本文实例为大家分享了python实现转盘效果的具体代码,供大家参考,具体内容如下
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#抽奖 面向对象版本
import tkinter
import time
import threading
class choujiang:
#初始化魔术方法
def __init__( self ):
#准备好界面
self .root = tkinter.Tk()
self .root.title( 'lowB版转盘' )
self .root.minsize( 300 , 300 )
# 声明一个是否按下开始的变量
self .isloop = False
self .newloop = False
#调用设置界面的方法
self .setwindow()
self .root.mainloop()
#界面布局方法
def setwindow( self ):
#开始停止按钮
self .btn_start = tkinter.Button( self .root, text = 'start/stop' ,command = self .newtask)
self .btn_start.place(x = 90 , y = 125 , width = 50 , height = 50 )
self .btn1 = tkinter.Button( self .root, text = '赵' , bg = 'red' )
self .btn1.place(x = 20 , y = 20 , width = 50 , height = 50 )
self .btn2 = tkinter.Button( self .root, text = '钱' , bg = 'white' )
self .btn2.place(x = 90 , y = 20 , width = 50 , height = 50 )
self .btn3 = tkinter.Button( self .root, text = '孙' , bg = 'white' )
self .btn3.place(x = 160 , y = 20 , width = 50 , height = 50 )
self .btn4 = tkinter.Button( self .root, text = '李' , bg = 'white' )
self .btn4.place(x = 230 , y = 20 , width = 50 , height = 50 )
self .btn5 = tkinter.Button( self .root, text = '周' , bg = 'white' )
self .btn5.place(x = 230 , y = 90 , width = 50 , height = 50 )
self .btn6 = tkinter.Button( self .root, text = '吴' , bg = 'white' )
self .btn6.place(x = 230 , y = 160 , width = 50 , height = 50 )
self .btn7 = tkinter.Button( self .root, text = '郑' , bg = 'white' )
self .btn7.place(x = 230 , y = 230 , width = 50 , height = 50 )
self .btn8 = tkinter.Button( self .root, text = '王' , bg = 'white' )
self .btn8.place(x = 160 , y = 230 , width = 50 , height = 50 )
self .btn9 = tkinter.Button( self .root, text = '冯' , bg = 'white' )
self .btn9.place(x = 90 , y = 230 , width = 50 , height = 50 )
self .btn10 = tkinter.Button( self .root, text = '陈' , bg = 'white' )
self .btn10.place(x = 20 , y = 230 , width = 50 , height = 50 )
self .btn11 = tkinter.Button( self .root, text = '褚' , bg = 'white' )
self .btn11.place(x = 20 , y = 160 , width = 50 , height = 50 )
self .btn12 = tkinter.Button( self .root, text = '卫' , bg = 'white' )
self .btn12.place(x = 20 , y = 90 , width = 50 , height = 50 )
# 将所有选项组成列表
self .girlfrends = [ self .btn1, self .btn2, self .btn3, self .btn4, self .btn5, self .btn6, self .btn7, self .btn8, self .btn9, self .btn10, self .btn11, self .btn12]
def rounds( self ):
# 判断是否开始循环
if self .isloop = = True :
return
# 初始化计数 变量
i = 0
# 死循环
while True :
if self .newloop = = True :
self .newloop = False
return
# 延时操作
time.sleep( 0.1 )
# 将所有的组件背景变为白色
for x in self .girlfrends:
x[ 'bg' ] = 'white'
# 将当前数值对应的组件变色
self .girlfrends[i][ 'bg' ] = 'red'
# 变量+1
i + = 1
# 如果i大于最大索引直接归零
if i > = len ( self .girlfrends):
i = 0
# 建立一个新线程的函数
def newtask( self ):
if self .isloop = = False :
# 建立线程
t = threading.Thread(target = self .rounds)
# 开启线程运行
t.start()
# 设置循环开始标志
self .isloop = True
elif self .isloop = = True :
self .isloop = False
self .newloop = True
c = choujiang()
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小编再为大家分享一款python模拟轮盘抽奖的游戏
python3.x的版本测试中文的变量名
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from random import random
#轮盘赌lpd,奖项分布jxfb,本次转盘读数bclpds,中奖情况zjqk,本次战况bczk,
def lpd(jxfb):
bclpds = random()
for k, v in jxfb.items():
if v[ 0 ]< = bclpds<v[ 1 ]:
return k
jxfb = { '一等奖' :( 0 , 0.08 ),
'二等奖' :( 0.08 , 0.3 ),
'三等奖' :( 0.3 , 1.0 )}
zjqk = dict ()
#模拟玩10000次,统计中奖情况
for i in range ( 10000 ):
bczk = lpd(jxfb)
zjqk[bczk] = zjqk.get(bczk, 0 ) + 1
for item in zjqk.items():
print (item)
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/weixin_41202652/article/details/78988954