This is a follow up post of the previous blog How to Build FFmpeg for Android. You can read the previous tutorial first, or refer back to it when you feel necessary.
This blog covers how to build a simple Android app based on FFmpeg library. The app will detect the input video file’s resolution and codec information through interface provided by FFmpeg.
Blow is a screenshot of the app,
Figure 1. Screen shot of the sample android app based on FFmpeg
0. Create a new Android Project FFmpegTest.
When you’re asked to select targeted platform, select 2.2 as it’s the platform used in previous blog. But you’re free to change it.
Also create a folder named jni under the root directory “FFmpegTest” of this project.
1. Download the ffmpeg Source Code and Extract it to jni Folder
Follow the previous blog How to Build FFmpeg for Android to build the library.
2. Write the Native Code that use FFmpeg’s libavcodec library.
You can copy and paste the code below and save it as ffmpeg-test-jni.c under FFmpegTest/jni/ directory. Note that the code below is not completed, you can download the entire code at the end of the post.
/*for android logs*/
#define LOG_TAG "FFmpegTest"
#define LOG_LEVEL 10
#define LOGI(level, ...) if (level <= LOG_LEVEL) {__android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__);}
#define LOGE(level, ...) if (level <= LOG_LEVEL) {__android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__);}
char *gFileName; //the file name of the video
AVFormatContext *gFormatCtx;
int gVideoStreamIndex; //video stream index
AVCodecContext *gVideoCodecCtx;
static void get_video_info(char *prFilename);
static void get_video_info(char *prFilename) {
AVCodec *lVideoCodec;
int lError;
/*register the codec*/
extern AVCodec ff_h264_decoder;
avcodec_register(&ff_h264_decoder);
/*register demux*/
extern AVInputFormat ff_mov_demuxer;
av_register_input_format(&ff_mov_demuxer);
/*register the protocol*/
extern URLProtocol ff_file_protocol;
av_register_protocol2(&ff_file_protocol, sizeof(ff_file_protocol));
/*open the video file*/
if ((lError = av_open_input_file(&gFormatCtx, gFileName, NULL, 0, NULL)) !=0 ) {
LOGE(1, "Error open video file: %d", lError);
return; //open file failed
}
/*retrieve stream information*/
if ((lError = av_find_stream_info(gFormatCtx)) < 0) {
LOGE(1, "Error find stream information: %d", lError);
return;
}
/*find the video stream and its decoder*/
gVideoStreamIndex = av_find_best_stream(gFormatCtx, AVMEDIA_TYPE_VIDEO, -1, -1, &lVideoCodec, 0);
if (gVideoStreamIndex == AVERROR_STREAM_NOT_FOUND) {
LOGE(1, "Error: cannot find a video stream");
return;
} else {
LOGI(10, "video codec: %s", lVideoCodec->name);
}
if (gVideoStreamIndex == AVERROR_DECODER_NOT_FOUND) {
LOGE(1, "Error: video stream found, but no decoder is found!");
return;
}
/*open the codec*/
gVideoCodecCtx = gFormatCtx->streams[gVideoStreamIndex]->codec;
LOGI(10, "open codec: (%d, %d)", gVideoCodecCtx->height, gVideoCodecCtx->width);
if (avcodec_open(gVideoCodecCtx, lVideoCodec) < 0) {
LOGE(1, "Error: cannot open the video codec!");
return;
}
}
JNIEXPORT void JNICALL Java_roman10_ffmpegTest_VideoBrowser_naInit(JNIEnv *pEnv, jobject pObj, jstring pFileName) {
int l_mbH, l_mbW;
/*get the video file name*/
gFileName = (char *)(*pEnv)->GetStringUTFChars(pEnv, pFileName, NULL);
if (gFileName == NULL) {
LOGE(1, "Error: cannot get the video file name!");
return;
}
LOGI(10, "video file name is %s", gFileName);
get_video_info(gFileName);
}
JNIEXPORT jstring JNICALL Java_roman10_ffmpegTest_VideoBrowser_naGetVideoCodecName(JNIEnv *pEnv, jobject pObj) {
char* lCodecName = gVideoCodecCtx->codec->name;
return (*pEnv)->NewStringUTF(pEnv, lCodecName);
}
If you’re not familiar with Java JNI, you may need to read about JNI first in order to understand the code. But this is not the focus of this tutorial hence not covered.
3. Build the Native Code.
Create a file named Android.mk under jni directory and copy paste the content below,
LOCAL_PATH := $(call my-dir)
#declare the prebuilt library
include $(CLEAR_VARS)
LOCAL_MODULE := ffmpeg-prebuilt
LOCAL_SRC_FILES := ffmpeg-0.8/android/armv7-a/libffmpeg.so
LOCAL_EXPORT_C_INCLUDES := ffmpeg-0.8/android/armv7-a/include
LOCAL_EXPORT_LDLIBS := ffmpeg-0.8/android/armv7-a/libffmpeg.so
LOCAL_PRELINK_MODULE := true
include $(PREBUILT_SHARED_LIBRARY)
#the ffmpeg-test-jni library
include $(CLEAR_VARS)
LOCAL_ALLOW_UNDEFINED_SYMBOLS=false
LOCAL_MODULE := ffmpeg-test-jni
LOCAL_SRC_FILES := ffmpeg-test-jni.c
LOCAL_C_INCLUDES := $(LOCAL_PATH)/ffmpeg-0.8/android/armv7-a/include
LOCAL_SHARED_LIBRARY := ffmpeg-prebuilt
LOCAL_LDLIBS := -llog -ljnigraphics -lz -lm $(LOCAL_PATH)/ffmpeg-0.8/android/armv7-a/libffmpeg.so
include $(BUILD_SHARED_LIBRARY)
Create another file named Application.mk under jni directory and copy paste the content below,
# The ARMv7 is significanly faster due to the use of the hardware FPU
APP_ABI := armeabi-v7a
APP_PLATFORM := android-8
For more information about what Android.mk and Application.mk do, you can refer to the documentation comes with android NDK.
Your folder structure should be something like below after you finish all steps above,
Figure 2. Folder structure of project FFmpegTest and jni
4. Call the Native Code from FFmpegTest Java Code.
You’ll need to load the libraries and declare the jni functions. The code below is extracted from the app source code, which is provided for download at the end of this tutorial.
/*this part communicates with native code through jni (java native interface)*/
//load the native library
static {
System.loadLibrary("ffmpeg");
System.loadLibrary("ffmpeg-test-jni");
}
//declare the jni functions
private static native void naInit(String _videoFileName);
private static native int[] naGetVideoResolution();
private static native String naGetVideoCodecName();
private static native String naGetVideoFormatName();
private static native void naClose();
private void showVideoInfo(final File _file) {
String videoFilename = _file.getAbsolutePath();
naInit(videoFilename);
int[] prVideoRes = naGetVideoResolution();
String prVideoCodecName = naGetVideoCodecName();
String prVideoFormatName = naGetVideoFormatName();
naClose();
String displayText = "Video: " + videoFilename + "\n";
displayText += "Video Resolution: " + prVideoRes[0] + "x" + prVideoRes[1] + "\n";
displayText += "Video Codec: " + prVideoCodecName + "\n";
displayText += "Video Format: " + prVideoFormatName + "\n";
text_titlebar_text.setText(displayText);
}
5. You can Download the Entire Source Code from here.
Note: the code is tested on Ubuntu 10.04 and Android ndk-5b, but it should work on other platforms (except for Windows, which I’m not sure about.)
How to Build Android Applications Based on FFmpeg by An Example的更多相关文章
-
cordova build android Command failed with exit code EACCES
问题: 执行cordova build android 出现输出如下,编译不成功. ANDROID_HOME=/Users/huangenai/Library/Android/sdkJAVA_HOME ...
-
Android开发学习之路--Android Studio cmake编译ffmpeg
最新的android studio2.2引入了cmake可以很好地实现ndk的编写.这里使用最新的方式,对于以前的android下的ndk编译什么的可以参考之前的文章:Android开发学习之路– ...
-
为 Android 编译并集成 FFmpeg 的尝试与踩坑
前言与环境说明 随着 FFmpeg.NDK 与 Android Studio 的不断迭代,本文可能也会像我参考过的过期文章一样失效(很遗憾),但希望本文中提到的问题排查以及步骤说明能够帮到你,如果发现 ...
-
ionic build Android错误记录未解决
1.try itcordova -v cordova create testing cd testing cordova plugin add cordova-plugin-sim cordova p ...
-
ionic build android error when download gradle
这里我遇到一个问题,当用 ionic build android 的时候,无数次build,无数次失败的时候,我真想骂一句,NND的GNF,我又想起武大的臭鸡蛋,是的,该丢,发明这种东西的人,难道不 ...
-
原创: How to build a query based on Definition Updates installed
In SCCM 2012 R2, you can use following class. Use SMS_CombinedDeviceResources.EPAntivirusSignatureLa ...
-
MAC 环境 ionic build android 命令在";Downloading http://services.gradle.org/distributions/gradle-2.13-all.zip";卡住问题
如题: 环境 node: 4.5.0,npm:2.15.9,cordova :6.3.1, ionic:2.1.0 在ionic build android 命令执行时,会去这个网址下载 gradel ...
-
5 Best Automation Tools for Testing Android Applications
Posted In | Automation Testing, Mobile Testing, Software Testing Tools Nowadays automated tests ar ...
-
Android 环境下编译FFmpeg
Android 环境下编译FFmpeg 开发环境:Ubuntu 12.04.2 LTS , android-sdk-linux, android-ndk-r8e 一 .X264 编译 1. X2 ...
随机推荐
-
DropDownList 下拉框选择改变,促发事件和防全局刷新(记录)
代码: <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:Script ...
-
js 表单验证控制代码大全
js表单验证控制代码大全 关键字:js验证表单大全,用JS控制表单提交 ,javascript提交表单:目录:1:js 字符串长度限制.判断字符长度 .js限制输入.限制不能输入.textarea 长 ...
-
Go视频教程整理
[Go Web基础]01博客项目设计 |Go视频教程|Go语言基础 http://www.tudou.com/programs/view/gXZb9tGNsGU/ [Go Web基础]02初窥 Web ...
-
ios中常用数据类型相互转换
ios中常用数据类型相互转换 //1. NSMutableArray和NSArray互转 // NSArray转为NSMutableArray NSMutableArray *arrM = [arr ...
-
PS基础学习 2---图层蒙版
1,蒙版,字面意思上的理解就是:把底层图片上面加上一层图层蒙着,通过画笔工具控制底层图片和上面一层图层的显示效果.常用于图层的无缝隙合成. 我们可以先看一下下面的这个小例子,这个就是蒙版的一个小应用: ...
-
修改Servlet模板
1.找到jar文件 查看MyEclipse根目录下的myeclipse.ini,找到Common文件夹的位置,打开文件夹..\Common\plugins 找到文件 com.genuitec.ecli ...
-
Google C++ style guide——命名约定
1.通过命名规则 函数命名.变量命名.文件命名应具有描写叙述性. 类型和变量应该是名词,函数名能够用"命令性"动词. 2.文件命名 文件名称所有小写,能够包括下划线(_)或者断线( ...
-
超级素数(sprime)
超级素数(sprime) 题目描述 超级素数是指一个素数,每去掉后面一个数字,总能保证剩下的数为质数,例如:373->37->3这是一个长为3的超级素数. 输入 输入一个整数n (10≤n ...
-
IDE
IDE(Integrated Development Environment,集成开发环境).DE集成开发环境(简称IDE)软件是用于程序开发环境的应用程序,一般包括代码编辑器.编译器.调试器和图形用 ...
-
HomeBrew 安转beta版软件
今天想装测试版的cocoapods,用 brew install cocoapods 后,总是安装稳定版,就是1.1.0,不是最新的beta版,发现用下面这个命令可以装最新beta版 brew ins ...