C#ConcurrentDictionary源代码

时间:2021-09-04 08:10:48

using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.Collections;
using System.Runtime.Serialization;
using System.Security;
using System.Security.Permissions;
using System.Collections.ObjectModel;
 
#if !CDS_COMPILE_JUST_THIS
using System.Diagnostics.Contracts;
#endif
 
namespace System.Collections.Concurrent
{
 
    /// <summary>
    /// Represents a thread-safe collection of keys and values.
    /// </summary>
    /// <typeparam>The type of the keys in the dictionary.</typeparam>
    /// <typeparam>The type of the values in the dictionary.</typeparam>
    /// <remarks>
    /// All public and protected members of <see cref="ConcurrentDictionary{TKey,TValue}"> are thread-safe and may be used
    /// concurrently from multiple threads.
    /// </see></remarks>
    [Serializable]
    [ComVisible(false)]
    [DebuggerTypeProxy(typeof(Mscorlib_DictionaryDebugView<,>))]
    [DebuggerDisplay("Count = {Count}")]
    [HostProtection(Synchronization = true, ExternalThreading = true)]
    public class ConcurrentDictionary<tkey, tvalue=""> : IDictionary<tkey, tvalue="">, IDictionary
    {
        [NonSerialized]
        private volatile Node[] m_buckets; // A singly-linked list for each bucket.
        [NonSerialized]
        private object[] m_locks; // A set of locks, each guarding a section of the table.
        [NonSerialized]
        private volatile int[] m_countPerLock; // The number of elements guarded by each lock.
        private IEqualityComparer<tkey> m_comparer; // Key equality comparer
 
        private KeyValuePair<tkey, tvalue="">[] m_serializationArray; // Used for custom serialization
 
        private int m_serializationConcurrencyLevel; // used to save the concurrency level in serialization
 
        private int m_serializationCapacity; // used to save the capacity in serialization
 
        // The default concurrency level is DEFAULT_CONCURRENCY_MULTIPLIER * #CPUs. The higher the
        // DEFAULT_CONCURRENCY_MULTIPLIER, the more concurrent writes can take place without interference
        // and blocking, but also the more expensive operations that require all locks become (e.g. table
        // resizing, ToArray, Count, etc). According to brief benchmarks that we ran, 4 seems like a good
        // compromise.
        private const int DEFAULT_CONCURRENCY_MULTIPLIER = 4;
 
        // The default capacity, i.e. the initial # of buckets. When choosing this value, we are making
        // a trade-off between the size of a very small dictionary, and the number of resizes when
        // constructing a large dictionary. Also, the capacity should not be divisible by a small prime.
        private const int DEFAULT_CAPACITY = 31;
 
        /// <summary>
        /// Initializes a new instance of the <see cref="ConcurrentDictionary{TKey,TValue}">
        /// class that is empty, has the default concurrency level, has the default initial capacity, and
        /// uses the default comparer for the key type.
        /// </see></summary>
        public ConcurrentDictionary() : this(DefaultConcurrencyLevel, DEFAULT_CAPACITY) { }
 
        /// <summary>
        /// Initializes a new instance of the <see cref="ConcurrentDictionary{TKey,TValue}">
        /// class that is empty, has the specified concurrency level and capacity, and uses the default
        /// comparer for the key type.
        /// </see></summary>
        /// <param>The estimated number of threads that will update the
        /// <see cref="ConcurrentDictionary{TKey,TValue}"> concurrently.
        /// <param>The initial number of elements that the <see cref="ConcurrentDictionary{TKey,TValue}">
        /// can contain.
        /// <exception cref="T:System.ArgumentOutOfRangeException"><paramref> is
        /// less than 1.</paramref></exception>
        /// <exception cref="T:System.ArgumentOutOfRangeException"> <paramref> is less than
        /// 0.</paramref></exception>
        public ConcurrentDictionary(int concurrencyLevel, int capacity) : this(concurrencyLevel, capacity, EqualityComparer<tkey>.Default) { }
 
        /// <summary>
        /// Initializes a new instance of the <see cref="ConcurrentDictionary{TKey,TValue}">
        /// class that contains elements copied from the specified <see cref="T:System.Collections.IEnumerable{KeyValuePair{TKey,TValue}}">, has the default concurrency
        /// level, has the default initial capacity, and uses the default comparer for the key type.
        /// </see></see></summary>
        /// <param>The <see cref="T:System.Collections.IEnumerable{KeyValuePair{TKey,TValue}}"> whose elements are copied to
        /// the new
        /// <see cref="ConcurrentDictionary{TKey,TValue}">.
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        /// <exception cref="T:System.ArgumentException"><paramref> contains one or more
        /// duplicate keys.</paramref></exception>
        public ConcurrentDictionary(IEnumerable<keyvaluepair<tkey, tvalue="">> collection) : this(collection, EqualityComparer<tkey>.Default) { }
 
        /// <summary>
        /// Initializes a new instance of the <see cref="ConcurrentDictionary{TKey,TValue}">
        /// class that is empty, has the specified concurrency level and capacity, and uses the specified
        /// <see cref="T:System.Collections.Generic.IEqualityComparer{TKey}">.
        /// </see></see></summary>
        /// <param>The <see cref="T:System.Collections.Generic.IEqualityComparer{TKey}">
        /// implementation to use when comparing keys.
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        public ConcurrentDictionary(IEqualityComparer<tkey> comparer) : this(DefaultConcurrencyLevel, DEFAULT_CAPACITY, comparer) { }
 
        /// <summary>
        /// Initializes a new instance of the <see cref="ConcurrentDictionary{TKey,TValue}">
        /// class that contains elements copied from the specified <see cref="T:System.Collections.IEnumerable">, has the default concurrency level, has the default
        /// initial capacity, and uses the specified
        /// <see cref="T:System.Collections.Generic.IEqualityComparer{TKey}">.
        /// </see></see></see></summary>
        /// <param>The <see cref="T:System.Collections.IEnumerable{KeyValuePair{TKey,TValue}}"> whose elements are copied to
        /// the new
        /// <see cref="ConcurrentDictionary{TKey,TValue}">.
        /// <param>The <see cref="T:System.Collections.Generic.IEqualityComparer{TKey}">
        /// implementation to use when comparing keys.
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic). -or-
        /// <paramref> is a null reference (Nothing in Visual Basic).
        /// </paramref></paramref></exception>
        public ConcurrentDictionary(IEnumerable<keyvaluepair<tkey, tvalue="">> collection, IEqualityComparer<tkey> comparer)
            : this(DefaultConcurrencyLevel, collection, comparer) { }
 
        /// <summary>
        /// Initializes a new instance of the <see cref="ConcurrentDictionary{TKey,TValue}">
        /// class that contains elements copied from the specified <see cref="T:System.Collections.IEnumerable">,
        /// has the specified concurrency level, has the specified initial capacity, and uses the specified
        /// <see cref="T:System.Collections.Generic.IEqualityComparer{TKey}">.
        /// </see></see></see></summary>
        /// <param>The estimated number of threads that will update the
        /// <see cref="ConcurrentDictionary{TKey,TValue}"> concurrently.
        /// <param>The <see cref="T:System.Collections.IEnumerable{KeyValuePair{TKey,TValue}}"> whose elements are copied to the new
        /// <see cref="ConcurrentDictionary{TKey,TValue}">.
        /// <param>The <see cref="T:System.Collections.Generic.IEqualityComparer{TKey}"> implementation to use
        /// when comparing keys.
        /// <exception cref="T:System.ArgumentNullException">
        /// <paramref> is a null reference (Nothing in Visual Basic).
        /// -or-
        /// <paramref> is a null reference (Nothing in Visual Basic).
        /// </paramref></paramref></exception>
        /// <exception cref="T:System.ArgumentOutOfRangeException">
        /// <paramref> is less than 1.
        /// </paramref></exception>
        /// <exception cref="T:System.ArgumentException"><paramref> contains one or more duplicate keys.</paramref></exception>
        public ConcurrentDictionary(
            int concurrencyLevel, IEnumerable<keyvaluepair<tkey, tvalue="">> collection, IEqualityComparer<tkey> comparer)
            : this(concurrencyLevel, DEFAULT_CAPACITY, comparer)
        {
            if (collection == null) throw new ArgumentNullException("collection");
            if (comparer == null) throw new ArgumentNullException("comparer");
 
            InitializeFromCollection(collection);
        }
 
        private void InitializeFromCollection(IEnumerable<keyvaluepair<tkey, tvalue="">> collection)
        {
            TValue dummy;
            foreach (KeyValuePair<tkey, tvalue=""> pair in collection)
            {
                if (pair.Key == null) throw new ArgumentNullException("key");
 
                if (!TryAddInternal(pair.Key, pair.Value, false, false, out dummy))
                {
                    throw new ArgumentException(GetResource("ConcurrentDictionary_SourceContainsDuplicateKeys"));
                }
            }
        }
 
        /// <summary>
        /// Initializes a new instance of the <see cref="ConcurrentDictionary{TKey,TValue}">
        /// class that is empty, has the specified concurrency level, has the specified initial capacity, and
        /// uses the specified <see cref="T:System.Collections.Generic.IEqualityComparer{TKey}">.
        /// </see></see></summary>
        /// <param>The estimated number of threads that will update the
        /// <see cref="ConcurrentDictionary{TKey,TValue}"> concurrently.
        /// <param>The initial number of elements that the <see cref="ConcurrentDictionary{TKey,TValue}">
        /// can contain.
        /// <param>The <see cref="T:System.Collections.Generic.IEqualityComparer{TKey}">
        /// implementation to use when comparing keys.
        /// <exception cref="T:System.ArgumentOutOfRangeException">
        /// <paramref> is less than 1. -or-
        /// <paramref> is less than 0.
        /// </paramref></paramref></exception>
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        public ConcurrentDictionary(int concurrencyLevel, int capacity, IEqualityComparer<tkey> comparer)
        {
            if (concurrencyLevel < 1)
            {
                throw new ArgumentOutOfRangeException("concurrencyLevel", GetResource("ConcurrentDictionary_ConcurrencyLevelMustBePositive"));
            }
            if (capacity < 0)
            {
                throw new ArgumentOutOfRangeException("capacity", GetResource("ConcurrentDictionary_CapacityMustNotBeNegative"));
            }
            if (comparer == null) throw new ArgumentNullException("comparer");
 
            // The capacity should be at least as large as the concurrency level. Otherwise, we would have locks that don‘t guard
            // any buckets.
            if (capacity < concurrencyLevel)
            {
                capacity = concurrencyLevel;
            }
 
            m_locks = new object[concurrencyLevel];
            for (int i = 0; i < m_locks.Length; i++)
            {
                m_locks[i] = new object();
            }
 
            m_countPerLock = new int[m_locks.Length];
            m_buckets = new Node[capacity];
            m_comparer = comparer;
        }
 
 
        /// <summary>
        /// Attempts to add the specified key and value to the <see cref="ConcurrentDictionary{TKey,
        /// TValue}">.
        /// </see></summary>
        /// <param>The key of the element to add.
        /// <param>The value of the element to add. The value can be a null reference (Nothing
        /// in Visual Basic) for reference types.
        /// <returns>true if the key/value pair was added to the <see cref="ConcurrentDictionary{TKey,
        /// TValue}">
        /// successfully; otherwise, false.</see></returns>
        /// <exception cref="T:System.ArgumentNullException"><paramref> is null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        /// <exception cref="T:System.OverflowException">The <see cref="ConcurrentDictionary{TKey, TValue}">
        /// contains too many elements.</see></exception>
        public bool TryAdd(TKey key, TValue value)
        {
            if (key == null) throw new ArgumentNullException("key");
            TValue dummy;
            return TryAddInternal(key, value, false, true, out dummy);
        }
 
        /// <summary>
        /// Determines whether the <see cref="ConcurrentDictionary{TKey, TValue}"> contains the specified
        /// key.
        /// </see></summary>
        /// <param>The key to locate in the <see cref="ConcurrentDictionary{TKey,
        /// TValue}">.
        /// <returns>true if the <see cref="ConcurrentDictionary{TKey, TValue}"> contains an element with
        /// the specified key; otherwise, false.</see></returns>
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        public bool ContainsKey(TKey key)
        {
            if (key == null) throw new ArgumentNullException("key");
 
            TValue throwAwayValue;
            return TryGetValue(key, out throwAwayValue);
        }
 
        /// <summary>
        /// Attempts to remove and return the the value with the specified key from the
        /// <see cref="ConcurrentDictionary{TKey, TValue}">.
        /// </see></summary>
        /// <param>The key of the element to remove and return.
        /// <param>When this method returns, <paramref> contains the object removed from the
        /// <see cref="ConcurrentDictionary{TKey,TValue}"> or the default value of <typeparamref>
        /// if the operation failed.
        /// <returns>true if an object was removed successfully; otherwise, false.</returns>
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        public bool TryRemove(TKey key, out TValue value)
        {
            if (key == null) throw new ArgumentNullException("key");
 
            return TryRemoveInternal(key, out value, false, default(TValue));
        }
 
        /// <summary>
        /// Removes the specified key from the dictionary if it exists and returns its associated value.
        /// If matchValue flag is set, the key will be removed only if is associated with a particular
        /// value.
        /// </summary>
        /// <param>The key to search for and remove if it exists.
        /// <param>The variable into which the removed value, if found, is stored.
        /// <param>Whether removal of the key is conditional on its value.
        /// <param>The conditional value to compare against if <paramref> is true
        /// <returns></returns>
        private bool TryRemoveInternal(TKey key, out TValue value, bool matchValue, TValue oldValue)
        {
            while (true)
            {
                Node[] buckets = m_buckets;
 
                int bucketNo, lockNo;
                GetBucketAndLockNo(m_comparer.GetHashCode(key), out bucketNo, out lockNo, buckets.Length);
 
                lock (m_locks[lockNo])
                {
                    // If the table just got resized, we may not be holding the right lock, and must retry.
                    // This should be a rare occurence.
                    if (buckets != m_buckets)
                    {
                        continue;
                    }
 
                    Node prev = null;
                    for (Node curr = m_buckets[bucketNo]; curr != null; curr = curr.m_next)
                    {
                        Assert((prev == null && curr == m_buckets[bucketNo]) || prev.m_next == curr);
 
                        if (m_comparer.Equals(curr.m_key, key))
                        {
                            if (matchValue)
                            {
                                bool valuesMatch = EqualityComparer<tvalue>.Default.Equals(oldValue, curr.m_value);
                                if (!valuesMatch)
                                {
                                    value = default(TValue);
                                    return false;
                                }
                            }
 
                            if (prev == null)
                            {
                                m_buckets[bucketNo] = curr.m_next;
                            }
                            else
                            {
                                prev.m_next = curr.m_next;
                            }
 
                            value = curr.m_value;
                            m_countPerLock[lockNo]--;
                            return true;
                        }
                        prev = curr;
                    }
                }
 
                value = default(TValue);
                return false;
            }
        }
 
        /// <summary>
        /// Attempts to get the value associated with the specified key from the <see cref="ConcurrentDictionary{TKey,TValue}">.
        /// </see></summary>
        /// <param>The key of the value to get.
        /// <param>When this method returns, <paramref> contains the object from
        /// the
        /// <see cref="ConcurrentDictionary{TKey,TValue}"> with the spedified key or the default value of
        /// <typeparamref>, if the operation failed.
        /// <returns>true if the key was found in the <see cref="ConcurrentDictionary{TKey,TValue}">;
        /// otherwise, false.</see></returns>
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        public bool TryGetValue(TKey key, out TValue value)
        {
            if (key == null) throw new ArgumentNullException("key");
 
            int bucketNo, lockNoUnused;
 
            // We must capture the m_buckets field in a local variable. It is set to a new table on each table resize.
            Node[] buckets = m_buckets;
            GetBucketAndLockNo(m_comparer.GetHashCode(key), out bucketNo, out lockNoUnused, buckets.Length);
 
            // We can get away w/out a lock here.
            Node n = buckets[bucketNo];
 
            // The memory barrier ensures that the load of the fields of ‘n‘ doesn’t move before the load from buckets[i].
            Thread.MemoryBarrier();
            while (n != null)
            {
                if (m_comparer.Equals(n.m_key, key))
                {
                    value = n.m_value;
                    return true;
                }
                n = n.m_next;
            }
 
            value = default(TValue);
            return false;
        }
 
        /// <summary>
        /// Compares the existing value for the specified key with a specified value, and if they’re equal,
        /// updates the key with a third value.
        /// </summary>
        /// <param>The key whose value is compared with <paramref> and
        /// possibly replaced.
        /// <param>The value that replaces the value of the element with <paramref> if the comparison results in equality.
        /// <param>The value that is compared to the value of the element with
        /// <paramref>.
        /// <returns>true if the value with <paramref> was equal to <paramref> and replaced with <paramref>; otherwise,
        /// false.</paramref></paramref></paramref></returns>
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null
        /// reference.</paramref></exception>
        public bool TryUpdate(TKey key, TValue newValue, TValue comparisonValue)
        {
            if (key == null) throw new ArgumentNullException("key");
 
            int hashcode = m_comparer.GetHashCode(key);
            IEqualityComparer<tvalue> valueComparer = EqualityComparer<tvalue>.Default;
 
            while (true)
            {
                int bucketNo;
                int lockNo;
 
                Node[] buckets = m_buckets;
                GetBucketAndLockNo(hashcode, out bucketNo, out lockNo, buckets.Length);
 
                lock (m_locks[lockNo])
                {
                    // If the table just got resized, we may not be holding the right lock, and must retry.
                    // This should be a rare occurence.
                    if (buckets != m_buckets)
                    {
                        continue;
                    }
 
                    // Try to find this key in the bucket
                    Node prev = null;
                    for (Node node = buckets[bucketNo]; node != null; node = node.m_next)
                    {
                        Assert((prev == null && node == m_buckets[bucketNo]) || prev.m_next == node);
                        if (m_comparer.Equals(node.m_key, key))
                        {
                            if (valueComparer.Equals(node.m_value, comparisonValue))
                            {
                                // Replace the old node with a new node. Unfortunately, we cannot simply
                                // change node.m_value in place. We don‘t know the size of TValue, so
                                // its writes may not be atomic.
                                Node newNode = new Node(node.m_key, newValue, hashcode, node.m_next);
 
                                if (prev == null)
                                {
                                    buckets[bucketNo] = newNode;
                                }
                                else
                                {
                                    prev.m_next = newNode;
                                }
 
                                return true;
                            }
 
                            return false;
                        }
 
                        prev = node;
                    }
 
                    //didn‘t find the key
                    return false;
                }
            }
        }
 
        /// <summary>
        /// Removes all keys and values from the <see cref="ConcurrentDictionary{TKey,TValue}">.
        /// </see></summary>
        public void Clear()
        {
            int locksAcquired = 0;
            try
            {
                AcquireAllLocks(ref locksAcquired);
 
                m_buckets = new Node[DEFAULT_CAPACITY];
                Array.Clear(m_countPerLock, 0, m_countPerLock.Length);
            }
            finally
            {
                ReleaseLocks(0, locksAcquired);
            }
        }
 
        /// <summary>
        /// Copies the elements of the <see cref="T:System.Collections.Generic.ICollection"> to an array of
        /// type <see cref="T:System.Collections.Generic.KeyValuePair{TKey,TValue}">, starting at the
        /// specified array index.
        /// </see></see></summary>
        /// <param>The one-dimensional array of type <see cref="T:System.Collections.Generic.KeyValuePair{TKey,TValue}">
        /// that is the destination of the <see cref="T:System.Collections.Generic.KeyValuePair{TKey,TValue}"> elements copied from the <see cref="T:System.Collections.ICollection">. The array must have zero-based indexing.
        /// <param>The zero-based index in <paramref> at which copying
        /// begins.
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        /// <exception cref="T:System.ArgumentOutOfRangeException"><paramref> is less than
        /// 0.</paramref></exception>
        /// <exception cref="T:System.ArgumentException"><paramref> is equal to or greater than
        /// the length of the <paramref>. -or- The number of elements in the source <see cref="T:System.Collections.ICollection">
        /// is greater than the available space from <paramref> to the end of the destination
        /// <paramref>.</paramref></paramref></see></paramref></paramref></exception>
        void ICollection<keyvaluepair<tkey, tvalue="">>.CopyTo(KeyValuePair<tkey, tvalue="">[] array, int index)
        {
            if (array == null) throw new ArgumentNullException("array");
            if (index < 0) throw new ArgumentOutOfRangeException("index", GetResource("ConcurrentDictionary_IndexIsNegative"));
 
            int locksAcquired = 0;
            try
            {
                AcquireAllLocks(ref locksAcquired);
 
                int count = 0;
 
                for (int i = 0; i < m_locks.Length; i++)
                {
                    count += m_countPerLock[i];
                }
 
                if (array.Length - count < index || count < 0) //"count" itself or "count + index" can overflow
                {
                    throw new ArgumentException(GetResource("ConcurrentDictionary_ArrayNotLargeEnough"));
                }
 
                CopyToPairs(array, index);
            }
            finally
            {
                ReleaseLocks(0, locksAcquired);
            }
        }
 
        /// <summary>
        /// Copies the key and value pairs stored in the <see cref="ConcurrentDictionary{TKey,TValue}"> to a
        /// new array.
        /// </see></summary>
        /// <returns>A new array containing a snapshot of key and value pairs copied from the <see cref="ConcurrentDictionary{TKey,TValue}">.</see></returns>
        public KeyValuePair<tkey, tvalue="">[] ToArray()
        {
            int locksAcquired = 0;
            try
            {
                AcquireAllLocks(ref locksAcquired);
                int count = 0;
                checked
                {
                    for (int i = 0; i < m_locks.Length; i++)
                    {
                        count += m_countPerLock[i];
                    }
                }
 
                KeyValuePair<tkey, tvalue="">[] array = new KeyValuePair<tkey, tvalue="">[count];
 
                CopyToPairs(array, 0);
                return array;
            }
            finally
            {
                ReleaseLocks(0, locksAcquired);
            }
        }
 
        /// <summary>
        /// Copy dictionary contents to an array - shared implementation between ToArray and CopyTo.
        ///
        /// Important: the caller must hold all locks in m_locks before calling CopyToPairs.
        /// </summary>
        private void CopyToPairs(KeyValuePair<tkey, tvalue="">[] array, int index)
        {
            Node[] buckets = m_buckets;
            for (int i = 0; i < buckets.Length; i++)
            {
                for (Node current = buckets[i]; current != null; current = current.m_next)
                {
                    array[index] = new KeyValuePair<tkey, tvalue="">(current.m_key, current.m_value);
                    index++; //this should never flow, CopyToPairs is only called when there‘s no overflow risk
                }
            }
        }
 
        /// <summary>
        /// Copy dictionary contents to an array - shared implementation between ToArray and CopyTo.
        ///
        /// Important: the caller must hold all locks in m_locks before calling CopyToEntries.
        /// </summary>
        private void CopyToEntries(DictionaryEntry[] array, int index)
        {
            Node[] buckets = m_buckets;
            for (int i = 0; i < buckets.Length; i++)
            {
                for (Node current = buckets[i]; current != null; current = current.m_next)
                {
                    array[index] = new DictionaryEntry(current.m_key, current.m_value);
                    index++;  //this should never flow, CopyToEntries is only called when there‘s no overflow risk
                }
            }
        }
 
        /// <summary>
        /// Copy dictionary contents to an array - shared implementation between ToArray and CopyTo.
        ///
        /// Important: the caller must hold all locks in m_locks before calling CopyToObjects.
        /// </summary>
        private void CopyToObjects(object[] array, int index)
        {
            Node[] buckets = m_buckets;
            for (int i = 0; i < buckets.Length; i++)
            {
                for (Node current = buckets[i]; current != null; current = current.m_next)
                {
                    array[index] = new KeyValuePair<tkey, tvalue="">(current.m_key, current.m_value);
                    index++; //this should never flow, CopyToObjects is only called when there‘s no overflow risk
                }
            }
        }
 
        /// <summary>Returns an enumerator that iterates through the <see cref="ConcurrentDictionary{TKey,TValue}">.</see></summary>
        /// <returns>An enumerator for the <see cref="ConcurrentDictionary{TKey,TValue}">.</see></returns>
        /// <remarks>
        /// The enumerator returned from the dictionary is safe to use concurrently with
        /// reads and writes to the dictionary, however it does not represent a moment-in-time snapshot
        /// of the dictionary.  The contents exposed through the enumerator may contain modifications
        /// made to the dictionary after <see cref="GetEnumerator"> was called.
        /// </see></remarks>
        public IEnumerator<keyvaluepair<tkey, tvalue="">> GetEnumerator()
        {
            Node[] buckets = m_buckets;
 
            for (int i = 0; i < buckets.Length; i++)
            {
                Node current = buckets[i];
 
                // The memory barrier ensures that the load of the fields of ‘current‘ doesn’t move before the load from buckets[i].
                Thread.MemoryBarrier();
                while (current != null)
                {
                    yield return new KeyValuePair<tkey, tvalue="">(current.m_key, current.m_value);
                    current = current.m_next;
                }
            }
        }
 
        /// <summary>
        /// Shared internal implementation for inserts and updates.
        /// If key exists, we always return false; and if updateIfExists == true we force update with value;
        /// If key doesn‘t exist, we always add value and return true;
        /// </summary>
        private bool TryAddInternal(TKey key, TValue value, bool updateIfExists, bool acquireLock, out TValue resultingValue)
        {
            int hashcode = m_comparer.GetHashCode(key);
 
            while (true)
            {
                int bucketNo, lockNo;
 
                Node[] buckets = m_buckets;
                GetBucketAndLockNo(hashcode, out bucketNo, out lockNo, buckets.Length);
 
                bool resizeDesired = false;
                bool lockTaken = false;
                try
                {
                    if (acquireLock)
                        Monitor.Enter(m_locks[lockNo], ref lockTaken);
 
                    // If the table just got resized, we may not be holding the right lock, and must retry.
                    // This should be a rare occurence.
                    if (buckets != m_buckets)
                    {
                        continue;
                    }
 
                    // Try to find this key in the bucket
                    Node prev = null;
                    for (Node node = buckets[bucketNo]; node != null; node = node.m_next)
                    {
                        Assert((prev == null && node == m_buckets[bucketNo]) || prev.m_next == node);
                        if (m_comparer.Equals(node.m_key, key))
                        {
                            // The key was found in the dictionary. If updates are allowed, update the value for that key.
                            // We need to create a new node for the update, in order to support TValue types that cannot
                            // be written atomically, since lock-free reads may be happening concurrently.
                            if (updateIfExists)
                            {
                                Node newNode = new Node(node.m_key, value, hashcode, node.m_next);
                                if (prev == null)
                                {
                                    buckets[bucketNo] = newNode;
                                }
                                else
                                {
                                    prev.m_next = newNode;
                                }
                                resultingValue = value;
                            }
                            else
                            {
                                resultingValue = node.m_value;
                            }
                            return false;
                        }
                        prev = node;
                    }
 
                    // The key was not found in the bucket. Insert the key-value pair.
                    buckets[bucketNo] = new Node(key, value, hashcode, buckets[bucketNo]);
                    checked
                    {
                        m_countPerLock[lockNo]++;
                    }
 
                    //
                    // If this lock has element / bucket ratio greater than 1, resize the entire table.
                    // Note: the formula is chosen to avoid overflow, but has a small inaccuracy due to
                    // rounding.
                    //
                    if (m_countPerLock[lockNo] > buckets.Length / m_locks.Length)
                    {
                        resizeDesired = true;
                    }
                }
                finally
                {
                    if (lockTaken)
                        Monitor.Exit(m_locks[lockNo]);
                }
 
                //
                // The fact that we got here means that we just performed an insertion. If necessary, we will grow the table.
                //
                // Concurrency notes:
                // - Notice that we are not holding any locks at when calling GrowTable. This is necessary to prevent deadlocks.
                // - As a result, it is possible that GrowTable will be called unnecessarily. But, GrowTable will obtain lock 0
                //   and then verify that the table we passed to it as the argument is still the current table.
                //
                if (resizeDesired)
                {
                    GrowTable(buckets);
                }
 
                resultingValue = value;
                return true;
            }
        }
 
        /// <summary>
        /// Gets or sets the value associated with the specified key.
        /// </summary>
        /// <param>The key of the value to get or set.
        /// <value>The value associated with the specified key. If the specified key is not found, a get
        /// operation throws a
        /// <see cref="T:Sytem.Collections.Generic.KeyNotFoundException">, and a set operation creates a new
        /// element with the specified key.</see></value>
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        /// <exception cref="T:System.Collections.Generic.KeyNotFoundException">The property is retrieved and
        /// <paramref>
        /// does not exist in the collection.</paramref></exception>
        public TValue this[TKey key]
        {
            get
            {
                TValue value;
                if (!TryGetValue(key, out value))
                {
                    throw new KeyNotFoundException();
                }
                return value;
            }
            set
            {
                if (key == null) throw new ArgumentNullException("key");
                TValue dummy;
                TryAddInternal(key, value, true, true, out dummy);
            }
        }
 
        /// <summary>
        /// Gets the number of key/value pairs contained in the <see cref="ConcurrentDictionary{TKey,TValue}">.
        /// </see></summary>
        /// <exception cref="T:System.OverflowException">The dictionary contains too many
        /// elements.</exception>
        /// <value>The number of key/value paris contained in the <see cref="ConcurrentDictionary{TKey,TValue}">.</see></value>
        /// <remarks>Count has snapshot semantics and represents the number of items in the <see cref="ConcurrentDictionary{TKey,TValue}">
        /// at the moment when Count was accessed.</see></remarks>
        public int Count
        {
            get
            {
                int count = 0;
 
                int acquiredLocks = 0;
                try
                {
                    // Acquire all locks
                    AcquireAllLocks(ref acquiredLocks);
 
                    // Compute the count, we allow overflow
                    for (int i = 0; i < m_countPerLock.Length; i++)
                    {
                        count += m_countPerLock[i];
                    }
 
                }
                finally
                {
                    // Release locks that have been acquired earlier
                    ReleaseLocks(0, acquiredLocks);
                }
 
                return count;
            }
        }
 
        /// <summary>
        /// Adds a key/value pair to the <see cref="ConcurrentDictionary{TKey,TValue}">
        /// if the key does not already exist.
        /// </see></summary>
        /// <param>The key of the element to add.
        /// <param>The function used to generate a value for the key
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        /// <exception cref="T:System.OverflowException">The dictionary contains too many
        /// elements.</exception>
        /// <returns>The value for the key.  This will be either the existing value for the key if the
        /// key is already in the dictionary, or the new value for the key as returned by valueFactory
        /// if the key was not in the dictionary.</returns>
        public TValue GetOrAdd(TKey key, Func<tkey, tvalue=""> valueFactory)
        {
            if (key == null) throw new ArgumentNullException("key");
            if (valueFactory == null) throw new ArgumentNullException("valueFactory");
 
            TValue resultingValue;
            if (TryGetValue(key, out resultingValue))
            {
                return resultingValue;
            }
            TryAddInternal(key, valueFactory(key), false, true, out resultingValue);
            return resultingValue;
        }
 
        /// <summary>
        /// Adds a key/value pair to the <see cref="ConcurrentDictionary{TKey,TValue}">
        /// if the key does not already exist.
        /// </see></summary>
        /// <param>The key of the element to add.
        /// <param>the value to be added, if the key does not already exist
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        /// <exception cref="T:System.OverflowException">The dictionary contains too many
        /// elements.</exception>
        /// <returns>The value for the key.  This will be either the existing value for the key if the
        /// key is already in the dictionary, or the new value if the key was not in the dictionary.</returns>
        public TValue GetOrAdd(TKey key, TValue value)
        {
            if (key == null) throw new ArgumentNullException("key");
 
            TValue resultingValue;
            TryAddInternal(key, value, false, true, out resultingValue);
            return resultingValue;
        }
 
        /// <summary>
        /// Adds a key/value pair to the <see cref="ConcurrentDictionary{TKey,TValue}"> if the key does not already
        /// exist, or updates a key/value pair in the <see cref="ConcurrentDictionary{TKey,TValue}"> if the key
        /// already exists.
        /// </see></see></summary>
        /// <param>The key to be added or whose value should be updated
        /// <param>The function used to generate a value for an absent key
        /// <param>The function used to generate a new value for an existing key
        /// based on the key‘s existing value
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        /// <exception cref="T:System.OverflowException">The dictionary contains too many
        /// elements.</exception>
        /// <returns>The new value for the key.  This will be either be the result of addValueFactory (if the key was
        /// absent) or the result of updateValueFactory (if the key was present).</returns>
        public TValue AddOrUpdate(TKey key, Func<tkey, tvalue=""> addValueFactory, Func<tkey, tvalue,="" tvalue=""> updateValueFactory)
        {
            if (key == null) throw new ArgumentNullException("key");
            if (addValueFactory == null) throw new ArgumentNullException("addValueFactory");
            if (updateValueFactory == null) throw new ArgumentNullException("updateValueFactory");
 
            TValue newValue, resultingValue;
            while (true)
            {
                TValue oldValue;
                if (TryGetValue(key, out oldValue))
                //key exists, try to update
                {
                    newValue = updateValueFactory(key, oldValue);
                    if (TryUpdate(key, newValue, oldValue))
                    {
                        return newValue;
                    }
                }
                else //try add
                {
                    newValue = addValueFactory(key);
                    if (TryAddInternal(key, newValue, false, true, out resultingValue))
                    {
                        return resultingValue;
                    }
                }
            }
        }
 
        /// <summary>
        /// Adds a key/value pair to the <see cref="ConcurrentDictionary{TKey,TValue}"> if the key does not already
        /// exist, or updates a key/value pair in the <see cref="ConcurrentDictionary{TKey,TValue}"> if the key
        /// already exists.
        /// </see></see></summary>
        /// <param>The key to be added or whose value should be updated
        /// <param>The value to be added for an absent key
        /// <param>The function used to generate a new value for an existing key based on
        /// the key‘s existing value
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        /// <exception cref="T:System.OverflowException">The dictionary contains too many
        /// elements.</exception>
        /// <returns>The new value for the key.  This will be either be the result of addValueFactory (if the key was
        /// absent) or the result of updateValueFactory (if the key was present).</returns>
        public TValue AddOrUpdate(TKey key, TValue addValue, Func<tkey, tvalue,="" tvalue=""> updateValueFactory)
        {
            if (key == null) throw new ArgumentNullException("key");
            if (updateValueFactory == null) throw new ArgumentNullException("updateValueFactory");
            TValue newValue, resultingValue;
            while (true)
            {
                TValue oldValue;
                if (TryGetValue(key, out oldValue))
                //key exists, try to update
                {
                    newValue = updateValueFactory(key, oldValue);
                    if (TryUpdate(key, newValue, oldValue))
                    {
                        return newValue;
                    }
                }
                else //try add
                {
                    if (TryAddInternal(key, addValue, false, true, out resultingValue))
                    {
                        return resultingValue;
                    }
                }
            }
        }
 
 
 
        /// <summary>
        /// Gets a value that indicates whether the <see cref="ConcurrentDictionary{TKey,TValue}"> is empty.
        /// </see></summary>
        /// <value>true if the <see cref="ConcurrentDictionary{TKey,TValue}"> is empty; otherwise,
        /// false.</see></value>
        public bool IsEmpty
        {
            get
            {
                int acquiredLocks = 0;
                try
                {
                    // Acquire all locks
                    AcquireAllLocks(ref acquiredLocks);
 
                    for (int i = 0; i < m_countPerLock.Length; i++)
                    {
                        if (m_countPerLock[i] != 0)
                        {
                            return false;
                        }
                    }
                }
                finally
                {
                    // Release locks that have been acquired earlier
                    ReleaseLocks(0, acquiredLocks);
                }
 
                return true;
            }
        }
 
        #region IDictionary<tkey,tvalue> members
 
        /// <summary>
        /// Adds the specified key and value to the <see cref="T:System.Collections.Generic.IDictionary{TKey,TValue}">.
        /// </see></summary>
        /// <param>The object to use as the key of the element to add.
        /// <param>The object to use as the value of the element to add.
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        /// <exception cref="T:System.OverflowException">The dictionary contains too many
        /// elements.</exception>
        /// <exception cref="T:System.ArgumentException">
        /// An element with the same key already exists in the <see cref="ConcurrentDictionary{TKey,TValue}">.</see></exception>
        void IDictionary<tkey, tvalue="">.Add(TKey key, TValue value)
        {
            if (!TryAdd(key, value))
            {
                throw new ArgumentException(GetResource("ConcurrentDictionary_KeyAlreadyExisted"));
            }
        }
 
        /// <summary>
        /// Removes the element with the specified key from the <see cref="T:System.Collections.Generic.IDictionary{TKey,TValue}">.
        /// </see></summary>
        /// <param>The key of the element to remove.
        /// <returns>true if the element is successfully remove; otherwise false. This method also returns
        /// false if
        /// <paramref> was not found in the original <see cref="T:System.Collections.Generic.IDictionary{TKey,TValue}">.
        /// </see></paramref></returns>
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        bool IDictionary<tkey, tvalue="">.Remove(TKey key)
        {
            TValue throwAwayValue;
            return TryRemove(key, out throwAwayValue);
        }
 
        /// <summary>
        /// Gets a collection containing the keys in the <see cref="T:System.Collections.Generic.Dictionary{TKey,TValue}">.
        /// </see></summary>
        /// <value>An <see cref="T:System.Collections.Generic.ICollection{TKey}"> containing the keys in the
        /// <see cref="T:System.Collections.Generic.Dictionary{TKey,TValue}">.</see></see></value>
        public ICollection<tkey> Keys
        {
            get { return GetKeys(); }
        }
 
        /// <summary>
        /// Gets a collection containing the values in the <see cref="T:System.Collections.Generic.Dictionary{TKey,TValue}">.
        /// </see></summary>
        /// <value>An <see cref="T:System.Collections.Generic.ICollection{TValue}"> containing the values in
        /// the
        /// <see cref="T:System.Collections.Generic.Dictionary{TKey,TValue}">.</see></see></value>
        public ICollection<tvalue> Values
        {
            get { return GetValues(); }
        }
        #endregion
 
        #region ICollection<keyvaluepair<tkey,tvalue>> Members
 
        /// <summary>
        /// Adds the specified value to the <see cref="T:System.Collections.Generic.ICollection{TValue}">
        /// with the specified key.
        /// </see></summary>
        /// <param>The <see cref="T:System.Collections.Generic.KeyValuePair{TKey,TValue}">
        /// structure representing the key and value to add to the <see cref="T:System.Collections.Generic.Dictionary{TKey,TValue}">.
        /// <exception cref="T:System.ArgumentNullException">The <paramref> of <paramref> is null.</paramref></paramref></exception>
        /// <exception cref="T:System.OverflowException">The <see cref="T:System.Collections.Generic.Dictionary{TKey,TValue}">
        /// contains too many elements.</see></exception>
        /// <exception cref="T:System.ArgumentException">An element with the same key already exists in the
        /// <see cref="T:System.Collections.Generic.Dictionary{TKey,TValue}"></see></exception>
        void ICollection<keyvaluepair<tkey, tvalue="">>.Add(KeyValuePair<tkey, tvalue=""> keyValuePair)
        {
            ((IDictionary<tkey, tvalue="">)this).Add(keyValuePair.Key, keyValuePair.Value);
        }
 
        /// <summary>
        /// Determines whether the <see cref="T:System.Collections.Generic.ICollection{TKey,TValue}">
        /// contains a specific key and value.
        /// </see></summary>
        /// <param>The <see cref="T:System.Collections.Generic.KeyValuePair{TKey,TValue}">
        /// structure to locate in the <see cref="T:System.Collections.Generic.ICollection{TValue}">.
        /// <returns>true if the <paramref> is found in the <see cref="T:System.Collections.Generic.ICollection{TKey,TValue}">; otherwise, false.</see></paramref></returns>
        bool ICollection<keyvaluepair<tkey, tvalue="">>.Contains(KeyValuePair<tkey, tvalue=""> keyValuePair)
        {
            TValue value;
            if (!TryGetValue(keyValuePair.Key, out value))
            {
                return false;
            }
            return EqualityComparer<tvalue>.Default.Equals(value, keyValuePair.Value);
        }
 
        /// <summary>
        /// Gets a value indicating whether the dictionary is read-only.
        /// </summary>
        /// <value>true if the <see cref="T:System.Collections.Generic.ICollection{TKey,TValue}"> is
        /// read-only; otherwise, false. For <see cref="T:System.Collections.Generic.Dictionary{TKey,TValue}">, this property always returns
        /// false.</see></see></value>
        bool ICollection<keyvaluepair<tkey, tvalue="">>.IsReadOnly
        {
            get { return false; }
        }
 
        /// <summary>
        /// Removes a key and value from the dictionary.
        /// </summary>
        /// <param>The <see cref="T:System.Collections.Generic.KeyValuePair{TKey,TValue}">
        /// structure representing the key and value to remove from the <see cref="T:System.Collections.Generic.Dictionary{TKey,TValue}">.
        /// <returns>true if the key and value represented by <paramref> is successfully
        /// found and removed; otherwise, false.</paramref></returns>
        /// <exception cref="T:System.ArgumentNullException">The Key property of <paramref> is a null reference (Nothing in Visual Basic).</paramref></exception>
        bool ICollection<keyvaluepair<tkey, tvalue="">>.Remove(KeyValuePair<tkey, tvalue=""> keyValuePair)
        {
            if (keyValuePair.Key == null) throw new ArgumentNullException(GetResource("ConcurrentDictionary_ItemKeyIsNull"));
 
            TValue throwAwayValue;
            return TryRemoveInternal(keyValuePair.Key, out throwAwayValue, true, keyValuePair.Value);
        }
 
        #endregion
 
        #region IEnumerable Members
 
        /// <summary>Returns an enumerator that iterates through the <see cref="ConcurrentDictionary{TKey,TValue}">.</see></summary>
        /// <returns>An enumerator for the <see cref="ConcurrentDictionary{TKey,TValue}">.</see></returns>
        /// <remarks>
        /// The enumerator returned from the dictionary is safe to use concurrently with
        /// reads and writes to the dictionary, however it does not represent a moment-in-time snapshot
        /// of the dictionary.  The contents exposed through the enumerator may contain modifications
        /// made to the dictionary after <see cref="GetEnumerator"> was called.
        /// </see></remarks>
        IEnumerator IEnumerable.GetEnumerator()
        {
            return ((ConcurrentDictionary<tkey, tvalue="">)this).GetEnumerator();
        }
 
        #endregion
 
        #region IDictionary Members
 
        /// <summary>
        /// Adds the specified key and value to the dictionary.
        /// </summary>
        /// <param>The object to use as the key.
        /// <param>The object to use as the value.
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        /// <exception cref="T:System.OverflowException">The dictionary contains too many
        /// elements.</exception>
        /// <exception cref="T:System.ArgumentException">
        /// <paramref> is of a type that is not assignable to the key type <typeparamref> of the <see cref="T:System.Collections.Generic.Dictionary{TKey,TValue}">. -or-
        /// <paramref> is of a type that is not assignable to <typeparamref>,
        /// the type of values in the <see cref="T:System.Collections.Generic.Dictionary{TKey,TValue}">.
        /// -or- A value with the same key already exists in the <see cref="T:System.Collections.Generic.Dictionary{TKey,TValue}">.
        /// </see></see></typeparamref></paramref></see></typeparamref></paramref></exception>
        void IDictionary.Add(object key, object value)
        {
            if (key == null) throw new ArgumentNullException("key");
            if (!(key is TKey)) throw new ArgumentException(GetResource("ConcurrentDictionary_TypeOfKeyIncorrect"));
 
            TValue typedValue;
            try
            {
                typedValue = (TValue)value;
            }
            catch (InvalidCastException)
            {
                throw new ArgumentException(GetResource("ConcurrentDictionary_TypeOfValueIncorrect"));
            }
 
            ((IDictionary<tkey, tvalue="">)this).Add((TKey)key, typedValue);
        }
 
        /// <summary>
        /// Gets whether the <see cref="T:System.Collections.Generic.IDictionary{TKey,TValue}"> contains an
        /// element with the specified key.
        /// </see></summary>
        /// <param>The key to locate in the <see cref="T:System.Collections.Generic.IDictionary{TKey,TValue}">.
        /// <returns>true if the <see cref="T:System.Collections.Generic.IDictionary{TKey,TValue}"> contains
        /// an element with the specified key; otherwise, false.</see></returns>
        /// <exception cref="T:System.ArgumentNullException"> <paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        bool IDictionary.Contains(object key)
        {
            if (key == null) throw new ArgumentNullException("key");
 
            return (key is TKey) && ((ConcurrentDictionary<tkey, tvalue="">)this).ContainsKey((TKey)key);
        }
 
        /// <summary>Provides an <see cref="T:System.Collections.Generics.IDictionaryEnumerator"> for the
        /// <see cref="T:System.Collections.Generic.IDictionary{TKey,TValue}">.</see></see></summary>
        /// <returns>An <see cref="T:System.Collections.Generics.IDictionaryEnumerator"> for the <see cref="T:System.Collections.Generic.IDictionary{TKey,TValue}">.</see></see></returns>
        IDictionaryEnumerator IDictionary.GetEnumerator()
        {
            return new DictionaryEnumerator(this);
        }
 
        /// <summary>
        /// Gets a value indicating whether the <see cref="T:System.Collections.Generic.IDictionary{TKey,TValue}"> has a fixed size.
        /// </see></summary>
        /// <value>true if the <see cref="T:System.Collections.Generic.IDictionary{TKey,TValue}"> has a
        /// fixed size; otherwise, false. For <see cref="T:System.Collections.Generic.ConcurrentDictionary{TKey,TValue}">, this property always
        /// returns false.</see></see></value>
        bool IDictionary.IsFixedSize
        {
            get { return false; }
        }
 
        /// <summary>
        /// Gets a value indicating whether the <see cref="T:System.Collections.Generic.IDictionary{TKey,TValue}"> is read-only.
        /// </see></summary>
        /// <value>true if the <see cref="T:System.Collections.Generic.IDictionary{TKey,TValue}"> is
        /// read-only; otherwise, false. For <see cref="T:System.Collections.Generic.ConcurrentDictionary{TKey,TValue}">, this property always
        /// returns false.</see></see></value>
        bool IDictionary.IsReadOnly
        {
            get { return false; }
        }
 
        /// <summary>
        /// Gets an <see cref="T:System.Collections.ICollection"> containing the keys of the <see cref="T:System.Collections.Generic.IDictionary{TKey,TValue}">.
        /// </see></see></summary>
        /// <value>An <see cref="T:System.Collections.ICollection"> containing the keys of the <see cref="T:System.Collections.Generic.IDictionary{TKey,TValue}">.</see></see></value>
        ICollection IDictionary.Keys
        {
            get { return GetKeys(); }
        }
 
        /// <summary>
        /// Removes the element with the specified key from the <see cref="T:System.Collections.IDictionary">.
        /// </see></summary>
        /// <param>The key of the element to remove.
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        void IDictionary.Remove(object key)
        {
            if (key == null) throw new ArgumentNullException("key");
 
            TValue throwAwayValue;
            if (key is TKey)
            {
                this.TryRemove((TKey)key, out throwAwayValue);
            }
        }
 
        /// <summary>
        /// Gets an <see cref="T:System.Collections.ICollection"> containing the values in the <see cref="T:System.Collections.IDictionary">.
        /// </see></see></summary>
        /// <value>An <see cref="T:System.Collections.ICollection"> containing the values in the <see cref="T:System.Collections.IDictionary">.</see></see></value>
        ICollection IDictionary.Values
        {
            get { return GetValues(); }
        }
 
        /// <summary>
        /// Gets or sets the value associated with the specified key.
        /// </summary>
        /// <param>The key of the value to get or set.
        /// <value>The value associated with the specified key, or a null reference (Nothing in Visual Basic)
        /// if <paramref> is not in the dictionary or <paramref> is of a type that is
        /// not assignable to the key type <typeparamref> of the <see cref="T:System.Collections.Generic.ConcurrentDictionary{TKey,TValue}">.</see></typeparamref></paramref></paramref></value>
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        /// <exception cref="T:System.ArgumentException">
        /// A value is being assigned, and <paramref> is of a type that is not assignable to the
        /// key type <typeparamref> of the <see cref="T:System.Collections.Generic.ConcurrentDictionary{TKey,TValue}">. -or- A value is being
        /// assigned, and <paramref> is of a type that is not assignable to the value type
        /// <typeparamref> of the <see cref="T:System.Collections.Generic.ConcurrentDictionary{TKey,TValue}">
        /// </see></typeparamref></paramref></see></typeparamref></paramref></exception>
        object IDictionary.this[object key]
        {
            get
            {
                if (key == null) throw new ArgumentNullException("key");
 
                TValue value;
                if (key is TKey && this.TryGetValue((TKey)key, out value))
                {
                    return value;
                }
 
                return null;
            }
            set
            {
                if (key == null) throw new ArgumentNullException("key");
 
                if (!(key is TKey)) throw new ArgumentException(GetResource("ConcurrentDictionary_TypeOfKeyIncorrect"));
                if (!(value is TValue)) throw new ArgumentException(GetResource("ConcurrentDictionary_TypeOfValueIncorrect"));
 
                ((ConcurrentDictionary<tkey, tvalue="">)this)[(TKey)key] = (TValue)value;
            }
        }
 
        #endregion
 
        #region ICollection Members
 
        /// <summary>
        /// Copies the elements of the <see cref="T:System.Collections.ICollection"> to an array, starting
        /// at the specified array index.
        /// </see></summary>
        /// <param>The one-dimensional array that is the destination of the elements copied from
        /// the <see cref="T:System.Collections.ICollection">. The array must have zero-based
        /// indexing.
        /// <param>The zero-based index in <paramref> at which copying
        /// begins.
        /// <exception cref="T:System.ArgumentNullException"><paramref> is a null reference
        /// (Nothing in Visual Basic).</paramref></exception>
        /// <exception cref="T:System.ArgumentOutOfRangeException"><paramref> is less than
        /// 0.</paramref></exception>
        /// <exception cref="T:System.ArgumentException"><paramref> is equal to or greater than
        /// the length of the <paramref>. -or- The number of elements in the source <see cref="T:System.Collections.ICollection">
        /// is greater than the available space from <paramref> to the end of the destination
        /// <paramref>.</paramref></paramref></see></paramref></paramref></exception>
        void ICollection.CopyTo(Array array, int index)
        {
            if (array == null) throw new ArgumentNullException("array");
            if (index < 0) throw new ArgumentOutOfRangeException("index", GetResource("ConcurrentDictionary_IndexIsNegative"));
 
            int locksAcquired = 0;
            try
            {
                AcquireAllLocks(ref locksAcquired);
 
                int count = 0;
 
                for (int i = 0; i < m_locks.Length; i++)
                {
                    count += m_countPerLock[i];
                }
 
                if (array.Length - count < index || count < 0) //"count" itself or "count + index" can overflow
                {
                    throw new ArgumentException(GetResource("ConcurrentDictionary_ArrayNotLargeEnough"));
                }
 
                // To be consistent with the behavior of ICollection.CopyTo() in Dictionary<tkey,tvalue>,
                // we recognize three types of target arrays:
                //    - an array of KeyValuePair<tkey, tvalue=""> structs
                //    - an array of DictionaryEntry structs
                //    - an array of objects
 
                KeyValuePair<tkey, tvalue="">[] pairs = array as KeyValuePair<tkey, tvalue="">[];
                if (pairs != null)
                {
                    CopyToPairs(pairs, index);
                    return;
                }
 
                DictionaryEntry[] entries = array as DictionaryEntry[];
                if (entries != null)
                {
                    CopyToEntries(entries, index);
                    return;
                }
 
                object[] objects = array as object[];
                if (objects != null)
                {
                    CopyToObjects(objects, index);
                    return;
                }
 
                throw new ArgumentException(GetResource("ConcurrentDictionary_ArrayIncorrectType"), "array");
            }
            finally
            {
                ReleaseLocks(0, locksAcquired);
            }
        }
 
        /// <summary>
        /// Gets a value indicating whether access to the <see cref="T:System.Collections.ICollection"> is
        /// synchronized with the SyncRoot.
        /// </see></summary>
        /// <value>true if access to the <see cref="T:System.Collections.ICollection"> is synchronized
        /// (thread safe); otherwise, false. For <see cref="T:System.Collections.Concurrent.ConcurrentDictionary{TKey,TValue}">, this property always
        /// returns false.</see></see></value>
        bool ICollection.IsSynchronized
        {
            get { return false; }
        }
 
        /// <summary>
        /// Gets an object that can be used to synchronize access to the <see cref="T:System.Collections.ICollection">. This property is not supported.
        /// </see></summary>
        /// <exception cref="T:System.NotSupportedException">The SyncRoot property is not supported.</exception>
        object ICollection.SyncRoot
        {
            get
            {
                throw new NotSupportedException(Environment.GetResourceString("ConcurrentCollection_SyncRoot_NotSupported"));
            }
        }
 
        #endregion
 
        /// <summary>
        /// Replaces the internal table with a larger one. To prevent multiple threads from resizing the
        /// table as a result of ----s, the table of buckets that was deemed too small is passed in as
        /// an argument to GrowTable(). GrowTable() obtains a lock, and then checks whether the bucket
        /// table has been replaced in the meantime or not.
        /// </summary>
        /// <param>Reference to the bucket table that was deemed too small.
        private void GrowTable(Node[] buckets)
        {
            int locksAcquired = 0;
            try
            {
                // The thread that first obtains m_locks[0] will be the one doing the resize operation
                AcquireLocks(0, 1, ref locksAcquired);
 
                // Make sure nobody resized the table while we were waiting for lock 0:
                if (buckets != m_buckets)
                {
                    // We assume that since the table reference is different, it was already resized. If we ever
                    // decide to do table shrinking, or replace the table for other reasons, we will have to revisit
                    // this logic.
                    return;
                }
 
                // Compute the new table size. We find the smallest integer larger than twice the previous table size, and not divisible by
                // 2,3,5 or 7. We can consider a different table-sizing policy in the future.
                int newLength;
                try
                {
                    checked
                    {
                        // Double the size of the buckets table and add one, so that we have an odd integer.
                        newLength = buckets.Length * 2 + 1;
 
                        // Now, we only need to check odd integers, and find the first that is not divisible
                        // by 3, 5 or 7.
                        while (newLength % 3 == 0 || newLength % 5 == 0 || newLength % 7 == 0)
                        {
                            newLength += 2;
                        }
 
                        Assert(newLength % 2 != 0);
                    }
                }
                catch (OverflowException)
                {
                    // If we were to resize the table, its new size will not fit into a 32-bit signed int. Just return.
                    return;
                }
 
                Node[] newBuckets = new Node[newLength];
                int[] newCountPerLock = new int[m_locks.Length];
 
                // Now acquire all other locks for the table
                AcquireLocks(1, m_locks.Length, ref locksAcquired);
 
                // Copy all data into a new table, creating new nodes for all elements
                for (int i = 0; i < buckets.Length; i++)
                {
                    Node current = buckets[i];
                    while (current != null)
                    {
                        Node next = current.m_next;
                        int newBucketNo, newLockNo;
                        GetBucketAndLockNo(current.m_hashcode, out newBucketNo, out newLockNo, newBuckets.Length);
 
                        newBuckets[newBucketNo] = new Node(current.m_key, current.m_value, current.m_hashcode, newBuckets[newBucketNo]);
 
                        checked
                        {
                            newCountPerLock[newLockNo]++;
                        }
 
                        current = next;
                    }
                }
 
                // And finally adjust m_buckets and m_countPerLock to point to data for the new table
                m_buckets = newBuckets;
                m_countPerLock = newCountPerLock;
 
            }
            finally
            {
                // Release all locks that we took earlier
                ReleaseLocks(0, locksAcquired);
            }
        }
 
        /// <summary>
        /// Computes the bucket and lock number for a particular key.
        /// </summary>
        private void GetBucketAndLockNo(
                int hashcode, out int bucketNo, out int lockNo, int bucketCount)
        {
            bucketNo = (hashcode & 0x7fffffff) % bucketCount;
            lockNo = bucketNo % m_locks.Length;
 
            Assert(bucketNo >= 0 && bucketNo < bucketCount);
            Assert(lockNo >= 0 && lockNo < m_locks.Length);
        }
 
        /// <summary>
        /// The number of concurrent writes for which to optimize by default.
        /// </summary>
        private static int DefaultConcurrencyLevel
        {
 
            get { return DEFAULT_CONCURRENCY_MULTIPLIER * Environment.ProcessorCount; }
        }
 
        /// <summary>
        /// Acquires all locks for this hash table, and increments locksAcquired by the number
        /// of locks that were successfully acquired. The locks are acquired in an increasing
        /// order.
        /// </summary>
        private void AcquireAllLocks(ref int locksAcquired)
        {
#if !FEATURE_PAL
            if (CDSCollectionETWBCLProvider.Log.IsEnabled())
            {
                CDSCollectionETWBCLProvider.Log.ConcurrentDictionary_AcquiringAllLocks(m_buckets.Length);
            }
#endif //!FEATURE_PAL
 
            AcquireLocks(0, m_locks.Length, ref locksAcquired);
            Assert(locksAcquired == m_locks.Length);
        }
 
        /// <summary>
        /// Acquires a contiguous range of locks for this hash table, and increments locksAcquired
        /// by the number of locks that were successfully acquired. The locks are acquired in an
        /// increasing order.
        /// </summary>
        private void AcquireLocks(int fromInclusive, int toExclusive, ref int locksAcquired)
        {
            Assert(fromInclusive <= toExclusive);
 
            for (int i = fromInclusive; i < toExclusive; i++)
            {
                bool lockTaken = false;
                try
                {
#if CDS_COMPILE_JUST_THIS
                    Monitor.Enter(m_locks[i]);
                    lockTaken = true;
#else
                    Monitor.Enter(m_locks[i], ref lockTaken);
#endif
                }
                finally
                {
                    if (lockTaken)
                    {
                        locksAcquired++;
                    }
                }
            }
        }
 
        /// <summary>
        /// Releases a contiguous range of locks.
        /// </summary>
        private void ReleaseLocks(int fromInclusive, int toExclusive)
        {
            Assert(fromInclusive <= toExclusive);
 
            for (int i = fromInclusive; i < toExclusive; i++)
            {
                Monitor.Exit(m_locks[i]);
            }
        }
 
        /// <summary>
        /// Gets a collection containing the keys in the dictionary.
        /// </summary>
        private ReadOnlyCollection<tkey> GetKeys()
        {
            int locksAcquired = 0;
            try
            {
                AcquireAllLocks(ref locksAcquired);
                List<tkey> keys = new List<tkey>();
 
                for (int i = 0; i < m_buckets.Length; i++)
                {
                    Node current = m_buckets[i];
                    while (current != null)
                    {
                        keys.Add(current.m_key);
                        current = current.m_next;
                    }
                }
 
                return new ReadOnlyCollection<tkey>(keys);
            }
            finally
            {
                ReleaseLocks(0, locksAcquired);
            }
        }
 
        /// <summary>
        /// Gets a collection containing the values in the dictionary.
        /// </summary>
        private ReadOnlyCollection<tvalue> GetValues()
        {
            int locksAcquired = 0;
            try
            {
                AcquireAllLocks(ref locksAcquired);
                List<tvalue> values = new List<tvalue>();
 
                for (int i = 0; i < m_buckets.Length; i++)
                {
                    Node current = m_buckets[i];
                    while (current != null)
                    {
                        values.Add(current.m_value);
                        current = current.m_next;
                    }
                }
 
                return new ReadOnlyCollection<tvalue>(values);
            }
            finally
            {
                ReleaseLocks(0, locksAcquired);
            }
        }
 
        /// <summary>
        /// A helper method for asserts.
        /// </summary>
        [Conditional("DEBUG")]
        private void Assert(bool condition)
        {
#if CDS_COMPILE_JUST_THIS
            if (!condition)
            {
                throw new Exception("Assertion failed.");
            }
#else
            Contract.Assert(condition);
#endif
        }
 
        /// <summary>
        /// A helper function to obtain the string for a particular resource key.
        /// </summary>
        /// <param>
        /// <returns></returns>
        private string GetResource(string key)
        {
            Assert(key != null);
 
#if CDS_COMPILE_JUST_THIS
            return key;
#else
            return Environment.GetResourceString(key);
#endif
        }
 
        /// <summary>
        /// A node in a singly-linked list representing a particular hash table bucket.
        /// </summary>
        private class Node
        {
            internal TKey m_key;
            internal TValue m_value;
            internal volatile Node m_next;
            internal int m_hashcode;
 
            internal Node(TKey key, TValue value, int hashcode)
                : this(key, value, hashcode, null)
            {
            }
 
            internal Node(TKey key, TValue value, int hashcode, Node next)
            {
                m_key = key;
                m_value = value;
                m_next = next;
                m_hashcode = hashcode;
            }
        }
 
        /// <summary>
        /// A private class to represent enumeration over the dictionary that implements the
        /// IDictionaryEnumerator interface.
        /// </summary>
        private class DictionaryEnumerator : IDictionaryEnumerator
        {
            IEnumerator<keyvaluepair<tkey, tvalue="">> m_enumerator; // Enumerator over the dictionary.
 
            internal DictionaryEnumerator(ConcurrentDictionary<tkey, tvalue=""> dictionary)
            {
                m_enumerator = dictionary.GetEnumerator();
            }
 
            public DictionaryEntry Entry
            {
                get { return new DictionaryEntry(m_enumerator.Current.Key, m_enumerator.Current.Value); }
            }
 
            public object Key
            {
                get { return m_enumerator.Current.Key; }
            }
 
            public object Value
            {
                get { return m_enumerator.Current.Value; }
            }
 
            public object Current
            {
                get { return this.Entry; }
            }
 
            public bool MoveNext()
            {
                return m_enumerator.MoveNext();
            }
 
            public void Reset()
            {
                m_enumerator.Reset();
            }
        }
 
        /// <summary>
        /// Get the data array to be serialized
        /// </summary>
        [OnSerializing]
        private void OnSerializing(StreamingContext context)
        {
            // save the data into the serialization array to be saved
            m_serializationArray = ToArray();
            m_serializationConcurrencyLevel = m_locks.Length;
            m_serializationCapacity = m_buckets.Length;
        }
 
        /// <summary>
        /// Construct the dictionary from a previously seiralized one
        /// </summary>
        [OnDeserialized]
        private void OnDeserialized(StreamingContext context)
        {
            KeyValuePair<tkey, tvalue="">[] array = m_serializationArray;
 
            m_buckets = new Node[m_serializationCapacity];
            m_countPerLock = new int[m_serializationConcurrencyLevel];
 
            m_locks = new object[m_serializationConcurrencyLevel];
            for (int i = 0; i < m_locks.Length; i++)
            {
                m_locks[i] = new object();
            }
 
            InitializeFromCollection(array);
            m_serializationArray = null;
 
        }
    }
}