function imgBatchLoad()
{
var instance = this;
this.loadCount = 0;
this.images = [];
this.imgCount = 0;
this.progress = 0;
this.load = function(pathArray)
{
instance.imgCount = pathArray.length;
for(var i=0;i<pathArray.length;i++)
{
var imgDom = new Image();
imgDom.src = pathArray[i];
imgDom.onload = updateProgress(imgDom,i);
}
};
this.onload = function()
{
};
this.onProgress = function()
{
};
function updateProgress(img,index)
{
return function(){
instance.loadCount++;
instance.images[index] = img;
instance.progress = instance.loadCount / instance.imgCount*100;
instance.onProgress(instance.progress);
if(instance.loadCount == instance.imgCount)
{
instance.onload(instance.images);
}
}
}
}