本文实例讲述了Python实现的视频播放器功能。分享给大家供大家参考,具体如下:
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# -*- coding:utf-8 -*-
#! python3
# ----------------------------------------------------------------------------
# pyglet
# Copyright (c) 2006-2008 Alex Holkner
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in
# the documentation and/or other materials provided with the
# distribution.
# * Neither the name of pyglet nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
# ----------------------------------------------------------------------------
'''Audio and video player with simple GUI controls.
'''
__docformat__ = 'restructuredtext'
__version__ = '$Id: $'
import sys
from pyglet.gl import *
import pyglet
from pyglet.window import key
def draw_rect(x, y, width, height):
glBegin(GL_LINE_LOOP)
glVertex2f(x, y)
glVertex2f(x + width, y)
glVertex2f(x + width, y + height)
glVertex2f(x, y + height)
glEnd()
class Control(pyglet.event.EventDispatcher):
x = y = 0
width = height = 10
def __init__( self , parent):
super (Control, self ).__init__()
self .parent = parent
def hit_test( self , x, y): #点中控件
return ( self .x < x < self .x + self .width and
self .y < y < self .y + self .height)
def capture_events( self ):
self .parent.push_handlers( self )
def release_events( self ):
self .parent.remove_handlers( self )
class Button(Control):
charged = False
def draw( self ):
if self .charged:
glColor3f( 0 , 1 , 0 )
draw_rect( self .x, self .y, self .width, self .height)
glColor3f( 1 , 1 , 1 )
self .draw_label()
def on_mouse_press( self , x, y, button, modifiers):
self .capture_events()
self .charged = True
def on_mouse_drag( self , x, y, dx, dy, buttons, modifiers):
self .charged = self .hit_test(x, y)
def on_mouse_release( self , x, y, button, modifiers):
self .release_events()
if self .hit_test(x, y):
self .dispatch_event( 'on_press' )
self .charged = False
Button.register_event_type( 'on_press' ) #注册事件
class TextButton(Button):
def __init__( self , * args, * * kwargs):
super (TextButton, self ).__init__( * args, * * kwargs)
self ._text = pyglet.text.Label(' ', anchor_x=' center ', anchor_y=' center')
def draw_label( self ):
self ._text.x = self .x + self .width / 2
self ._text.y = self .y + self .height / 2
self ._text.draw()
def set_text( self , text):
self ._text.text = text
text = property ( lambda self : self ._text.text,
set_text)
class Slider(Control):
THUMB_WIDTH = 6
THUMB_HEIGHT = 10
GROOVE_HEIGHT = 2
def draw( self ):
center_y = self .y + self .height / 2
draw_rect( self .x, center_y - self .GROOVE_HEIGHT / 2 ,
self .width, self .GROOVE_HEIGHT)
pos = self .x + self .value * self .width / ( self . max - self . min )
draw_rect(pos - self .THUMB_WIDTH / 2 , center_y - self .THUMB_HEIGHT / 2 ,
self .THUMB_WIDTH, self .THUMB_HEIGHT)
def coordinate_to_value( self , x): #改变进度
return float (x - self .x) / self .width * ( self . max - self . min ) + self . min
def on_mouse_press( self , x, y, button, modifiers):
value = self .coordinate_to_value(x)
self .capture_events()
self .dispatch_event( 'on_begin_scroll' )
self .dispatch_event( 'on_change' , value)
def on_mouse_drag( self , x, y, dx, dy, buttons, modifiers):
value = min ( max ( self .coordinate_to_value(x), self . min ), self . max )
self .dispatch_event( 'on_change' , value)
def on_mouse_release( self , x, y, button, modifiers):
self .release_events()
self .dispatch_event( 'on_end_scroll' )
Slider.register_event_type( 'on_begin_scroll' )
Slider.register_event_type( 'on_end_scroll' )
Slider.register_event_type( 'on_change' )
class PlayerWindow(pyglet.window.Window):
GUI_WIDTH = 400
GUI_HEIGHT = 40
GUI_PADDING = 4 #按钮间隔
GUI_BUTTON_HEIGHT = 16
def __init__( self , player):
super (PlayerWindow, self ).__init__(caption = 'Media Player' ,
visible = False ,
resizable = True )
self .player = player
self .player.push_handlers( self )
self .player.eos_action = self .player.EOS_PAUSE
self .slider = Slider( self )
self .slider.x = self .GUI_PADDING #类变量
self .slider.y = self .GUI_PADDING * 2 + self .GUI_BUTTON_HEIGHT
self .slider.on_begin_scroll = lambda : player.pause()
self .slider.on_end_scroll = lambda : player.play()
self .slider.on_change = lambda value: player.seek(value)
self .play_pause_button = TextButton( self )
self .play_pause_button.x = self .GUI_PADDING
self .play_pause_button.y = self .GUI_PADDING
self .play_pause_button.height = self .GUI_BUTTON_HEIGHT
self .play_pause_button.width = 45
self .play_pause_button.on_press = self .on_play_pause
win = self #自有妙用
self .window_button = TextButton( self )
self .window_button.x = self .play_pause_button.x + \
self .play_pause_button.width + self .GUI_PADDING
self .window_button.y = self .GUI_PADDING
self .window_button.height = self .GUI_BUTTON_HEIGHT
self .window_button.width = 90
self .window_button.text = 'Windowed'
self .window_button.on_press = lambda : win.set_fullscreen( False ) #注意不能写self
self .controls = [
self .slider,
self .play_pause_button,
self .window_button,
]
x = self .window_button.x + self .window_button.width + self .GUI_PADDING
i = 0
for screen in self .display.get_screens():
screen_button = TextButton( self )
screen_button.x = x
screen_button.y = self .GUI_PADDING
screen_button.height = self .GUI_BUTTON_HEIGHT
screen_button.width = 80
screen_button.text = 'Screen %d' % (i + 1 )
screen_button.on_press = \
( lambda s: lambda : win.set_fullscreen( True , screen = s))(screen)
self .controls.append(screen_button)
i + = 1
x + = screen_button.width + self .GUI_PADDING
def on_eos( self ):
self .gui_update_state()
def gui_update_source( self ):
if self .player.source:
source = self .player.source
self .slider. min = 0.
self .slider. max = source.duration
self .gui_update_state()
def gui_update_state( self ):
if self .player.playing:
self .play_pause_button.text = 'Pause'
else :
self .play_pause_button.text = 'Play'
def get_video_size( self ):
if not self .player.source or not self .player.source.video_format:
return 0 , 0
video_format = self .player.source.video_format
width = video_format.width
height = video_format.height
if video_format.sample_aspect > 1 :
width * = video_format.sample_aspect
elif video_format.sample_aspect < 1 :
height / = video_format.sample_aspect
return width, height
def set_default_video_size( self ):
'''Make the window size just big enough to show the current
video and the GUI.'''
width = self .GUI_WIDTH
height = self .GUI_HEIGHT
video_width, video_height = self .get_video_size()
width = max (width, video_width)
height + = video_height
self .set_size( int (width), int (height))
def on_resize( self , width, height):
'''Position and size video image.'''
super (PlayerWindow, self ).on_resize(width, height)
self .slider.width = width - self .GUI_PADDING * 2
height - = self .GUI_HEIGHT
if height < = 0 :
return
video_width, video_height = self .get_video_size()
if video_width = = 0 or video_height = = 0 :
return
display_aspect = width / float (height)
video_aspect = video_width / float (video_height)
if video_aspect > display_aspect:
self .video_width = width
self .video_height = width / video_aspect
else :
self .video_height = height
self .video_width = height * video_aspect
self .video_x = (width - self .video_width) / 2
self .video_y = (height - self .video_height) / 2 + self .GUI_HEIGHT
def on_mouse_press( self , x, y, button, modifiers):
for control in self .controls:
if control.hit_test(x, y):
control.on_mouse_press(x, y, button, modifiers)
def on_key_press( self , symbol, modifiers):
if symbol = = key.SPACE:
self .on_play_pause()
elif symbol = = key.ESCAPE:
self .dispatch_event( 'on_close' )
def on_close( self ):
self .player.pause()
self .close()
def on_play_pause( self ):
if self .player.playing:
self .player.pause()
else :
if self .player.time > = self .player.source.duration: #如果放完了
self .player.seek( 0 )
self .player.play()
self .gui_update_state()
def on_draw( self ):
self .clear()
# Video
if self .player.source and self .player.source.video_format:
self .player.get_texture().blit( self .video_x,
self .video_y,
width = self .video_width,
height = self .video_height)
# GUI
self .slider.value = self .player.time
for control in self .controls:
control.draw()
if __name__ = = '__main__' :
if len (sys.argv) < 2 :
print ( 'Usage: media_player.py <filename> [<filename> ...]' )
sys.exit( 1 )
for filename in sys.argv[ 1 :]:
player = pyglet.media.Player()
window = PlayerWindow(player)
source = pyglet.media.load(filename)
player.queue(source)
window.gui_update_source()
window.set_default_video_size()
window.set_size( 400 , 400 )
window.set_visible( True )
window.gui_update_state()
player.play()
pyglet.app.run()
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注:这里用到的pyglet库,可点击此处下载https://www.lfd.uci.edu/~gohlke/pythonlibs/#pyglet
希望本文所述对大家Python程序设计有所帮助。