本文实例为大家分享了基于easyx的C++实现贪吃蛇的具体代码,供大家参考,具体内容如下
本代码来自于easyx讨论群的分享
先上效果图,其实也只是画了简单的圈圈代表蛇和食物,背景就是黑色的。
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#include "stdafx.h"
#include <iostream>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#include <graphics.h>
#define N 100
using namespace std;
enum moved { UP, DOWN, LEFT, RIGHT };
class Snake {
private :
struct { //整条蛇的信息
int x;
int y;
}snake[100];
struct {
int life; //为1代表还活着,为0代表已经死了
int length; //代表蛇的长度,初始值为3
enum moved direction; //前进方向
}snake_head;
struct { //食物的信息
int x;
int y;
}food;
public :
void display(); //显示界面
void initSnake(); //随机生成蛇
void move(); //蛇移动
void boundary_check(); //边界判断
void _food(); //生成食物
int food_eatcheck(); //检查是否吃到食物,吃到则返回1,否则返回0
int snake_eat(); //判断贪吃蛇是否咬到自己,咬到则返回1,否则返回0
void run(); //主要运行函数
};
void Snake::display() {
initgraph(800, 600);
setbkcolor(WHITE); //设置背景颜色为白色
cleardevice(); //将背景颜色刷新到窗口上
setfillcolor(BLACK); //设置填充的颜色为黑色,之后话填充的图形都是这个颜色
solidrectangle(20, 560, 560, 20); //这个区域每20*20为一个单位,一共有27*27个单位
}
//构造函数
void Snake::initSnake() {
srand ((unsigned) time (NULL));
//因为一开始蛇是向右走的,所以不能让蛇初始化在太靠右边的地方
int x = rand () % 22 + 3; //范围是3-24
int y = rand () % 22 + 3; //加三是因为初始的长度是3,必须让整条蛇都在范围内
this ->snake[0].x = x * 20 + 10; //加十是因为要确定圆心的位置
this ->snake[0].y = y * 20 + 10;
//默认蛇一开始是横着的所以三段的y坐标相同
this ->snake[1].y = this ->snake[2].y = this ->snake[0].y;
this ->snake[1].x = this ->snake[0].x - 20;
this ->snake[2].x = this ->snake[0].x - 40;
setfillcolor(GREEN); //设置填充色为绿色
solidcircle( this ->snake[0].x, this ->snake[0].y, 10); //画圆
solidcircle( this ->snake[1].x, this ->snake[1].y, 10);
solidcircle( this ->snake[2].x, this ->snake[2].y, 10);
this ->snake_head.length = 3;
this ->snake_head.life = 1;
this ->snake_head.direction = RIGHT;
}
void Snake::move() {
char ch;
if (_kbhit()) { //如果有输入的话就返回1,没有输入的话就返回0
ch = _getch(); //获取输入的字符
switch (ch) {
case 'w' : if ( this ->snake_head.direction != DOWN) this ->snake_head.direction = UP; break ;
case 'W' : if ( this ->snake_head.direction != DOWN) this ->snake_head.direction = UP; break ;
case 's' : if ( this ->snake_head.direction != UP) this ->snake_head.direction = DOWN; break ;
case 'S' : if ( this ->snake_head.direction != UP) this ->snake_head.direction = DOWN; break ;
case 'a' : if ( this ->snake_head.direction != RIGHT) this ->snake_head.direction = LEFT; break ;
case 'A' : if ( this ->snake_head.direction != RIGHT) this ->snake_head.direction = LEFT; break ;
case 'd' : if ( this ->snake_head.direction != LEFT) this ->snake_head.direction = RIGHT; break ;
case 'D' : if ( this ->snake_head.direction != LEFT) this ->snake_head.direction = RIGHT; break ;
default : break ;
}
}
//将蛇尾变成黑色
int i = this ->snake_head.length - 1;
setfillcolor(BLACK);
solidcircle(snake[i].x, snake[i].y, 10);
//接下来遍历每个身体,每个身体都更新为前一个身体,蛇头除外
for (; i > 0; i--) {
this ->snake[i].x = this ->snake[i - 1].x;
this ->snake[i].y = this ->snake[i - 1].y;
}
switch ( this ->snake_head.direction) {
case RIGHT: this ->snake[0].x += 20; break ;
case LEFT: this ->snake[0].x -= 20; break ;
case UP: this ->snake[0].y -= 20; break ;
case DOWN: this ->snake[0].y += 20; break ;
default : break ;
}
setfillcolor(GREEN);
solidcircle( this ->snake[0].x, this ->snake[0].y, 10); //绘制蛇头
Sleep(1000);
}
void Snake::boundary_check() {
if ( this ->snake[0].x <= 30 || this ->snake[0].x >= 550 || this ->snake[0].y <= 30 || this ->snake[0].y >= 550) {
this ->snake_head.life = 0;
}
}
void Snake::_food() {
srand ((unsigned) time (NULL));
int x = rand () % 21 + 3; //范围是3-23
int y = rand () % 21 + 3;
this ->food.x = x * 20 + 10;
this ->food.y = y * 20 + 10;
setfillcolor(YELLOW);
solidcircle( this ->food.x, this ->food.y, 10);
}
int Snake::food_eatcheck() {
if ( this ->snake[0].x == this ->food.x && this ->snake[0].y == this ->food.y) {
//如果满足条件就是吃到食物了
this ->snake_head.length++; //长度加一
setfillcolor(GREEN);
solidcircle(food.x, food.y, 10);
int k = this ->snake_head.length;
//吃到食物之后最后要在尾巴处加一个长度
switch ( this ->snake_head.direction) {
case RIGHT: this ->snake[k - 1].x = this ->snake[k - 2].x - 20; this ->snake[k - 1].y = this ->snake[k - 2].y; break ;
case LEFT: this ->snake[k - 1].x = this ->snake[k - 2].x += 20; this ->snake[k - 1].y = this ->snake[k - 2].y; break ;
case UP: this ->snake[k - 1].x = this ->snake[k - 2].x; this ->snake[k - 1].y = this ->snake[k - 2].y + 20; break ;
case DOWN: this ->snake[k - 1].x = this ->snake[k - 2].x; this ->snake[k - 1].y = this ->snake[k - 2].y - 20; break ;
default : break ;
}
setfillcolor(GREEN);
solidcircle( this ->snake[k - 1].x, this ->snake[k - 1].y, 10);
return 1;
}
return 0;
}
int Snake::snake_eat() {
int i;
for (i = 1; i < this ->snake_head.length; i++) {
if ( this ->snake[i].x == this ->snake[0].x && this ->snake[i].y == this ->snake[0].y) {
return 1;
}
}
return 0;
}
void Snake::run() {
display(); //显示游戏界面
initSnake();
_food(); //生成第一个食物
while ( true ) {
move(); //蛇移动
if (snake_eat() == 1) {
//自己吃到自己了,游戏失败
cout << "自己吃到自己了,游戏失败" << endl;
break ;
}
boundary_check(); //判断是否撞墙
if ( this ->snake_head.life == 0) {
//撞墙了
cout << "撞墙了,游戏结束" << endl;
break ;
}
if (food_eatcheck() == 1) {
_food(); //吃到食物就重新生成一个食物
}
}
}
int main() {
Snake s;
s.run();
return 0;
}
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/haohulala/article/details/82729604