背景介绍
在Android 开发中,我们常常遇到各种各样绚丽的控件,所以,依靠我们Android本身所带的控件是远远不够的,许多时候须要我们自定义控件,在开发的过程中。我们公司遇到了一种须要自己写的一个自定义带进度的圆形进度条,看起来很的绚丽,当然另一些其它的。比方:水纹形的圆形进度条等效果都是很nice的。假设哪位朋友有实现,希望分享出来,我也好学习学习。
好了多的不说。接下来,我们就来看看来怎样实现圆形进度条。
原文地址:http://blog.csdn.net/xiaanming/article/details/10298163
一:先上效果图
二:实例代码
1.自己定义属性
<span style="font-size:14px;"><?xml version="1.0" encoding="utf-8"?>
<resources> <declare-styleable name="RoundProgressBar">
<attr name="roundColor" format="color" />
<attr name="roundProgressColor" format="color" />
<attr name="roundWidth" format="dimension"></attr>
<attr name="textColor" format="color" />
<attr name="textSize" format="dimension" />
<attr name="max" format="integer"></attr>
<attr name="textIsDisplayable" format="boolean"></attr>
<attr name="style">
<enum name="STROKE" value="0"></enum>
<enum name="FILL" value="1"></enum>
</attr>
</declare-styleable> </resources></span>
ps:自己定义属性呢。事实上大家也许不是非常明确,有些小伙伴们也许知道,我这样用。能够调用它的一个值。能够获取值,或者说赋予值。比方:你用Android 系统本身所带的控件,textview其它等,你知道他有height。width,textsize,textcolor等,这些属性。你能赋值。可是有去理解过如何去获取值么。假设不了解,没关系,我这有一篇鸿洋写的比較具体。推荐给你:http://blog.csdn.net/lmj623565791/article/details/45022631,还在等什么。赶紧戳进去,带你装逼带你飞。
2.自己定义控件
源代码1:
<span style="font-size:14px;">package com.example.testdemo.view; import android.annotation.SuppressLint;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Typeface;
import android.util.AttributeSet;
import android.view.View; import com.example.testdemo.R; /**
* 仿iphone带进度的进度条。线程安全的View,可直接在线程中更新进度
*
* @author zengtao 2015年5月12日下午7:43:32
*
*
*/
@SuppressLint("DrawAllocation")
public class RoundProgressBar extends View {
/**
* 画笔对象的引用
*/
private Paint paint; /**
* 圆环的颜色
*/
private int roundColor; /**
* 圆环进度的颜色
*/
private int roundProgressColor; /**
* 中间进度百分比的字符串的颜色
*/
private int textColor; /**
* 中间进度百分比的字符串的字体
*/
private float textSize; /**
* 圆环的宽度
*/
private float roundWidth; /**
* 最大进度
*/
private int max; /**
* 当前进度
*/
private int progress;
/**
* 是否显示中间的进度
*/
private boolean textIsDisplayable; /**
* 进度的风格。实心或者空心
*/
private int style; public static final int STROKE = 0;
public static final int FILL = 1; public RoundProgressBar(Context context) {
this(context, null);
} public RoundProgressBar(Context context, AttributeSet attrs) {
this(context, attrs, 0);
} public RoundProgressBar(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle); paint = new Paint(); TypedArray mTypedArray = context.obtainStyledAttributes(attrs, R.styleable.RoundProgressBar); // 获取自己定义属性和默认值
roundColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundColor, Color.rgb(228, 232, 237));
roundProgressColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundProgressColor, Color.rgb(216, 6, 7));
textColor = mTypedArray.getColor(R.styleable.RoundProgressBar_textColor, Color.rgb(216, 6, 7));
textSize = mTypedArray.getDimension(R.styleable.RoundProgressBar_textSize, 18);
roundWidth = mTypedArray.getDimension(R.styleable.RoundProgressBar_roundWidth, 3);
max = mTypedArray.getInteger(R.styleable.RoundProgressBar_max, 100);
textIsDisplayable = mTypedArray.getBoolean(R.styleable.RoundProgressBar_textIsDisplayable, true);
style = mTypedArray.getInt(R.styleable.RoundProgressBar_style, 0); mTypedArray.recycle();
} @Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas); /**
* 1.画最外层的大圆环
*/
int centre = getWidth() / 2; // 获取圆心的x坐标
int radius = (int) (centre - roundWidth / 2); // 圆环的半径
paint.setColor(roundColor); // 设置圆环的颜色
paint.setStyle(Paint.Style.STROKE); // 设置空心
paint.setStrokeWidth(roundWidth); // 设置圆环的宽度
paint.setAntiAlias(true); // 消除锯齿
canvas.drawCircle(centre, centre, radius, paint); // 画出圆环 /**
* 2.画进度百分比
*/
paint.setStrokeWidth(0);
paint.setColor(textColor);
paint.setTextSize(textSize);
paint.setTypeface(Typeface.DEFAULT); // 设置字体
// 中间的进度百分比,先转换成float在进行除法运算,不然都为0
int percent = (int) (((float) progress / (float) max) * 100); float textWidth = paint.measureText(percent + "%"); // 測量字体宽度,我们须要依据字体的宽度设置在圆环中间 if (textIsDisplayable && style == STROKE) {
canvas.drawText(percent + "%", centre - textWidth / 2, centre + textSize/2, paint); //画出进度百分比
} /**
* 3.画圆弧 。画圆环的进度
*/ // 设置进度是实心还是空心
paint.setStrokeWidth(roundWidth); // 设置圆环的宽度
paint.setColor(roundProgressColor); // 设置进度的颜色
RectF oval = new RectF(centre - radius, centre - radius, centre + radius, centre + radius); // 用于定义的圆弧的形状和大小的界限 switch (style) {
case STROKE: {
paint.setStyle(Paint.Style.STROKE);
canvas.drawArc(oval, -90, 360 * progress / max, false, paint); // 依据进度画圆弧
break;
}
case FILL: {
paint.setStyle(Paint.Style.FILL_AND_STROKE);
if (progress != 0)
canvas.drawArc(oval, -90, 360 * progress / max, true, paint); // 依据进度画圆弧
break;
}
} } public synchronized int getMax() {
return max;
} /**
* 设置进度的最大值
*
* @param max
*/
public synchronized void setMax(int max) {
if (max < 0) {
throw new IllegalArgumentException("max not less than 0");
}
this.max = max;
} /**
* 获取进度.须要同步
*
* @return
*/
public synchronized int getProgress() {
return progress;
} /**
* 设置进度。此为线程安全控件,因为考虑多线的问题,须要同步 刷新界面调用postInvalidate()能在非UI线程刷新
*
* @param progress
*/
public synchronized void setProgress(int progress) {
if (progress < 0) {
throw new IllegalArgumentException("progress not less than 0");
}
if (progress > max) {
progress = max;
}
if (progress <= max) {
this.progress = progress;
postInvalidate();
} } public int getCricleColor() {
return roundColor;
} public void setCricleColor(int cricleColor) {
this.roundColor = cricleColor;
} public int getCricleProgressColor() {
return roundProgressColor;
} public void setCricleProgressColor(int cricleProgressColor) {
this.roundProgressColor = cricleProgressColor;
} public int getTextColor() {
return textColor;
} public void setTextColor(int textColor) {
this.textColor = textColor;
} public float getTextSize() {
return textSize;
} public void setTextSize(float textSize) {
this.textSize = textSize;
} public float getRoundWidth() {
return roundWidth;
} public void setRoundWidth(float roundWidth) {
this.roundWidth = roundWidth;
} public int getStyle() {
return style;
} public void setStyle(int style) {
this.style = style;
}
}
</span>
源代码2:
<span style="font-size:14px;">package com.example.testdemo.view; import android.annotation.SuppressLint;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Typeface;
import android.util.AttributeSet;
import android.view.View; import com.example.testdemo.R; /**
* 仿iphone带进度的进度条,线程安全的View,可直接在线程中更新进度
*
* @author zengtao 2015年5月12日下午7:43:32
*
*
*/
@SuppressLint("DrawAllocation")
public class RoundProgressBar2 extends View {
/**
* 画笔对象的引用
*/
private Paint paint; /**
* 圆环的颜色
*/
private int roundColor; /**
* 圆环进度的颜色
*/
private int roundProgressColor; /**
* 中间进度百分比的字符串的颜色
*/
private int textColor; /**
* 中间进度百分比的字符串的字体
*/
private float textSize; /**
* 圆环的宽度
*/
private float roundWidth; /**
* 最大进度
*/
private int max; /**
* 当前进度
*/
private int progress;
/**
* 是否显示中间的进度
*/
private boolean textIsDisplayable; /**
* 进度的风格。实心或者空心
*/
private int style; public static final int STROKE = 0;
public static final int FILL = 1; public RoundProgressBar2(Context context) {
this(context, null);
} public RoundProgressBar2(Context context, AttributeSet attrs) {
this(context, attrs, 0);
} public RoundProgressBar2(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle); paint = new Paint(); TypedArray mTypedArray = context.obtainStyledAttributes(attrs, R.styleable.RoundProgressBar); // 获取自己定义属性和默认值
roundColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundColor, Color.rgb(228, 232, 237));
roundProgressColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundProgressColor, Color.rgb(216, 6, 7));
textColor = mTypedArray.getColor(R.styleable.RoundProgressBar_textColor, Color.rgb(216, 6, 7));
textSize = mTypedArray.getDimension(R.styleable.RoundProgressBar_textSize, 18);
roundWidth = mTypedArray.getDimension(R.styleable.RoundProgressBar_roundWidth, 3);
max = mTypedArray.getInteger(R.styleable.RoundProgressBar_max, 100);
textIsDisplayable = mTypedArray.getBoolean(R.styleable.RoundProgressBar_textIsDisplayable, true);
style = mTypedArray.getInt(R.styleable.RoundProgressBar_style, 0); mTypedArray.recycle();
} @Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas); /**
* 画最外层的大圆环
*/
int centre = getWidth() / 2; // 获取圆心的x坐标
int radius = (int) (centre - roundWidth / 2); // 圆环的半径
paint.setColor(roundColor); // 设置圆环的颜色
paint.setStyle(Paint.Style.STROKE); // 设置空心
paint.setStrokeWidth(roundWidth); // 设置圆环的宽度
paint.setAntiAlias(true); // 消除锯齿
canvas.drawCircle(centre, centre, radius, paint); // 画出圆环 /**
* 画进度百分比
*/
paint.setStrokeWidth(0);
paint.setColor(textColor);
paint.setTextSize(textSize);
paint.setTypeface(Typeface.DEFAULT); // 设置字体
// int percent = (int) (((float) progress / (float) max) * 100); //
// 中间的进度百分比,先转换成float在进行除法运算,不然都为0 float textWidth = paint.measureText("抢"); // 測量字体宽度。我们须要依据字体的宽度设置在圆环中间 if (textIsDisplayable && style == STROKE) {
canvas.drawText("抢", centre - textWidth / 2, centre + textSize / 2 - 4, paint); // 画出进度百分比
} /**
* 画圆弧 ,画圆环的进度
*/ // 设置进度是实心还是空心
paint.setStrokeWidth(roundWidth); // 设置圆环的宽度
paint.setColor(roundProgressColor); // 设置进度的颜色
RectF oval = new RectF(centre - radius, centre - radius, centre + radius, centre + radius); // 用于定义的圆弧的形状和大小的界限 switch (style) {
case STROKE: {
paint.setStyle(Paint.Style.STROKE);
canvas.drawArc(oval, -90, 360 * progress / max, false, paint); // 依据进度画圆弧
break;
}
case FILL: {
paint.setStyle(Paint.Style.FILL_AND_STROKE);
if (progress != 0)
canvas.drawArc(oval, -90, 360 * progress / max, true, paint); // 依据进度画圆弧
break;
}
} } public synchronized int getMax() {
return max;
} /**
* 设置进度的最大值
*
* @param max
*/
public synchronized void setMax(int max) {
if (max < 0) {
throw new IllegalArgumentException("max not less than 0");
}
this.max = max;
} /**
* 获取进度.须要同步
*
* @return
*/
public synchronized int getProgress() {
return progress;
} /**
* 设置进度,此为线程安全控件,因为考虑多线的问题。须要同步 刷新界面调用postInvalidate()能在非UI线程刷新
*
* @param progress
*/
public synchronized void setProgress(int progress) {
if (progress < 0) {
throw new IllegalArgumentException("progress not less than 0");
}
if (progress > max) {
progress = max;
}
if (progress <= max) {
this.progress = progress;
postInvalidate();
} } public int getCricleColor() {
return roundColor;
} public void setCricleColor(int cricleColor) {
this.roundColor = cricleColor;
} public int getCricleProgressColor() {
return roundProgressColor;
} public void setCricleProgressColor(int cricleProgressColor) {
this.roundProgressColor = cricleProgressColor;
} public int getTextColor() {
return textColor;
} public void setTextColor(int textColor) {
this.textColor = textColor;
} public float getTextSize() {
return textSize;
} public void setTextSize(float textSize) {
this.textSize = textSize;
} public float getRoundWidth() {
return roundWidth;
} public void setRoundWidth(float roundWidth) {
this.roundWidth = roundWidth;
} }
</span>
ps:以上两份自己定义源代码。事实上你细致看。区别不是非常大,就改变了一个地方,这个更改的地方,事实上是在我们如今的项目中所遇到的,所以,发不这个圆形控件,我想你以后会用到的,值得收藏。
三.详细调用
<span style="font-size:14px;">package com.example.testdemo; import android.annotation.SuppressLint;
import android.app.Activity;
import android.graphics.Color;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button; import com.example.testdemo.view.RoundProgressBar;
import com.example.testdemo.view.RoundProgressBar2; /**
* 主界面
* @author zengtao 2015年6月10日 下午4:02:13
*
*/
public class MainActivity extends Activity {
private RoundProgressBar2 r3;
private RoundProgressBar r1, r2, r4, r5;
private int pro1 = 80; // 想要显示的进度值:如项目中。从server返回的数据
private int progress = 0;
private boolean flag = false;
private MyThread thread1;
private MyThread2 thread2;
private Button start; @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main); initView();
setRoundAttribute(); // 可设置可不设置
} /**
* 開始方法
*/
private void start() {
// 线程1
thread1 = new MyThread();
thread1.start(); // 线程2
thread2 = new MyThread2();
thread2.start();
} /**
* 初始化控件
*/
private void initView() {
r1 = (RoundProgressBar) findViewById(R.id.prpgress1);
r2 = (RoundProgressBar) findViewById(R.id.prpgress2);
r3 = (RoundProgressBar2) findViewById(R.id.prpgress3);
r4 = (RoundProgressBar) findViewById(R.id.prpgress4);
r5 = (RoundProgressBar) findViewById(R.id.prpgress5); start = (Button) findViewById(R.id.start);
start.setOnClickListener(listener);
} /**
* 设置圆的属性
*/
private void setRoundAttribute() {
r1.setRoundWidth(10);
r1.setTextColor(Color.parseColor("#00ff00"));
r1.setCricleColor(Color.parseColor("#ff0000")); r2.setRoundWidth(20);
r2.setTextColor(Color.parseColor("#0000ff"));
r2.setCricleColor(Color.parseColor("#ff00ff")); r4.setRoundWidth(20);
r4.setTextColor(Color.parseColor("#ff00ff"));
r4.setCricleColor(Color.parseColor("#ff0000"));
r4.setStyle(0); r4.setRoundWidth(20);
r4.setTextColor(Color.parseColor("#000000"));
r4.setCricleColor(Color.parseColor("#ffff00"));
r4.setStyle(1);
} /**
* 点击事件
*/
OnClickListener listener = new OnClickListener() { @Override
public void onClick(View v) {
if (v == start) {
start();
}
}
}; /**
* 用于更新ui
*/
@SuppressLint("HandlerLeak")
private Handler mHandler = new Handler() {
public void handleMessage(android.os.Message msg) {
final int x = msg.what;
final int temp = (int) msg.obj;
if (x == 0 * 1) {
if (pro1 - temp > 0) {
r1.setProgress(temp);
r2.setProgress(temp);
r3.setProgress(temp);
r4.setProgress(temp);
r5.setProgress(temp);
} else {
r1.setProgress(pro1);
r2.setProgress(pro1);
r3.setProgress(pro1);
r4.setProgress(pro1);
r5.setProgress(pro1);
thread1.stopThread();
}
} else if (x == 0 * 2) {
if (pro1 - temp > 0) {
r1.setProgress(temp);
r2.setProgress(temp);
r3.setProgress(temp);
r4.setProgress(temp);
r5.setProgress(temp);
} else {
r1.setProgress(pro1);
r2.setProgress(pro1);
r3.setProgress(pro1);
r4.setProgress(pro1);
r5.setProgress(pro1);
thread2.stopThread();
}
}
};
}; /**
* 线程,控制进度动画
* @author zengtao 2015年6月10日 下午4:31:11
*
*/
class MyThread extends Thread { @Override
public void run() {
while (!flag) {
try {
progress += 1;
Message msg = new Message();
msg.what = 0 * 1;
msg.obj = progress;
Thread.sleep(100);
mHandler.sendMessage(msg);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
} public void stopThread() {
flag = true;
}
} /**
* 线程。控制进度动画
* @author zengtao 2015年6月10日 下午4:31:11
*
*/
class MyThread2 extends Thread { @Override
public void run() {
while (!flag) {
try {
progress += 2;
Message msg = new Message();
msg.what = 0 * 2;
msg.obj = progress;
Thread.sleep(200);
mHandler.sendMessage(msg);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
} public void stopThread() {
flag = true;
}
} @Override
protected void onDestroy() {
super.onDestroy();
if (thread1 != null) {
thread1.stopThread();
}
if (thread2 != null) {
thread2.stopThread();
}
}
}
</span>
四.总结
实现以上步骤,就实现了一个安全可靠的自己定义控件的实现。看起来简简单单,不说分分钟,可是略微花点时间这就是你的。