame.size.width-width*lie)/(lie +1);
//一列之中的方块间隙
CGFloat Yjianxi=30;
self.number=1;
//循环,
for (int i=0; i<45; i++) {
int hangshu=i/lie;
int lieshu=i%lie;
self.butn=[[UIButton alloc]initWithFrame:CGRectMake(Xjianxi+lieshu*(Xjianxi+width), Yjianxi+hangshu*(height+Yjianxi), width, height)];
self.butn.backgroundColor=[UIColor blueColor];
self.view.tag=100; [self.butn addTarget:self action:@selector(Discoloration:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:self.butn];
self.butn.tag=self.number++; } } -(void)change
{
if (self.backgroundColor==[UIColor redColor]) {
self.backgroundColor=[UIColor blueColor];
}
else{
self.backgroundColor=[UIColor redColor];
}
} -(void)Discoloration:(UIButton*)btn
{
// [[self.view viewWithTag:btn.tag] change];
// [[self.view viewWithTag:btn.tag-1] change];
// [[self.view viewWithTag:btn.tag+1] change];
// [[self.view viewWithTag:btn.tag+5] change];
// [[self.view viewWithTag:btn.tag-5]change];
self.butn=btn; if (self.butn.tag==1) {
[[self.view viewWithTag:btn.tag ] change];
[[self.view viewWithTag:btn.tag+1] change];
[[self.view viewWithTag:btn.tag+5] change];
}
else if(self.butn.tag==5)
{
[[self.view viewWithTag:btn.tag] change];
[[self.view viewWithTag:btn.tag-1] change];
[[self.view viewWithTag:btn.tag+5] change];
}
else if(self.butn.tag==41)
{
[[self.view viewWithTag:btn.tag] change];
[[self.view viewWithTag:btn.tag-5] change];
[[self.view viewWithTag:btn.tag+1] change];
}
else if(self.butn.tag==45)
{
[[self.view viewWithTag:btn.tag] change];
[[self.view viewWithTag:btn.tag-1] change];
[[self.view viewWithTag:btn.tag-5] change];
}
else if(self.butn.tag%5==1)
{
[[self.view viewWithTag:btn.tag] change];
[[self.view viewWithTag:btn.tag-5] change];
[[self.view viewWithTag:btn.tag+1] change];
[[self.view viewWithTag:btn.tag+5] change];
}
else if(self.butn.tag%5==0)
{
[[self.view viewWithTag:btn.tag] change];
[[self.view viewWithTag:btn.tag-5] change];
[[self.view viewWithTag:btn.tag-1] change];
[[self.view viewWithTag:btn.tag+5] change];
}
else if(self.butn.tag%5==1)
{
[[self.view viewWithTag:btn.tag] change];
[[self.view viewWithTag:btn.tag-5] change];
[[self.view viewWithTag:btn.tag+1] change];
[[self.view viewWithTag:btn.tag-5] change];
}
else
{
[[self.view viewWithTag:btn.tag] change];
[[self.view viewWithTag:btn.tag-1] change];
[[self.view viewWithTag:btn.tag+1] change];
[[self.view viewWithTag:btn.tag-5] change];
[[self.view viewWithTag:btn.tag+5] change];
}
} - (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
} @end