This is the code am using to fetch a file name(.mp3) dynamically from some other class as am having many mp3 files in my assets folder:
这是我用来从其他类动态获取文件名(.mp3)的代码,因为我的assets文件夹中有很多mp3文件:
playAudioButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v)
{
FileName audio=new FileName();
String audioName=audio.getAudioName(count).toString();
if(audioName=="NO Audio")
{
Toast.makeText(getApplicationContext(), "No Audio for this page", Toast.LENGTH_SHORT).show();
}
else
{
try {
afd=getAssets().openFd(audioName + ".mp3");
mp = new MediaPlayer();
mp.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength());
mp.prepareAsync();
mp.start();
} catch (IllegalArgumentException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IllegalStateException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
});
}
Log Cat :
日志猫:
03-20 11:21:28.726: E/SpannableStringBuilder(4418): SPAN_EXCLUSIVE_EXCLUSIVE spans cannot have a zero length
03-20 11:21:28.726: E/SpannableStringBuilder(4418): SPAN_EXCLUSIVE_EXCLUSIVE spans cannot have a zero length
03-20 11:22:24.968: D/libEGL(4579): loaded /vendor/lib/egl/libEGL_POWERVR_SGX540_120.so
03-20 11:22:24.976: D/libEGL(4579): loaded /vendor/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so
03-20 11:22:24.984: D/libEGL(4579): loaded /vendor/lib/egl/libGLESv2_POWERVR_SGX540_120.so
03-20 11:22:25.070: D/OpenGLRenderer(4579): Enabling debug mode 0
03-20 11:22:38.773: E/MediaPlayer(4579): start called in state 4
03-20 11:22:38.773: E/MediaPlayer(4579): error (-38, 0)
03-20 11:22:38.773: E/MediaPlayer(4579): Error (-38,0)
Points to be noted: 1. I have checked similar threads on stack overflow the answer is using prepareAsync() 2. I have used prepareAsync()
注意事项:我在stack overflow上检查了类似的线程,答案是使用prepareAsync() 2。我用prepareAsync()
Thanks in advance.
提前谢谢。
3 个解决方案
#1
19
You can also use below onPrepared()
method to call start method so that start()
is called after MediaPlayer
is prepared.
您还可以使用下面的onready()方法调用start方法,以便在准备MediaPlayer之后调用start()。
mp.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
@Override
public void onPrepared(MediaPlayer mp) {
// TODO Auto-generated method stub
mp.start();
}
});
#2
2
Instead of using this preparedSync/prepare
method of MediaPlayer
you can just pass the file path converting into URI to the MediaPlayer.create()
不用MediaPlayer的preparedSync/prepare方法,只需将文件路径转换为URI传递给MediaPlayer.create()
MediaPlayer mediaPlayer = MediaPlayer.create(context, URI.parse("file://"+filePath));
this will prepare it and start playing itself
这将使它准备并开始自己演奏
Or another way is use onPrepareListener()
of MediaPlayer
and then from this on prepared start playing
或者另一种方法是使用MediaPlayer的onPrepareListener()然后从这里开始播放
#3
0
state 4 means Mediaplayer is in preparing state
状态4表示Mediaplayer处于准备状态
and we call other actions like
我们称其他行为为
Mediaplayer.start()
Mediaplayer.stop()
Mediaplayer.pause()
or any other thing .
或者别的什么。
As per your code it is Mediaplayer.start();
根据您的代码,它是Mediaplayer.start();
you need to write onprepare method
您需要编写onprepare方法
MediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
@Override
public void onPrepared(MediaPlayer mp) {
// TODO Auto-generated method stub
mp.start();
}
});
Once Onprepared() method called you can do further process
一旦调用onprepare()方法,就可以进行进一步的处理
just remove
只是删除
mp.start()
after
后
mp.prepareAsync();
And you will good to go
你也可以走了。
#1
19
You can also use below onPrepared()
method to call start method so that start()
is called after MediaPlayer
is prepared.
您还可以使用下面的onready()方法调用start方法,以便在准备MediaPlayer之后调用start()。
mp.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
@Override
public void onPrepared(MediaPlayer mp) {
// TODO Auto-generated method stub
mp.start();
}
});
#2
2
Instead of using this preparedSync/prepare
method of MediaPlayer
you can just pass the file path converting into URI to the MediaPlayer.create()
不用MediaPlayer的preparedSync/prepare方法,只需将文件路径转换为URI传递给MediaPlayer.create()
MediaPlayer mediaPlayer = MediaPlayer.create(context, URI.parse("file://"+filePath));
this will prepare it and start playing itself
这将使它准备并开始自己演奏
Or another way is use onPrepareListener()
of MediaPlayer
and then from this on prepared start playing
或者另一种方法是使用MediaPlayer的onPrepareListener()然后从这里开始播放
#3
0
state 4 means Mediaplayer is in preparing state
状态4表示Mediaplayer处于准备状态
and we call other actions like
我们称其他行为为
Mediaplayer.start()
Mediaplayer.stop()
Mediaplayer.pause()
or any other thing .
或者别的什么。
As per your code it is Mediaplayer.start();
根据您的代码,它是Mediaplayer.start();
you need to write onprepare method
您需要编写onprepare方法
MediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
@Override
public void onPrepared(MediaPlayer mp) {
// TODO Auto-generated method stub
mp.start();
}
});
Once Onprepared() method called you can do further process
一旦调用onprepare()方法,就可以进行进一步的处理
just remove
只是删除
mp.start()
after
后
mp.prepareAsync();
And you will good to go
你也可以走了。