Java并发编程-Executor框架集

时间:2021-10-11 18:36:15

Executor框架集对线程调度进行了封装,将任务提交和任务执行解耦。

它提供了线程生命周期调度的所有方法,大大简化了线程调度和同步的门槛。

Executor框架集的核心类图如下:

Java并发编程-Executor框架集
从上往下,可以很清晰的看出框架集的各个类,以及它们之间的关系:
Executor,是一个可以提交可执行(Runnable)任务的Object,这个接口解耦了任务提交和执行细节(线程使用、调度等),Executor主要用来替代显示的创建和运行线程;
ExecutorService提供了异步的管理一个或多个线程终止、执行过程(Future)的方法;
AbstractExecutorService提供了ExecutorService的一个默认实现,这个类通过RunnableFuture(实现类FutureTask)实现了submit, invokeAny, invokeAll几个方法;
ThreadPoolExecutor是ExecutorService的一个可配置的线程池实现,它的两个重要的配置参数:corePoolSize(线程池的基本大小,即在没有任务需要执行的时候线程池的大小,并且只有在工作队列满了的情况下才会创建超出这个数量的线程。这里需要注意的是:在刚刚创建ThreadPoolExecutor的时候,线程并不会立即启动,而是要等到有任务提交时才会启动,除非调用了prestartCoreThread/prestartAllCoreThreads事先启动核心线程。再考虑到keepAliveTime和allowCoreThreadTimeOut超时参数的影响,所以没有任务需要执行的时候,线程池的大小不一定是corePoolSize。), maximumPoolSize(线程池中允许的最大线程数,线程池中的当前线程数目不会超过该值。如果队列中任务已满,并且当前线程个数小于maximumPoolSize,那么会创建新的线程来执行任务。这里值得一提的是largestPoolSize,该变量记录了线程池在整个生命周期中曾经出现的最大线程个数。为什么说是曾经呢?因为线程池创建之后,可以调用setMaximumPoolSize() 改变运行的最大线程的数目。);
ScheduledExecutorService 是添加了调度特性(延迟或者定时执行)的ExecutorService;
ScheduledThreadPoolExecutor是具有调度特性的ExecutorService的池化实现;
Executors是一个Executor, ExecutorService, ScheduledExecutorService, ThreadFactory, Callable的工具类,它能满足大部分的日常应用场景。使用它创建线程池:

Java并发编程-Executor框架集

接下来,分析下ThreadPoolExecutor的实现。

ThreadPoolExecutor的作者Doug Lea,他将workerCount(线程池当前有效线程数)和runState(线程池当前所处状态)放置到一个原子变量ctl(AtomicInteger)上,原子变量高三位保存runStatus,低29位保存workerCount。因此,ThreadPoolExecutor(JDK8)支持的最大线程数为2^29-1。线程池状态有以下五中:

   RUNNING(正常运行,-1):  Accept new tasks and process queued tasks
   SHUTDOWN(关闭,0): Don't accept new tasks, but process queued tasks
   STOP(停止,1):     Don't accept new tasks, don't process queued tasks, and interrupt in-progress tasks
   TIDYING(整理中,2):  All tasks have terminated, workerCount is zero, the thread transitioning to state TIDYING will run the terminated() hook method
   TERMINATED(终结,3): terminated() has completed

线程池状态的变迁,并不严格按照数字增加变化:

    RUNNING -> SHUTDOWN
        On invocation of shutdown(), perhaps implicitly in finalize()
     (RUNNING or SHUTDOWN) -> STOP
        On invocation of shutdownNow()
    SHUTDOWN -> TIDYING
        When both queue and pool are empty
    STOP -> TIDYING
        When pool is empty
    TIDYING -> TERMINATED
        When the terminated() hook method has completed
     Threads waiting in awaitTermination() will return when the
     state reaches TERMINATED.

当前工作线程计数以及线程池的状态变迁,通过ctl原子变量的CAS操作完成。

ThreadPoolExecutor会将所有提交的任务放置到workQueue中,它是一个BlockingQueue.

所有的工作线程集(workers,HashSet<Worker>)的获取和预定,使用一个final的ReentrantLock(mainLock)控制,还有mainLock上的等待条件termination(Condition)。

largestPoolSize(最大池容量),completedTaskCount(已完成线程计数)等私有变量,通过mainLock控制访问。

threadFactory(volatile,线程工厂,工厂模式的典型运用),所有的线程通过addWorker方法,间接调用这个工厂创建,以下为Executors中的DefaultThreadFactory类的默认构造方法(namePrefix非常熟悉)。

        DefaultThreadFactory() {
            SecurityManager s = System.getSecurityManager();
            group = (s != null) ? s.getThreadGroup() :
                                  Thread.currentThread().getThreadGroup();
            namePrefix = "pool-" +
                          poolNumber.getAndIncrement() +
                         "-thread-";
        }

keepAliveTime,线程等待工作的空闲时间(当allowCoreThreadTimeOut设置或者工作线程workerCount大于corePoolSize时,会超时退出,否则线程讲一直运行)

allowCoreThreadTimeOut,允许核心线程超时退出(默认为false)

corePoolSize,核心线程数目(如果没有设置allowCoreThreadTimeOut,它将是线程池中,最少活跃的线程数)

 类Worker主要维护线程执行任务时的状态打断和其它功能预定,它通过继承AbstractQueuedSynchronizer来简化任务执行时锁的获取和释放,Worker没有使用可重入锁,而是实现了一个互斥锁,因为我们不想工作线程访问线程池控制变量时再次获得锁(如setCorePoolSize)。

接下来,我们看看addWorker方法,通过指定参数,它允许以核心线程运行任务。addWorker会首先检查当前的线程池状态,当前运行的线程数是否允许(添加新worker),前两项检查通过后,会尝试设置ctl中的线程计数(因为活跃工作线程数存储在ctl的低位,因此,直接自增ctl便可)。线程池计数器设置后,剩下的就是添并启动Worker,Worker集合由mainLock控制,所有workers集的修改都是由mainLock控制的。只有当集合添加成功并且新添加的线程启动成功时,线程池计数器的设置生效,否则,计数器将回退(由addWorkerFailed方法执行)。

 private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;

            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }

        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                final ReentrantLock mainLock = this.mainLock;
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int rs = runStateOf(ctl.get());

                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                    t.start();
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }

 只有当新添加的worker线程启动成功时,addWorker返回成功(此时worker线程启动start(),它的run方法中调用了runWorker方法),其它情况返回失败。

 最后看一个方法,runWorker 方法:worker线程,不断从BlockQueu中取出任务,执行它并处理执行过程中的各种情况(如线程池的状态变化,已执行计数)。

  final void runWorker(Worker w) {
        Thread wt = Thread.currentThread();
        Runnable task = w.firstTask;
        w.firstTask = null;
        w.unlock(); // allow interrupts
        boolean completedAbruptly = true;
        try {
            while (task != null || (task = getTask()) != null) {
                w.lock();
                // If pool is stopping, ensure thread is interrupted;
                // if not, ensure thread is not interrupted.  This
                // requires a recheck in second case to deal with
                // shutdownNow race while clearing interrupt
                if ((runStateAtLeast(ctl.get(), STOP) ||
                     (Thread.interrupted() &&
                      runStateAtLeast(ctl.get(), STOP))) &&
                    !wt.isInterrupted())
                    wt.interrupt();
                try {
                    beforeExecute(wt, task);
                    Throwable thrown = null;
                    try {
                        task.run();
                    } catch (RuntimeException x) {
                        thrown = x; throw x;
                    } catch (Error x) {
                        thrown = x; throw x;
                    } catch (Throwable x) {
                        thrown = x; throw new Error(x);
                    } finally {
                        afterExecute(task, thrown);
                    }
                } finally {
                    task = null;
                    w.completedTasks++;
                    w.unlock();
                }
            }
            completedAbruptly = false;
        } finally {
            processWorkerExit(w, completedAbruptly);
        }
    }

 runWorker方法中,直接调用了task的run()方法,大致交互过程。

Java并发编程-Executor框架集