@interface myGrayTexture : CCTexture2D
// @param exposure 曝光
+(id) textureWithFile:(NSString*) file exposure:(int) exposure;
@end
@implementation myGrayTexture
typedef enum {
ALPHA = 0,
BLUE = 1,
GREEN = 2,
RED = 3
} PIXELS; +(UIImage*) getGrayImage:(NSString*) file exposure:(int) exposure{ UIImage* img = [UIImage imageNamed:file];
if (nil == img) {
return nil;
} CGSize size = [img size];
int width = size.width;
int height = size.height; // the pixels will be painted to this array
uint32_t *pixels = (uint32_t *) malloc(width * height * sizeof(uint32_t)); // clear the pixels so any transparency is preserved
memset(pixels, 0, width * height * sizeof(uint32_t)); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); // create a context with RGBA pixels
CGContextRef context = CGBitmapContextCreate(pixels, width, height, 8, width * sizeof(uint32_t), colorSpace,
kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedLast); // paint the bitmap to our context which will fill in the pixels array
CGContextDrawImage(context, CGRectMake(0, 0, width, height), [img CGImage]); for(int y = 0; y < height; y++) {
for(int x = 0; x < width; x++) {
uint8_t *rgbaPixel = (uint8_t *) &pixels[y * width + x]; // convert to grayscale using recommended method: http://en.wikipedia.org/wiki/Grayscale#Converting_color_to_grayscale
uint32_t gray = 0.3 * rgbaPixel[RED] + 0.59 * rgbaPixel[GREEN] + 0.11 * rgbaPixel[BLUE]; // set the pixels to gray
rgbaPixel[RED] = gray + (gray > 0 ? exposure : 0);
rgbaPixel[GREEN] = gray + (gray > 0 ? exposure : 0);
rgbaPixel[BLUE] = gray + (gray > 0 ? exposure : 0);
}
} // create a new CGImageRef from our context with the modified pixels
CGImageRef image = CGBitmapContextCreateImage(context); // we're done with the context, color space, and pixels
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
free(pixels); // make a new UIImage to return
UIImage *resultUIImage = [UIImage imageWithCGImage:image]; // we're done with image now too
CGImageRelease(image); return resultUIImage;
} +(id) textureWithFile:(NSString*) file exposure:(int) exposure{
UIImage* img = [self getGrayImage:file exposure:exposure];
if (img) {
return [[[myGrayTexture alloc] initWithImage:img] autorelease];
}
return nil;
} @end