为Android系统添加一个新的资源包
概述
传统的Android系统只有一个framework-res.apk资源包,第三方厂商在进行rom定制时会直接修改framework res资源,达到适配目的。但是这种方式跟原生资源的耦合度过高,在系统迁移或者framework ui移植时需要进行人工merge,工作量巨大。通过为Android添加一个新的独立的资源包,可以将厂商定制资源独立出来,可移植、可维护性非常好。
实现
具体做法可以分为以下几个步骤:
1)修改build/core/clear_var.mk
,添加一项:
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LOCAL_USE_XOS_FRAMEWORK_RES:= true
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2)修改build/core/package.mk
以下脚本可以加在$(R_file_stamp): $(framework_res_package_export_deps)
之前,然后修改$(R_file_stamp): $(framework_res_package_export_deps)
和$(LOCAL_INTERMEDIATE_TARGETS):
PRIVATE_AAPT_INCLUDES := $(framework_res_package_export)
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ifeq ($(LOCAL_USE_XOS_FRAMEWORK_RES),true) xos_framework_res_package_export := $(call intermediates-dir-for,APPS,xos-framework-res,,COMMON)/package-export.apk xos_framework_res_package_export_deps := $(dir $(xos_framework_res_package_export))src/R.stamp else xos_framework_res_package_export := xos_framework_res_package_export_deps := endif
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$(R_file_stamp): $(framework_res_package_export_deps) $(xos_framework_res_package_export_deps) $(LOCAL_INTERMEDIATE_TARGETS): PRIVATE_AAPT_INCLUDES := $(framework_res_package_export) $(xos_framework_res_package_export) endif # LOCAL_NO_STANDARD_LIBRARIES
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3)修改build/target/product/core.mk
在PRODUCT_PACKAGES
增加xos-framework-res
4)添加一个新的资源包项目,这里在framework/base/core/res同级目录下建立一个新的文件夹xos_res用来存放我们的资源。把res目录下的AndroidManifest.xml和Android.mk拷贝过来,进行修改。
记得设置 LOCAL_USE_MY_FRAMEWORK_RES
为false。
Android.mk
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LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS)
LOCAL_MODULE_TAGS := optional
LOCAL_PACKAGE_NAME := xos-framework-res LOCAL_CERTIFICATE := platform
# Set LOCAL_USE_XOS_FRAMEWORK_RES as false LOCAL_USE_XOS_FRAMEWORK_RES := false
# Tell aapt to create "extending (non-application)" resource IDs, # since these resources will be used by many apps. LOCAL_AAPT_FLAGS := -x
# Install this alongside the libraries. LOCAL_MODULE_PATH := $(TARGET_OUT_JAVA_LIBRARIES)
# Create package-export.apk, which other packages can use to get # PRODUCT-agnostic resource data like IDs and type definitions. LOCAL_EXPORT_PACKAGE_RESOURCES := true
# Include resources generated by system RenderScript files. framework_GENERATED_SOURCE_DIR := $(call intermediates-dir-for,JAVA_LIBRARIES,framework,,COMMON)/src framework_RenderScript_STAMP_FILE := $(framework_GENERATED_SOURCE_DIR)/RenderScript.stamp #LOCAL_RESOURCE_DIR := $(framework_GENERATED_SOURCE_DIR)/renderscript/res $(LOCAL_PATH)/res
include $(BUILD_PACKAGE)
# Make sure the system .rs files get compiled before building the package-export.apk. #$(resource_export_package): $(framework_RenderScript_STAMP_FILE)
# define a global intermediate target that other module may depend on.
xos-framework-res-package-target: $(LOCAL_BUILT_MODULE)
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AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.c 大专栏 Android 添加framework资源包om/apk/res/android" package="systems.xos.car.xsdk" coreApp="true" android:sharedUserId="android.uid.system" android:sharedUserLabel="@null">
<application android:process="system" android:persistent="true" android:hasCode="false" android:label="@null" android:allowClearUserData="false" android:killAfterRestore="false" android:icon="@null">
</application>
</manifest>
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资源的放置跟res下的类似,记得values目录下创建public.xml,public.xml对id的类型区分比较严格,attr必须是0x0x010000开头,drawable必须是0x0x020000开头,其他类型好像就没有限制,直接依次0x0x030000、0x0x040000开始即可。否则,编译过程中会出现segmentation fault错误。
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<resources> <public type="attr" name="cForeground" id="0x03010000" /> <public type="drawable" name="ic_filemanager" id="0x03020000" /> <public type="style" name="xosTheme" id="0x03030000" /> <public type="string" name="xos" id="0x03040000" /> <public type="dimen" name="xos_width" id="0x03050000" /> <public type="layout" name="xos_text" id="0x03060000" /> </resources>
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5)以上只是解决了资源的编译环境问题,资源的查找过程也需要进行修改,修改 AssetManager.java
,在init()
后添加代码
addAssetPath("/system/framework/xos-framework-res.apk");
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public () { synchronized (this) { if (DEBUG_REFS) { mNumRefs = 0; incRefsLocked(this.hashCode()); } init(); addAssetPath("/system/framework/xos-framework-res.apk"); if (localLOGV) Log.v(TAG, "New asset manager: " this); ensureSystemAssets(); } }
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6)最后就是资源应用问题。应用程序在xml文件中引用xos-framework-res.apk
中的资源时可以使用与原生资源类似的访问方式,首先声明xos xmlns :
xmlns:xos="http://schemas.android.com/apk/res/systems.xos.car.xsdk"
然后像@android:drawable @android:dimen这种引用方式改成@xos:drawable @xos:dimen即可。
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<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:xos="http://schemas.android.com/apk/res/systems.xos.car.xsdk" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center" android:paddingTop="@xos:dimen/xos_width" android:orientation="horizontal" >
<ImageView android:id="@ id/file_icon" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" android:layout_marginBottom="40dp" android:src="@xos:drawable/ic_filemanager" />
</LinearLayout>
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XSDK 使用xos-res资源方式
Android.mk中引用资源路径:
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framework_res_source_path := APPS/xos-framework-res_intermediates/src LOCAL_INTERMEDIATE_SOURCES := $(framework_res_source_path)/systems/xos/car/xsdk/R.java
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实际代码中使用:
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import systems.xos.car.xsdk.R;
. . . inflater.inflate(R.layout.menu_view, this, true);
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跟在普通的Android项目中使用资源一样调用。