C++ 和 EasyX 图形库,实现2048小游戏,供大家参考,具体内容如下
MainGame2048.cpp
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/** Name: Game2048CoreClass*/
#include<iostream>
#include<graphics.h>
#include<stdio.h>
#include<windows.h>
#include<conio.h>
#include<stdio.h>
#include"Game2048.h"
#define BLOCK_SIZE 60
#define SIZE_COL 10
#define SIZE_ROW 10
using namespace std;
void DisplayMap(Game2048& mygame);
int GetMove();
int main( int argc, char * argv[])
{
HWND hwnd=initgraph(SIZE_COL*BLOCK_SIZE, SIZE_ROW*BLOCK_SIZE);
setbkmode(TRANSPARENT);
setbkcolor(RGB(180,180,180));
settextcolor(RGB(0,180,80));
cleardevice();
while (1)
{
Game2048 mygame(SIZE_ROW, SIZE_COL);
while (1)
{
DisplayMap(mygame);
int mov = GetMove();
cout << mov << endl;
if (!mygame.Run(mov))
break ;
}
if (MessageBox(hwnd, "游戏结束,是否重玩?" , "Tips" , MB_YESNO) == IDNO)
break ;
}
return 0;
}
int GetMove()
{
char move = '\0' ;
move = getch();
if (move == 'w' || move == '8' || move == 'W' )
return MOV_UP;
if (move == 's' || move == '5' || move == 'S' )
return MOV_DOWN;
if (move == 'a' || move == '4' || move == 'A' )
return MOV_LEFT;
if (move == 'd' || move == '6' || move == 'D' )
return MOV_RIGHT;
if (move == '*' )
return MOV_NULL;
return 0;
}
void DisplayMap(Game2048& mygame)
{
BeginBatchDraw();
cleardevice();
char temp[20] = { 0 };
system ( "cls" );
cout << mygame.GetScore() << " " << mygame.GetStep() << " " << mygame.GetUsedTime()<< " " << mygame.GetMaxNum() << endl;
for ( int i = 0; i<mygame.GetLines(); i++)
{
for ( int j = 0; j<mygame.GetCols(); j++)
{
cout.width(4);
cout << mygame.MapAt(i,j);
if (mygame.MapAt(i, j) == 0)
{
setfillcolor(RGB(220,220,220));
solidcircle(j*BLOCK_SIZE + BLOCK_SIZE / 2, i*BLOCK_SIZE + BLOCK_SIZE / 2, BLOCK_SIZE / 2);
}
else
{
int size=mygame.MapAt(i, j);
sprintf (temp, "%d\0" ,size );
size /= 2;
setfillcolor(RGB(200, 255-size*20, 0+size*20));
solidcircle(j*BLOCK_SIZE + BLOCK_SIZE / 2, i*BLOCK_SIZE + BLOCK_SIZE / 2, BLOCK_SIZE / 2);
outtextxy(j*BLOCK_SIZE, i*BLOCK_SIZE,temp);
}
}
printf ( "\n" );
}
cout << "-------" << endl;
sprintf (temp, "Score : %d\0" ,mygame.GetScore());
outtextxy(0, 1*BLOCK_SIZE/3, temp);
sprintf (temp, "Step : %d\0" , mygame.GetStep());
outtextxy(0, 2 * BLOCK_SIZE / 3, temp);
sprintf (temp, "Time : %d\0" , mygame.GetUsedTime());
outtextxy(0, 3 * BLOCK_SIZE / 3, temp);
sprintf (temp, "MAX : %d\0" , mygame.GetMaxNum());
outtextxy(0, 4 * BLOCK_SIZE / 3, temp);
EndBatchDraw();
}
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Game2048.h
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#ifndef _GAME2048_H_
#define _GAME2048_H_
/*For example:
Game2048 mygame(10,10);
int main(int argc, char * argv[])
{
while (1)
{
DisplayMap();
int mov = GetMove();
cout << mov << endl;
if (!mygame.Run(mov))
break;
}
system("pause");
return 0;
}
*/
#include<stdlib.h>
#include<time.h>
typedef int MoveDirect;
#define MOV_NULL 0
#define MOV_UP 8
#define MOV_DOWN 5
#define MOV_LEFT 4
#define MOV_RIGHT 6
class Game2048
{
public :
Game2048( int line=5, int col=5);
~Game2048();
bool Run(MoveDirect mov);
int GetCols();
int GetLines();
int MapAt( int rindex, int cindex); //return >=0 is true,-1 is bad index,0 mean space,other mean number.
int GetStep();
int GetScore();
int GetUsedTime();
int GetMaxNum();
void clear();
private :
void CreateNew();
void MoveAndResult(MoveDirect mov);
bool IsDead();
//运行图和运行时环境
int * Map;
int lines;
int cols;
int step;
int core;
long runtime;
int usetime;
int maxnum;
};
#endif // _GAME2048_H_
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Game2048.cpp
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#include"Game2048.h"
Game2048::Game2048( int line, int col)
{
this ->lines = line;
this ->cols = col;
this ->step=0;
this ->core=0;
this ->runtime=0;
this ->usetime=0;
this ->maxnum=2;
this ->Map=( int *) malloc ( sizeof ( int )*( this ->lines)*( this ->cols));
runtime = time (NULL); //记录开始时间,用于算总时长
srand ((unsigned) time (NULL));
for ( int i = 0; i< this ->lines; i++)
{
for ( int j = 0; j< this ->cols; j++)
{
Map[i* this ->cols+j] = 0;
}
}
CreateNew();
}
Game2048::~Game2048()
{
free ( this ->Map);
}
void Game2048::clear()
{
this ->step = 0;
this ->core = 0;
this ->runtime = 0;
this ->usetime = 0;
this ->maxnum = 2;
runtime = time (NULL); //记录开始时间,用于算总时长
srand ((unsigned) time (NULL));
for ( int i = 0; i< this ->lines; i++)
{
for ( int j = 0; j< this ->cols; j++)
{
Map[i* this ->cols + j] = 0;
}
}
CreateNew();
}
bool Game2048::Run(MoveDirect mov)
{
CreateNew();
MoveAndResult(mov);
if (step > (lines*cols * 2))
if (IsDead() == 1)
return false ;
usetime = time (NULL) - runtime;
return true ;
}
int Game2048::GetCols()
{
return this ->cols;
}
int Game2048::GetLines()
{
return this ->lines;
}
int Game2048::MapAt( int rindex, int cindex)
{
if (rindex<0||cindex<0||rindex >= this ->lines || cindex >= this ->cols)
return -1;
return Map[rindex* this ->cols+cindex];
}
int Game2048::GetStep()
{
return this ->step;
}
int Game2048::GetScore()
{
return this ->core;
}
int Game2048::GetUsedTime()
{
return this ->usetime;
}
int Game2048::GetMaxNum()
{
return this ->maxnum;
}
void Game2048::CreateNew()
{
int hasfull = 1;
for ( int i = 0; i<lines; i++)
{
for ( int j = 0; j<cols; j++)
{
if (Map[i* this ->cols+j] == 0)
hasfull = 0; //判断是否满了,不满才创建
}
}
if (hasfull == 1)
return ;
int si, sj;
si = rand () % lines;
sj = rand () % cols;
while (Map[si* this ->cols+sj] != 0)
{
si = rand () % lines;
sj = rand () % cols;
}
Map[si* this ->cols+sj] = 2;
}
bool Game2048::IsDead()
{
for ( int i = 0; i<lines; i++)
{
for ( int j = 0; j<cols; j++)
{
if (Map[i* this ->lines + j] == 0)
return false ; //如果存在空的格则肯定不结束
int up, down, right, left;
up = i - 1;
down = i + 1;
right = j + 1;
left = j - 1; //四个方向进行判定
while (up >= 0 && Map[up* this ->lines + j] == 0)
up--;
if (Map[up* this ->lines + j] == Map[i* this ->lines + j] && up != -1) //只要一个方向可以合并则不结束
return false ;
while (down<lines&&Map[down* this ->lines + j] == 0)
down--;
if (Map[down* this ->lines + j] == Map[i* this ->lines + j] && down != lines)
return false ;
while (right<cols&&Map[i* this ->lines + right] == 0)
right++;
if (Map[i* this ->lines + right] == Map[i* this ->lines + j] && right != cols)
return false ;
while (left >= 0 && Map[i* this ->lines + left] == 0)
left--;
if (Map[i* this ->lines + left] == Map[i* this ->lines + j] && left != -1)
return false ;
}
}
return true ; //排除所有情况不结束,肯定结束了
}
void Game2048::MoveAndResult(MoveDirect mov)
{
if (mov == MOV_NULL)
return ;
step++; //步数增加
int ffind, nfind;
if (mov == MOV_UP)
{
for ( int i = 0; i<cols; i++)
{
ffind = -1;
nfind = -1;
for ( int j = 0; j<lines; j++)
{
int k = j;
while (k<lines&&Map[k* this ->cols+i] == 0)
k++;
if (k != lines)
ffind = k;
k++;
while (k<lines&&Map[k* this ->lines + i] == 0)
k++;
if (k != lines)
nfind = k; //获取第一个不为零和下一个不为零
if (ffind != -1 && nfind != -1)
{
if (ffind != nfind)
{
if (Map[ffind* this ->lines + i] == Map[nfind* this ->lines + i]) //两个获取相等则叠加
{
Map[ffind* this ->lines + i] *= 2;
if (Map[ffind* this ->lines + i]>maxnum)
maxnum = Map[ffind* this ->lines + i];
Map[nfind* this ->lines + i] = 0;
core++; //分数增加
}
}
}
}
int count = 0;
for ( int j = 0; j<lines; j++) //单边对齐
{
if (Map[j* this ->lines + i] != 0)
{
int temp = Map[j* this ->lines + i];
Map[j* this ->lines + i] = 0;
Map[count* this ->lines + i] = temp;
count++;
}
}
}
}
else if (mov == MOV_DOWN)
{
for ( int i = 0; i<cols; i++)
{
ffind = -1;
nfind = -1;
for ( int j = lines; j >= 0; j--)
{
int k = j;
while (k >= 0 && Map[k* this ->cols+i] == 0)
k--;
if (k != -1)
ffind = k;
k--;
while (k >= 0 && Map[k* this ->cols+i] == 0)
k--;
if (k != -1)
nfind = k;
if (ffind != -1 && nfind != -1)
{
if (ffind != nfind)
{
if (Map[ffind* this ->cols+i] == Map[nfind* this ->cols+i])
{
Map[ffind* this ->cols+i] *= 2;
if (Map[ffind* this ->cols+i]>maxnum)
maxnum = Map[ffind* this ->cols+i];
Map[nfind* this ->cols+i] = 0;
core++;
}
}
}
}
int count = lines - 1;
for ( int j = lines - 1; j >= 0; j--)
{
if (Map[j* this ->cols+i] != 0)
{
int temp = Map[j* this ->cols+i];
Map[j* this ->cols+i] = 0;
Map[count* this ->cols+i] = temp;
count--;
}
}
}
}
else if (mov == MOV_LEFT)
{
for ( int i = 0; i<lines; i++)
{
ffind = -1;
nfind = -1;
for ( int j = 0; j<cols; j++)
{
int k = j;
while (k<cols&&Map[i* this ->cols+k] == 0)
k++;
if (k != cols)
ffind = k;
k++;
while (k<cols&&Map[i* this ->cols+k] == 0)
k++;
if (k != cols)
nfind = k;
if (ffind != -1 && nfind != -1)
{
if (ffind != nfind)
{
if (Map[i* this ->cols+ffind] == Map[i* this ->cols+nfind])
{
Map[i* this ->cols+ffind] *= 2;
if (Map[i* this ->cols+ffind]>maxnum)
maxnum = Map[i* this ->cols+ffind];
Map[i* this ->cols+nfind] = 0;
core++;
}
}
}
}
int count = 0;
for ( int j = 0; j<cols; j++)
{
if (Map[i* this ->cols+j] != 0)
{
int temp = Map[i* this ->cols+j];
Map[i* this ->cols+j] = 0;
Map[i* this ->cols+count] = temp;
count++;
}
}
}
}
else if (mov == MOV_RIGHT)
{
for ( int i = 0; i<lines; i++)
{
ffind = -1;
nfind = -1;
for ( int j = cols; j >= 0; j--)
{
int k = j;
while (k >= 0 && Map[i* this ->cols+k] == 0)
k--;
if (k != -1)
ffind = k;
k--;
while (k >= 0 && Map[i* this ->cols+k] == 0)
k--;
if (k != -1)
nfind = k;
if (ffind != -1 && nfind != -1)
{
if (ffind != nfind)
{
if (Map[i* this ->cols+ffind] == Map[i* this ->cols+nfind])
{
Map[i* this ->cols+ffind] *= 2;
if (Map[i* this ->cols+ffind]>maxnum)
maxnum = Map[i* this ->cols+ffind];
Map[i* this ->cols+nfind] = 0;
core++;
}
}
}
}
int count = cols - 1;
for ( int j = cols - 1; j >= 0; j--)
{
if (Map[i* this ->cols+j] != 0)
{
int temp = Map[i* this ->cols+j];
Map[i* this ->cols+j] = 0;
Map[i* this ->cols+count] = temp;
count--;
}
}
}
}
}
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/Ugex_Savelar/article/details/103058108