I'm trying to make a game with Sprite Kit in Swift but I have a little problem with the background color.
我正试图在Swift中使用Sprite Kit制作游戏,但我对背景颜色有点问题。
I started a new project on Xcode and selected the "game" presets and Sprite Kit. So I have the starter project with a grey background with "Hello World" in white and spaceships that appear when I press on the screen.
我在Xcode上开始了一个新项目并选择了“游戏”预设和Sprite Kit。所以我有一个灰色背景的初学者项目,当我按下屏幕时会出现白色和太空飞船的“Hello World”。
So I removed all the code that I don't care about but when I launch the game, I still have the grey background, even if I try to change it in the GameScene.swift file.
所以我删除了所有我不关心的代码但是当我启动游戏时,我仍然有灰色背景,即使我尝试在GameScene.swift文件中更改它。
Here is my files:
这是我的文件:
AppDelegate.swift
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate
{
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
GameScene.swift
import SpriteKit
class GameScene: SKScene
{
override func didMoveToView(view: SKView)
{
self.backgroundColor = SKColor.whiteColor()
}
override func update(currentTime: CFTimeInterval)
{
/* Called before each frame is rendered */
}
}
GameViwController.swift
import UIKit
import SpriteKit
class GameViewController: UIViewController
{
override func viewDidLoad()
{
super.viewDidLoad()
}
override func prefersStatusBarHidden() -> Bool
{
return true
}
}
So how to set the background in white?
那么如何将背景设置为白色?
1 个解决方案
#1
6
It will not change because you are trying to change background color if GameScene
which is not loaded by GameViewController
because you remove that code.
它不会改变因为你试图改变背景颜色,如果GameScene没有被GameViewController加载,因为你删除了该代码。
So add this code in your GameViewController.swift
:
所以在GameViewController.swift中添加以下代码:
override func viewDidLoad() {
super.viewDidLoad()
// load your GameScene
let scene = GameScene(size: view.bounds.size)
let skView = view as! SKView
skView.showsFPS = false
skView.showsNodeCount = false
skView.ignoresSiblingOrder = true
scene.scaleMode = .ResizeFill
skView.presentScene(scene)
}
After that it will work fine.
之后它会正常工作。
#1
6
It will not change because you are trying to change background color if GameScene
which is not loaded by GameViewController
because you remove that code.
它不会改变因为你试图改变背景颜色,如果GameScene没有被GameViewController加载,因为你删除了该代码。
So add this code in your GameViewController.swift
:
所以在GameViewController.swift中添加以下代码:
override func viewDidLoad() {
super.viewDidLoad()
// load your GameScene
let scene = GameScene(size: view.bounds.size)
let skView = view as! SKView
skView.showsFPS = false
skView.showsNodeCount = false
skView.ignoresSiblingOrder = true
scene.scaleMode = .ResizeFill
skView.presentScene(scene)
}
After that it will work fine.
之后它会正常工作。