I followed the quickstart tutorial and a couple others but can't find why my new image and scene can't display after the initial scene.
我按照快速入门教程和其他几个教程,但无法找到为什么我的新图像和场景在初始场景后无法显示。
class MainScene : CCNode {
var newMenu = CCNode()
var newSprite = CCNode()
override init() {
super.init()
newMenu = CCBReader.load("ccbResources/NewMenu")
newSprite = CCBReader.load("ccbResources/NewSprite")
newSprite.position = CGPoint(x: 229, y:30)
}
}
I created a custom class for NewMenu and NewSprite in Spritebuilder. After publishing and running in xcode neither the menu or sprite show up. I know that newMenu is loading because I created a class NewMenu that logs a message when the ccbResource is loaded just like the tutorial said to do.
我在Spritebuilder中为NewMenu和NewSprite创建了一个自定义类。在xcode中发布和运行后,菜单或精灵都没有显示出来。我知道newMenu正在加载,因为我创建了一个类NewMenu,它在加载ccbResource时记录消息,就像教程所说的那样。
1 个解决方案
#1
I'm not familiar with swift, however I think this should be like this
我不熟悉swift,但我认为这应该是这样的
newSprite = CCBReader.load("ccbResources/NewSprite.png")
.png or whatever file you load.
.png或您加载的任何文件。
#1
I'm not familiar with swift, however I think this should be like this
我不熟悉swift,但我认为这应该是这样的
newSprite = CCBReader.load("ccbResources/NewSprite.png")
.png or whatever file you load.
.png或您加载的任何文件。