cocos2d-x lua中场景的创建,层的创建及菜单的回调和动画的简单使用
新建一个TestScene.lua
require "Cocos2d"
require "Cocos2dConstants"
--场景测试
local TestScene = class("TestScene",function ()
return cc.Scene:create()
end)
--创建一个场景类
function TestScene:createScene()
local scene = TestScene.new()
scene:addChild(scene:createLayer())
return scene
end
function TestScene:createLayer()
--创建一个层
local layer = cc.LayerColor:create(cc.c4b(255,255,255,255))
local visibleSize = cc.Director:getInstance():getVisibleSize()
--创建一个logo精灵
local logo = cc.Sprite:create("test/logo.png")
logo:setPosition(120,120)
layer:addChild(logo,1)
--加载plist资源文件
-- local cache = cc.SpriteFrameCache:getInstance():addSpriteFrames("test/hero.plist","test/hero.png")
local cache = cc.SpriteFrameCache:getInstance()
cache:addSpriteFrames("test/hero.plist","test/hero.png")
-- 创建一个英雄
local hero = cc.Sprite:createWithSpriteFrameName("hero_00.png")
hero:setPosition(150,200)
layer:addChild(hero,1)
--动画
local animFrames={}
for i=0,4 do
local frame = cache:getSpriteFrame(string.format("hero_%02d.png", i) )
animFrames[i] = frame
end
local animation = cc.Animation:createWithSpriteFrames(animFrames,0.1)
local animate = cc.Animate:create(animation)
--播放动画
hero:runAction(cc.RepeatForever:create(animate))
--菜单监听回调事件
local function testMenuCallback()
print("----点击了----")
end
local normalMenu = cc.MenuItemImage:create("test/normal.png","test/normal.png","test/normal.png")
normalMenu:setScale(0.5)
normalMenu:setPosition(0,100)
--注册菜单回调
normalMenu:registerScriptTapHandler(testMenuCallback)
--menu
local menu = cc.Menu:create(normalMenu)
layer:addChild(menu,1)
return layer
end
return TestScene
local scene = require("TestScene")
local gameScene = scene:createScene()
if cc.Director:getInstance():getRunningScene() then
cc.Director:getInstance():replaceScene(gameScene)
else
cc.Director:getInstance():runWithScene(gameScene)
end
运行看看效果