1.遍历指定目录下的所有文件夹和文件并输出
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=gb2312">
<script>
function searchFiles(obj){
var fso = new ActiveXObject("Scripting.FileSystemObject");
var f = fso.GetFolder(document.all.fixfolder.value);
var fc = new Enumerator(f.files);
var s = "";
for (; !fc.atEnd(); fc.moveNext())
{
s += fc.item();
s += "<br/>";
}
fk = new Enumerator(f.SubFolders);
for (; !fk.atEnd(); fk.moveNext())
{
s += fk.item();
s += "<br/>";
}
textarea.innerHTML = s;
}
</script>
</head>
<body bgcolor="#FFFFFF">
指定文件夹:<input type="text" name="fixfolder" value="D:\TDDOWNLOAD">
<input type="button" value ="搜索" onclick="searchFiles(this)">
<table >
<tr>
<td id = "textarea">
</td>
</tr>
</table>
</body>
</html>
2.遍历指定目录下的所有文件夹和文件并输出指定的文件类型
<script type="text/jscript">
var Unity3dList = "";
function GetUnity3dlist() {
var txt;
var stream = "";
var fso = new ActiveXObject("Scripting.FileSystemObject");
var fldr = fso.GetFolder("D:\\add");
alert(fldr);
fc = new Enumerator(fldr.files);
for (; !fc.atEnd(); fc.moveNext())//枚举所有文件
{
s = fc.item(); //取文件对象
alert(s.type);
if (s.type == "HTML 文档" || s.type == "360 se HTML Document") { //判断是否是“HTML 文档” 和“360 se HTML Document”
f = fso.GetFile(s);
ts = f.OpenAsTextStream(1, -2);
txt = ts.ReadAll(); //读全文
ts.Close();
txttxt = txt.toUpperCase();
titl = s.name;
start = txt.indexOf("<TITLE>", 0);
if (start != -1) {
start += 7;
end = txt.indexOf("</TITLE>", start);
if (end != -1)
titl = txt.substr(start, end - start);
}
//document.write("<a href=\"" + s + "\">" + titl + "</a><br>");
Unity3dList += titl + "|";
}
document.write(Unity3dList);
}
}
function ReadUnity3d() {
var stream = Unity3dList;
var arr = new Array();
arr = stream.split("|");
for (var i = 0; i < arr.length-1; i++) {
alert(arr[i].toString());
}
}
</script>
<input type="button" value ="搜索" onclick="GetUnity3dlist()">