临近春节,相信不少app都会加一个新的需求——新年抽奖
不多废话,先上gif效果图
demo链接
1. 跑马灯效果
2. 抽奖效果
实现步骤:
一、跑马灯效果
其实很简单,就是通过以下两张图片,用nstimer无限替换,达到跑马灯的效果
实现代码:
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_rotarytable = [[uiimageview alloc] initwithframe:cgrectmake((kscreenwidth-366*xt)/2, 218*xt, 366*xt, 318*xt)];
_rotarytable.tag = 100;
[_rotarytable setimage:[uiimage imagenamed:@ "bg_lamp_1" ]];
[scrollview addsubview:_rotarytable];
_itembordetimer = [nstimer scheduledtimerwithtimeinterval:0.5 target:self selector:@selector(itembordetimerevent) userinfo:nil repeats:yes];
[[nsrunloop currentrunloop] addtimer:_itembordetimer formode:nsrunloopcommonmodes];
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- ( void )itembordetimerevent
{
if (_rotarytable.tag == 100) {
_rotarytable.tag = 101;
[_rotarytable setimage:[uiimage imagenamed:@ "bg_lamp_2" ]];
} else if (_rotarytable.tag == 101){
_rotarytable.tag = 100;
[_rotarytable setimage:[uiimage imagenamed:@ "bg_lamp_1" ]];
}
}
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二、抽奖效果
1.初始化奖品数组,以及按照 从上到下,从左到右 的顺序布局ui界面
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_itemtitlearray = @[@ "3跳币" ,@ "嘉年华门票" ,@ "8跳币" ,@ "10朵花" ,@ "128朵花" ,@ "2018跳币" ,@ "528跳币" ,@ "128跳币" ,@ "28朵花" ,@ "88跳币" ];
for ( int i = 0 ; i < 4; i ++) {
uiimageview *img = [[uiimageview alloc] initwithframe:cgrectmake(i*82*xt, 0, 78*xt, 80*xt)];
[img setimage:[uiimage imagenamed:itemimgarray[i]]];
[itemview addsubview:img];
uilabel *label = [[uilabel alloc] initwithframe:cgrectmake(0, 63*xt, 78*xt, 13*xt)];
label.textalignment = nstextalignmentcenter;
label.textcolor = [uicolor whitecolor];
label.font = [uifont systemfontofsize:13*xt];
label.text = _itemtitlearray[i];
[img addsubview:label];
}
for ( int i = 0 ; i < 2; i ++) {
uiimageview *img = [[uiimageview alloc] initwithframe:cgrectmake(i*(78*xt+169*xt), 84*xt, 78*xt, 80*xt)];
[img setimage:[uiimage imagenamed:itemimgarray[i+4]]];
[itemview addsubview:img];
uilabel *label = [[uilabel alloc] initwithframe:cgrectmake(0, 63*xt, 78*xt, 13*xt)];
label.textalignment = nstextalignmentcenter;
label.textcolor = [uicolor whitecolor];
label.font = [uifont systemfontofsize:13*xt];
label.text = _itemtitlearray[i+4];
[img addsubview:label];
}
for ( int i = 0 ; i < 4; i ++) {
uiimageview *img = [[uiimageview alloc] initwithframe:cgrectmake(i*82*xt, 168*xt, 78*xt, 80*xt)];
[img setimage:[uiimage imagenamed:itemimgarray[i+6]]];
[itemview addsubview:img];
uilabel *label = [[uilabel alloc] initwithframe:cgrectmake(0, 63*xt, 78*xt, 13*xt)];
label.textalignment = nstextalignmentcenter;
label.textcolor = [uicolor whitecolor];
label.font = [uifont systemfontofsize:13*xt];
label.text = _itemtitlearray[i+6];
[img addsubview:label];
}
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2.点击之后开始抽奖按钮后,先快速地将选中框 正时针 转三圈,再慢速地在 一圈之内 旋转至中奖位置,请 注意 是按照 正时针 的顺序旋转,和ui布局的顺序不一致,如图所示:
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- ( void )getlotteryinfo
{
// 快速旋转计数,在nstimer的方法下自增到29时结束,代表选中框快速旋转了三圈,结束快速旋转
_fastindex = 0;
// 慢速旋转计数,在nstimer的方法下自增到下面 _selectedindex 的数字时,选中框到达中奖位置,结束慢速旋转
_slowindex = -1;
// 中奖位置计数,按照顺时针的顺序,如上图所示,若 _selectedindex = 9 则获得 9 所在位置的奖品
_selectedindex = arc4random()%10;
// 根据奖品数组,获取中奖信息
if (_selectedindex<4) {
_result = _itemtitlearray[_selectedindex];
} else if (_selectedindex == 4){
_result = @ "2018跳币" ;
} else if (_selectedindex == 5){
_result = @ "88跳币" ;
} else if (_selectedindex == 6){
_result = @ "28朵花" ;
} else if (_selectedindex == 7){
_result = @ "128跳币" ;
} else if (_selectedindex == 8){
_result = @ "528跳币" ;
} else if (_selectedindex == 9){
_result = @ "128朵花" ;
}
_itemborderview.hidden = no;
// 开启快速旋转,时间间隔为0.1秒
_fasttimer = [nstimer scheduledtimerwithtimeinterval:0.1 target:self selector:@selector(fasttimerevent) userinfo:nil repeats:yes];
[[nsrunloop currentrunloop] addtimer:_fasttimer formode:nsrunloopcommonmodes];
}
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3.nstimer 快速旋转事件
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- ( void )fasttimerevent
{
// _fastindex 自增
_fastindex = _fastindex + 1;
// 顺时针移动选中框的位置
if (_fastindex % 10 == 0) {
[_itemborderview setframe:cgrectmake(-1*xt, -1*xt, 80*xt, 82*xt)];
} else if (_fastindex % 10 == 1){
[_itemborderview setframe:cgrectmake(82*xt-1*xt, -1*xt, 80*xt, 82*xt)];
} else if (_fastindex % 10 == 2){
[_itemborderview setframe:cgrectmake(2*82*xt-1*xt, -1*xt, 80*xt, 82*xt)];
} else if (_fastindex % 10 == 3){
[_itemborderview setframe:cgrectmake(3*82*xt-1*xt, -1*xt, 80*xt, 82*xt)];
} else if (_fastindex % 10 == 4){
[_itemborderview setframe:cgrectmake(3*82*xt-1*xt, 84*xt-1*xt, 80*xt, 82*xt)];
} else if (_fastindex % 10 == 5){
[_itemborderview setframe:cgrectmake(3*82*xt-1*xt, 2*84*xt-1*xt, 80*xt, 82*xt)];
} else if (_fastindex % 10 == 6){
[_itemborderview setframe:cgrectmake(2*82*xt-1*xt, 2*84*xt-1*xt, 80*xt, 82*xt)];
} else if (_fastindex % 10 == 7){
[_itemborderview setframe:cgrectmake(82*xt-1*xt, 2*84*xt-1*xt, 80*xt, 82*xt)];
} else if (_fastindex % 10 == 8){
[_itemborderview setframe:cgrectmake(-1*xt, 2*84*xt-1*xt, 80*xt, 82*xt)];
} else if (_fastindex % 10 == 9){
[_itemborderview setframe:cgrectmake(-1*xt, 84*xt-1*xt, 80*xt, 82*xt)];
}
// _fastindex = 29 时选中框结束快速旋转,开启慢速旋转,时间间隔为0.45秒
if (_fastindex >= 29) {
[_fasttimer invalidate];
_slowtimer = [nstimer scheduledtimerwithtimeinterval:0.45 target:self selector:@selector(slowtimerevent) userinfo:nil repeats:yes];
[[nsrunloop currentrunloop] addtimer:_slowtimer formode:nsrunloopcommonmodes];
}
}
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4.nstimer 慢速旋转事件
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// 慢速移动动画
- ( void )slowtimerevent
{
// _slowindex 自增
_slowindex = _slowindex + 1;
// 顺时针移动转中框的位置
if (_slowindex % 10 == 0) {
[_itemborderview setframe:cgrectmake(-1*xt, -1*xt, 80*xt, 82*xt)];
} else if (_slowindex % 10 == 1){
[_itemborderview setframe:cgrectmake(82*xt-1*xt, -1*xt, 80*xt, 82*xt)];
} else if (_slowindex % 10 == 2){
[_itemborderview setframe:cgrectmake(2*82*xt-1*xt, -1*xt, 80*xt, 82*xt)];
} else if (_slowindex % 10 == 3){
[_itemborderview setframe:cgrectmake(3*82*xt-1*xt, -1*xt, 80*xt, 82*xt)];
} else if (_slowindex % 10 == 4){
[_itemborderview setframe:cgrectmake(3*82*xt-1*xt, 84*xt-1*xt, 80*xt, 82*xt)];
} else if (_slowindex % 10 == 5){
[_itemborderview setframe:cgrectmake(3*82*xt-1*xt, 2*84*xt-1*xt, 80*xt, 82*xt)];
} else if (_slowindex % 10 == 6){
[_itemborderview setframe:cgrectmake(2*82*xt-1*xt, 2*84*xt-1*xt, 80*xt, 82*xt)];
} else if (_slowindex % 10 == 7){
[_itemborderview setframe:cgrectmake(82*xt-1*xt, 2*84*xt-1*xt, 80*xt, 82*xt)];
} else if (_slowindex % 10 == 8){
[_itemborderview setframe:cgrectmake(-1*xt, 2*84*xt-1*xt, 80*xt, 82*xt)];
} else if (_slowindex % 10 == 9){
[_itemborderview setframe:cgrectmake(-1*xt, 84*xt-1*xt, 80*xt, 82*xt)];
}
// 当 _slowindex >= _selectedindex 时选中框结束慢速旋转,开启中奖奖品界面
if (_slowindex >= _selectedindex) {
[_slowtimer invalidate];
dispatch_time_t delaytime = dispatch_time(dispatch_time_now, (int64_t)(1.5 /*延迟执行时间*/ * nsec_per_sec));
dispatch_after(delaytime, dispatch_get_main_queue(), ^{
self.startbutton.userinteractionenabled = yes;
[self showlotteryrlesultview];
});
}
}
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/qq_27501365/article/details/86528422